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  1. #226
    randal's Avatar Member
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    I actually want to upgrade to the latest. Do i just run the new world and logn scripts against my db and it will keep my characters and pets?

    Thanks again.

    [X3 Release] Keazain`s Latest Compiles and Converted NCDB & Logon DB ready for use!
  2. #227
    keazain's Avatar Banned
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    im right now compiling, and making a brand new core, db etc and testing ALL stuff for errors, and then i release the new one here, and adding mangos FUN db incl. mall and teleporter and gold quest!
    and the last thing today before im going to new years party

  3. #228
    vintvlad's Avatar Member
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    were is magos fun ?

  4. #229
    Muskade's Avatar Member
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    Keazain Lottery

    _________________________DATABASE_____________________

    INSERT INTO `creature_names` VALUES ('77777', 'Keazain Lottery', 'Keazain Lottery', '', '0', '7', '0', '0', '0', '0', '21723', '0', '0', '0', '1', '1', '0', '0');
    INSERT INTO `creature_proto` VALUES ('77777', '80', '80', '35', '200000', '200000', '20000', '1', '128', '1870', '0', '14', '20', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '7', '0.8', '0', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0', '0');

    INSERT INTO `vendors` VALUES ('77777', '90011', '1', '0', '0', '0');
    INSERT INTO `vendors` VALUES ('77777', '90012', '1', '0', '0', '0');
    INSERT INTO `vendors` VALUES ('77777', '90013', '1', '0', '0', '0');

    INSERT INTO `items` VALUES ('90018','8','-1','-1','JACKPOT','JACKPOT','JACKPOT','JACKPOT','11766','0','0','500000000','50000000 0','0','-1','-1','0','0','0','0','0','0','0','0','0','0','20','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90017','8','-1','-1','10 Golds','10 Golds','10 Golds','10 Golds','11766','0','0','100000','100000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','20','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90016','8','-1','-1','1000 Golds','1000 Golds','1000 Golds','1000 Golds','11766','0','0','10000000','10000000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','20','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90015','8','-1','-1','100 Golds','100 Golds','100 Golds','100 Golds','11766','0','0','1000000','1000000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','20','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90014','8','-1','-1','1 Golds','1 Golds','1 Golds','1 Golds','11766','0','0','10000','10000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','20','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0', '0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90013','8','-1','-1','100 Golds ticket','100 Golds ticket','100 Golds ticket','100 Golds ticket','11766','1','4','1000000','1000000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90012','8','-1','-1','10 Golds ticket','10 Golds ticket','10 Golds ticket','10 Golds ticket','11766','1','4','100000','100000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');
    INSERT INTO `items` VALUES ('90011','8','-1','-1','1 Golds ticket','1 Golds ticket','1 Golds ticket','1 Golds ticket','11766','1','4','10000','10000','0','-1','-1','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0',' 0','0','-1','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','0','0','-1','0','-1','0','','0','0','0','0','0','-1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','-1','0','0');

    INSERT INTO `loot_items` VALUES ('5560', '90011', '90014', '40', '0', '1', '2', '0');
    INSERT INTO `loot_items` VALUES ('5564', '90011', '90017', '15', '0', '1', '1', '0');
    INSERT INTO `loot_items` VALUES ('5567', '90012', '90015', '30', '0', '1', '2', '0');
    INSERT INTO `loot_items` VALUES ('5565', '90012', '90017', '28', '0', '1', '2', '0');
    INSERT INTO `loot_items` VALUES ('5570', '90012', '90018', '0.5', '0', '1', '1', '0');
    INSERT INTO `loot_items` VALUES ('5571', '90013', '90015', '30', '0', '1', '2', '0');
    INSERT INTO `loot_items` VALUES ('5573', '90013', '90016', '55', '0', '1', '2', '0');
    INSERT INTO `loot_items` VALUES ('5576', '90013', '90018', '2', '0', '1', '1', '0');

    _________________________DATABASE_____________________

    ingame .npc spawn 77777



  5. #230
    Mango Jerry's Avatar Banned
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    Thanks for it Muskade.
    Lottery is epic <3

  6. #231
    x6x6x6x's Avatar Member
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    man this is the best and most updated\stable release +rep for sure
    btw: i will test and compare all of your emu's and i will upoad a table of features so ppl could compare by their own needs (the table will contain weaknesses and strength points

  7. #232
    eluzai777's Avatar Member
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    Originally Posted by x6x6x6x View Post
    man this is the best and most updated\stable release +rep for sure
    btw: i will test and compare all of your emu's and i will upoad a table of features so ppl could compare by their own needs (the table will contain weaknesses and strength points


    Can you compare the emu cores for spells ? i want to know which core has the fewest spell bugs for classes.


