[Release - FrostTeam] Summoner+Minion+Boss [Lua] menu

Shout-Out

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 23
  1. #1
    Nymphx's Avatar Active Member
    Reputation
    83
    Join Date
    Sep 2008
    Posts
    212
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Release - FrostTeam] Summoner+Minion+Boss [Lua]

    This script was created with the combined effort of me and Edude, FrostTeam members.

    It is designed very cleverly and tested.

    [[The Script - Summoner]]

    Code:
    --[[            ******************************                              
                    *                            *
                    *   The FrostTeam Project    *                 
                    *                            *
                    ******************************                        
                    
    
            --FrostTeam SVN consists of the latest WotLK
            scripts, both Lua and C++. Some will be our own,
            some will be others with credits attatched. Our
            Svn includes all scripts that you may need
            to help make your server a more fun environment.--
    
    ---------------------------//--------------------------------------------]]--
    
    
     function Spawner_OnGossipTalk(pUnit, event, player, pMisc)
      pUnit:GossipCreateMenu(100, player, 1)
      pUnit:GossipMenuAddItem(0, "I want to challenge you!", 2, 0)
      pUnit:GossipSendMenu(player)
     end
    
     function Spawner_OnGossipSelect(pUnit, Event, player, id, intid, code, pMisc)
    if (intid == 2) then
      pUnit:SetCombatCapable(1)
      pUnit:RegisterEvent("Spawner_talk1", 500, 0)
      pUnit:RegisterEvent("Spawner_talk2", 4000, 0)
      pUnit:RegisterEvent("Spawner_talk3", 8000, 0)
      pUnit:RegisterEvent("Spawner_talk4", 12345, 0)
      pUnit:RegisterEvent("Spawner_Spawn", 20545, 1)
      pUnit:RegisterEvent("Spawner_Start", 22450, 1)
      pUnit:GossipComplete(player)
     end
    end
    
     function Spawner_talk1(pUnit, Event)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0 ,"Do you think you are able to kill me %N?")
     end
    
     function Spawner_talk2(pUnit, Event)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0 ,"I am the Warlock Master")
     end
    
     function Spawner_talk3(pUnit, Event)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0 ,"My minions will destroy you, %N!")
     end
    
     function Spawner_talk4(pUnit, Event)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0 ,"Come my minion!")
     end
    
     function Spawner_Spawn(pUnit, Event)
      pUnit:SetCombatCapable(1)
         x=GetX();
         y=GetY();
         z=GetZ();
         o=GetO();
      pUnit:SpawnCreature(MINIONID, x, y, z, 0, 20, 0)
     end
    
     function Spawner_Start(pUnit, Event)
      pUnit:RemoveEvents()
      pUnit:SetCombatCapable(1)
      pUnit:RegisterEvent("Spawner_Fight", 15000, 0)
     end
    
    function Spawner_Fight(pUnit, Event)
      pUnit:SetCombatCapable(1)
      pUnit:FullCastSpellOnTarget(57464, pUnit:GetRandomPlayer(0))
     end
    
    function Spawner_OnLeaveCombat(pUnit, Event) 
      pUnit:RemoveEvents()
     end
    
    function Spawner_OnKilledTarget(pUnit, Event)
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(14, 0, "Ahah %N is dead!")
     end
    
    function Spawner_Death(pUnit, Event)
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(14, 0, "Created by FrostTeam")
     end
    
    RegisterUnitEvent(SUMMONERID, 1, "Spawner_OnEnterCombat")
    RegisterUnitEvent(SUMMONERID, 2, "Spawner_OnLeaveCombat")
    RegisterUnitEvent(SUMMONERID, 3, "Spawner_OnKilledTarget")
    RegisterUnitEvent(SUMMONERID, 4, "Spawner_Death")
    SUMMONERID = Npc Id of this Npc.

    MINIONID = Npc Id of the Minion to be spawned