    Keazain this thread is getting better by the day. Great work! Thanks!

  8. #233
    snalle's Avatar Member
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    OMG keep the AWSOME WORK UP!!!!

  9. #234
    Muskade's Avatar Member
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    Keazain Morpher

    ____________________DATABASE__________________________

    INSERT INTO creature_names
    (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`)
    VALUES
    (88888, 'Keazain Morpher', 'Keazain Morpher', '', 0, 0, 0, 3, 0, 0, 24129, 0, 0, 0, 1, 1, 0, NULL);

    INSERT INTO creature_proto
    (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`)
    VALUES
    (88888, 80, 80, 35, 100000, 100000, 100000, 1, 3, 0, 0, 7500, 2000, 0, 0, 0, 0, 360000, 2002, 0, 0, 0, 0, 0, 0, 1, 0, '', 0, 0, 0, 0, 2.5, 8, 14, 0, 0, 0, 0, 0, 0, 0);

    ____________________DATABASE__________________________




    _________________________LUA__________________________

    function morph_main_menu(pUnit, player)
    pUnit:GossipCreateMenu(7544, player, 0)
    pUnit:GossipMenuAddItem(1, "Humanoids Morphs 1", 6, 0)
    pUnit:GossipMenuAddItem(1, "Humanoids Morphs 2", 7, 0)
    pUnit:GossipMenuAddItem(1, "Fun Morphs", 9, 0)
    pUnit:GossipSendMenu(player)
    end

    function morph_on_gossip_talk(pUnit, event, player)
    morph_main_menu(pUnit, player)
    end

    function morph_on_gossip_select(pUnit, event, player, id, intid, code, pMisc)
    if(intid == 6) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf - Female", 70, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf - Male", 71, 0)
    pUnit:GossipMenuAddItem(1, "Orc - Female", 72, 0)
    pUnit:GossipMenuAddItem(1, "Orc - Male", 73, 0)
    pUnit:GossipMenuAddItem(1, "Nightelf - Female", 74, 0)
    pUnit:GossipMenuAddItem(1, "Nightelf - Male", 75, 0)
    pUnit:GossipMenuAddItem(1, "Dranei - Female", 76, 0)
    pUnit:GossipMenuAddItem(1, "Troll - Male", 77, 0)
    pUnit:GossipMenuAddItem(1, "Human Male", 78, 0)
    pUnit:GossipMenuAddItem(1, "Tauren - Male", 79, 0)
    pUnit:GossipMenuAddItem(1, "Deathknight - Female", 80, 0)
    pUnit:GossipSendMenu(player)
    end

    if(intid == 7) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Undead -Male", 81, 0)
    pUnit:GossipMenuAddItem(1, "Undead Pirate", 82, 0)
    pUnit:GossipMenuAddItem(1, "Dranei Pirate", 83, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf Pirate", 84, 0)
    pUnit:GossipMenuAddItem(1, "Gnome Pirate", 85, 0)
    pUnit:GossipMenuAddItem(1, "Goblin Pirate", 86, 0)
    pUnit:GossipMenuAddItem(1, "Human Pirate", 87, 0)
    pUnit:GossipMenuAddItem(1, "Night Elf Pirate", 88, 0)
    pUnit:GossipMenuAddItem(1, "Orc Pirate", 89, 0)
    pUnit:GossipMenuAddItem(1, "Tauren Pirate", 90, 0)
    pUnit:GossipMenuAddItem(1, "Troll Pirate", 91, 0)
    pUnit:GossipSendMenu(player)
    end
    if(intid == 9) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Akama", 50, 0)
    pUnit:GossipMenuAddItem(1, "Chinese Dragon", 51, 0)
    pUnit:GossipMenuAddItem(1, "Demon Hunter", 52, 0)
    pUnit:GossipMenuAddItem(1, "Diablo", 53, 0)
    pUnit:GossipMenuAddItem(1, "Alliance Armored guy", 54, 0)
    pUnit:GossipMenuAddItem(1, "Gryphon", 55, 0)
    pUnit:GossipMenuAddItem(1, "Fel Elf Female Melee", 56, 0)
    pUnit:GossipMenuAddItem(1, "Fel Elf Female Caster", 57, 0)
    pUnit:GossipMenuAddItem(1, "Member of the Scarlet", 58, 0)
    pUnit:GossipMenuAddItem(1, "Fire Dancer", 59, 0)
    pUnit:GossipMenuAddItem(1, "Squeeky Gnome", 60, 0)
    pUnit:GossipSendMenu(player)
    end
    if(intid == 50) then
    player:SetModel(20681)
    end
    if(intid == 51) then
    player:SetModel(14779)
    end
    if(intid == 52) then
    player:SetModel(7570)
    end
    if(intid == 53) then
    player:SetModel(10992)
    end
    if(intid == 54) then
    player:SetModel(25575)
    end
    if(intid == 55) then
    player:SetModel(25579)
    end
    if(intid == 56) then
    player:SetModel(23225)
    end
    if(intid == 57) then
    player:SetModel(22980)
    end
    if(intid == 5 then
    player:SetModel(25506)
    end
    if(intid == 59) then
    player:SetModel(23523)
    end
    if(intid == 60) then
    player:SetModel(25029)
    end
    if(intid == 70) then
    player:SetModel(25019)
    end
    if(intid == 71) then
    player:SetModel(25023)
    end
    if(intid == 72) then
    player:SetModel(25024)
    end
    if(intid == 73) then
    player:SetModel(25020)
    end
    if(intid == 74) then
    player:SetModel(25060)
    end
    if(intid == 75) then
    player:SetModel(25022)
    end
    if(intid == 76) then
    player:SetModel(2502
    end
    if(intid == 77) then
    player:SetModel(25021)
    end
    if(intid == 7 then
    player:SetModel(25059)
    end
    if(intid == 79) then
    player:SetModel(25025)
    end
    if(intid == 80) then
    player:SetModel(24694)
    end
    if(intid == 81) then
    player:SetModel(25065)
    end
    if(intid == 82) then
    player:SetModel(25042)
    end
    if(intid == 83) then
    player:SetModel(25033)
    end
    if(intid == 84) then
    player:SetModel(25034)
    end
    if(intid == 85) then
    player:SetModel(25035)
    end
    if(intid == 86) then
    player:SetModel(25036)
    end
    if(intid == 87) then
    player:SetModel(25037)
    end
    if(intid == 8 then
    player:SetModel(2503
    end
    if(intid == 89) then
    player:SetModel(25059)
    end
    if(intid == 90) then
    player:SetModel(25040)
    end
    if(intid == 91) then
    player:SetModel(25041)
    end

    end

    RegisterUnitGossipEvent(88888, 1, "morph_on_gossip_talk")
    RegisterUnitGossipEvent(88888, 2, "morph_on_gossip_select")

    _________________________LUA__________________________

    save in script with name Morph.lua



  10. #235
    johnstone's Avatar Member
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    could some 1 give me a hand im tring 2 add a item 1 a vander thats in the game im saying this will looking at the vander .npc additem 38613
    and its not working im yousing the updat core AreEmu_rev.1958
    what am i doing rong?
    how do i say it rite? any know ?

  11. #236
    johnstone's Avatar Member
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    hum i need a helping hand on my mess up may b

    Originally Posted by Muskade View Post
    Here Keazain Tier 7 Vendor

    __________________________CODE START_______________________________

    INSERT INTO `creature_names` (`entry`,`name`,`subname`,`info_str`,`type`,`spelldataid`,`male_displayid`,`fema le_displayid`,`civilian`,`leader`) VALUES ('444444',"Keazain Tier 7 Vendor",'Keazain Tier 7 Vendor','Keazain Tier 7 Vendor','10','0','19622','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('444444','80','80','35','5000000','5000000','0','1','4224','2000','0','39 ','55','0','0','0','0','360000','1212','0','0','0','0','0','0','1.5','0.306','0' ,'0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39558, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39560, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39561, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39564, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39565, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39578, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39579, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39580, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39581, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39582, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39605, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39606, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39607, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39608, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39609, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39610, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39611, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39612, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39613, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39622, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39553, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39554, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39555, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39556, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39557, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39544, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39545, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39546, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39547, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39548, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39531, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39538, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39539, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39542, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39543, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39592, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39593, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39594, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39595, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39596, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39583, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39588, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39589, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39590, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39591, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39491, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39492, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39493, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39494, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39495, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39521, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39523, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39528, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39529, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39530, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39496, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39497, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39498, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39499, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39500, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39633, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39634, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39635, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39636, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39637, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39638, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39639, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39640, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39641, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39642, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39628, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39629, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39630, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39631, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39632, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39514, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39515, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39517, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39518, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39519, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39617, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39618, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39619, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39620, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39621, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39623, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39624, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39625, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39626, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 39627, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40495, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40496, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40499, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40500, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40502, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40503, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40504, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40505, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40506, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40507, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40525, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40527, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40528, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40529, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40530, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40544, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40545, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40546, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40547, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40548, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40471, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40472, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40473, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40493, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40494, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40466, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40467, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40468, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40469, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40470, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40460, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40461, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40462, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40463, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40465, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40514, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40515, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40516, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40517, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40518, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40508, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40509, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40510, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40512, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40513, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40415, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40416, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40417, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40418, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40419, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40454, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40456, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40457, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40458, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40459, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40420, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40421, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40422, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40423, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40424, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40574, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40575, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40576, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40577, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40578, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40579, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40580, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40581, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40583, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40584, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40569, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40570, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40571, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40572, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40573, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40445, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40447, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40448, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40449, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40450, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40550, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40552, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40554, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40556, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40557, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40559, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40563, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40565, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40567, 1);
    INSERT INTO vendors(entry, item, amount) VALUES(444444, 40568, 1);

    __________________________CODE END_______________________________

    ok i made a sql file for this and i ran it and its saying unkonwn columm female_displayid in field list.....>>?any thiots?

  12. #237
    johnstone's Avatar Member
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    a nother earro i got win made in 2 a sql

    this time i get told 88888 duplicate hum i tink ill chang it add a digest see if this fixes it i hoipe so i see at the botom u have
    RegisterUnitGossipEvent(88888, 1, "morph_on_gossip_talk")
    RegisterUnitGossipEvent(88888, 2, "morph_on_gossip_select")
    is this the dup?
    Originally Posted by Muskade View Post
    Keazain Morpher

    ____________________DATABASE__________________________

    INSERT INTO creature_names
    (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`)
    VALUES
    (88888, 'Keazain Morpher', 'Keazain Morpher', '', 0, 0, 0, 3, 0, 0, 24129, 0, 0, 0, 1, 1, 0, NULL);

    INSERT INTO creature_proto
    (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`)
    VALUES
    (88888, 80, 80, 35, 100000, 100000, 100000, 1, 3, 0, 0, 7500, 2000, 0, 0, 0, 0, 360000, 2002, 0, 0, 0, 0, 0, 0, 1, 0, '', 0, 0, 0, 0, 2.5, 8, 14, 0, 0, 0, 0, 0, 0, 0);

    ____________________DATABASE__________________________




    _________________________LUA__________________________

    function morph_main_menu(pUnit, player)
    pUnit:GossipCreateMenu(7544, player, 0)
    pUnit:GossipMenuAddItem(1, "Humanoids Morphs 1", 6, 0)
    pUnit:GossipMenuAddItem(1, "Humanoids Morphs 2", 7, 0)
    pUnit:GossipMenuAddItem(1, "Fun Morphs", 9, 0)
    pUnit:GossipSendMenu(player)
    end

    function morph_on_gossip_talk(pUnit, event, player)
    morph_main_menu(pUnit, player)
    end

    function morph_on_gossip_select(pUnit, event, player, id, intid, code, pMisc)
    if(intid == 6) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf - Female", 70, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf - Male", 71, 0)
    pUnit:GossipMenuAddItem(1, "Orc - Female", 72, 0)
    pUnit:GossipMenuAddItem(1, "Orc - Male", 73, 0)
    pUnit:GossipMenuAddItem(1, "Nightelf - Female", 74, 0)
    pUnit:GossipMenuAddItem(1, "Nightelf - Male", 75, 0)
    pUnit:GossipMenuAddItem(1, "Dranei - Female", 76, 0)
    pUnit:GossipMenuAddItem(1, "Troll - Male", 77, 0)
    pUnit:GossipMenuAddItem(1, "Human Male", 78, 0)
    pUnit:GossipMenuAddItem(1, "Tauren - Male", 79, 0)
    pUnit:GossipMenuAddItem(1, "Deathknight - Female", 80, 0)
    pUnit:GossipSendMenu(player)
    end

    if(intid == 7) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Undead -Male", 81, 0)
    pUnit:GossipMenuAddItem(1, "Undead Pirate", 82, 0)
    pUnit:GossipMenuAddItem(1, "Dranei Pirate", 83, 0)
    pUnit:GossipMenuAddItem(1, "Dwarf Pirate", 84, 0)
    pUnit:GossipMenuAddItem(1, "Gnome Pirate", 85, 0)
    pUnit:GossipMenuAddItem(1, "Goblin Pirate", 86, 0)
    pUnit:GossipMenuAddItem(1, "Human Pirate", 87, 0)
    pUnit:GossipMenuAddItem(1, "Night Elf Pirate", 88, 0)
    pUnit:GossipMenuAddItem(1, "Orc Pirate", 89, 0)
    pUnit:GossipMenuAddItem(1, "Tauren Pirate", 90, 0)
    pUnit:GossipMenuAddItem(1, "Troll Pirate", 91, 0)
    pUnit:GossipSendMenu(player)
    end
    if(intid == 9) then
    pUnit:GossipCreateMenu(7543, player, 0)
    pUnit:GossipMenuAddItem(1, "Akama", 50, 0)
    pUnit:GossipMenuAddItem(1, "Chinese Dragon", 51, 0)
    pUnit:GossipMenuAddItem(1, "Demon Hunter", 52, 0)
    pUnit:GossipMenuAddItem(1, "Diablo", 53, 0)
    pUnit:GossipMenuAddItem(1, "Alliance Armored guy", 54, 0)
    pUnit:GossipMenuAddItem(1, "Gryphon", 55, 0)
    pUnit:GossipMenuAddItem(1, "Fel Elf Female Melee", 56, 0)
    pUnit:GossipMenuAddItem(1, "Fel Elf Female Caster", 57, 0)
    pUnit:GossipMenuAddItem(1, "Member of the Scarlet", 58, 0)
    pUnit:GossipMenuAddItem(1, "Fire Dancer", 59, 0)
    pUnit:GossipMenuAddItem(1, "Squeeky Gnome", 60, 0)
    pUnit:GossipSendMenu(player)
    end
    if(intid == 50) then
    player:SetModel(20681)
    end
    if(intid == 51) then
    player:SetModel(14779)
    end
    if(intid == 52) then
    player:SetModel(7570)
    end
    if(intid == 53) then
    player:SetModel(10992)
    end
    if(intid == 54) then
    player:SetModel(25575)
    end
    if(intid == 55) then
    player:SetModel(25579)
    end
    if(intid == 56) then
    player:SetModel(23225)
    end
    if(intid == 57) then
    player:SetModel(22980)
    end
    if(intid == 5 then
    player:SetModel(25506)
    end
    if(intid == 59) then
    player:SetModel(23523)
    end
    if(intid == 60) then
    player:SetModel(25029)
    end
    if(intid == 70) then
    player:SetModel(25019)
    end
    if(intid == 71) then
    player:SetModel(25023)
    end
    if(intid == 72) then
    player:SetModel(25024)
    end
    if(intid == 73) then
    player:SetModel(25020)
    end
    if(intid == 74) then
    player:SetModel(25060)
    end
    if(intid == 75) then
    player:SetModel(25022)
    end
    if(intid == 76) then
    player:SetModel(2502
    end
    if(intid == 77) then
    player:SetModel(25021)
    end
    if(intid == 7 then
    player:SetModel(25059)
    end
    if(intid == 79) then
    player:SetModel(25025)
    end
    if(intid == 80) then
    player:SetModel(24694)
    end
    if(intid == 81) then
    player:SetModel(25065)
    end
    if(intid == 82) then
    player:SetModel(25042)
    end
    if(intid == 83) then
    player:SetModel(25033)
    end
    if(intid == 84) then
    player:SetModel(25034)
    end
    if(intid == 85) then
    player:SetModel(25035)
    end
    if(intid == 86) then
    player:SetModel(25036)
    end
    if(intid == 87) then
    player:SetModel(25037)
    end
    if(intid == 8 then
    player:SetModel(2503
    end
    if(intid == 89) then
    player:SetModel(25059)
    end
    if(intid == 90) then
    player:SetModel(25040)
    end
    if(intid == 91) then
    player:SetModel(25041)
    end

    end

    RegisterUnitGossipEvent(88888, 1, "morph_on_gossip_talk")
    RegisterUnitGossipEvent(88888, 2, "morph_on_gossip_select")

    _________________________LUA__________________________

    save in script with name Morph.lua



  13. #238
    Muskade's Avatar Member
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    Change all 88888 for anything in sql an lua



  14. #239
    johnstone's Avatar Member
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    and could some 1 tell me how 2 add in the t7 things yousing sqlyog? whar do thay go walkthro?and 1 for the modify wepand 1 may b 4 skill for all charaacters? yes i know what a noob im learning what can i say u show i dont for get nexst time i need 2 edit it i will know how ...thank u all that help me ill+rep any 1 that trys 2 help me

  15. #240
    Muskade's Avatar Member
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    Keazain Buffer, Healer & remove Sickness

    ________________________DATABASE____________________________

    INSERT INTO creature_names
    (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`)
    VALUES
    (99999, 'Keazain Buffer-Healer', 'Keazain Buffer-Healer', '', 0, 0, 0, 3, 0, 0, 24804, 0, 0, 0, 1, 1, 0, NULL);

    INSERT INTO creature_proto
    (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`)
    VALUES
    (99999, 80, 80, 35, 100000, 100000, 100000, 1, 3, 0, 0, 7500, 2000, 0, 0, 0, 0, 360000, 2002, 0, 0, 0, 0, 0, 0, 1, 0, '', 0, 0, 0, 0, 2.5, 8, 14, 0, 0, 0, 0, 0, 0, 0);

    ________________________DATABASE____________________________


    ___________________________LUA______________________________


    function buff_main_menu(pUnit, player)
    pUnit:GossipCreateMenu(8544, player, 0)
    pUnit:GossipMenuAddItem(5, "Buff's.", 1, 0)
    pUnit:GossipMenuAddItem(9, "Remove Rez Sickness", 2, 0)
    pUnit:GossipMenuAddItem(4, "Heal", 90, 0)
    pUnit:GossipSendMenu(player)
    end

    function buff_on_gossip_talk(pUnit, event, player)
    buff_main_menu(pUnit, player)
    end

    function buff_on_gossip_select(pUnit, event, player, id, intid, code, pMisc)
    if (intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Agility", 3, 0)
    pUnit:GossipMenuAddItem(3, "Intellect", 4, 0)
    pUnit:GossipMenuAddItem(3, "Protection", 5, 0)
    pUnit:GossipMenuAddItem(3, "Spirit", 6, 0)
    pUnit:GossipMenuAddItem(3, "Stamina", 7, 0)
    pUnit:GossipMenuAddItem(3, "Strength", 8, 0)
    pUnit:GossipSendMenu(player)
    end

    if (intid == 2) then
    player:UnlearnSpell(15007)
    pUnit:GossipComplete(player)
    end

    if (intid == 3) then
    pUnit:FullCastSpellOnTarget(33077, player)
    pUnit:GossipComplete(player)
    end

    if (intid == 4) then
    pUnit:FullCastSpellOnTarget(33078, player)
    pUnit:GossipComplete(player)
    end

    if (intid == 5) then
    pUnit:FullCastSpellOnTarget(33079, player)
    pUnit:GossipComplete(player)
    end

    if (intid == 6) then
    pUnit:FullCastSpellOnTarget(33080, player)
    pUnit:GossipComplete(player)
    end

    if (intid == 7) then
    pUnit:FullCastSpellOnTarget(33081, player)
    pUnit:GossipComplete(player)
    end

    if (intid == then
    pUnit:FullCastSpellOnTarget(33082, player)
    pUnit:GossipComplete(player)
    end

    if (intid == 90) then
    pUnit:GossipCreateMenu(3543, player, 0)
    pUnit:GossipMenuAddItem(4, "Health", 91, 0)
    pUnit:GossipSendMenu(player)
    end

    if (intid == 91) then
    pUnit:FullCastSpellOnTarget(25213,player)
    pUnit:GossipComplete()
    end

    end

    RegisterUnitGossipEvent(99999, 1, "buff_on_gossip_talk")
    RegisterUnitGossipEvent(99999, 2, "buff_on_gossip_select")

    ___________________________LUA______________________________

    save in script Buff.lua

    .npc spawn 99999



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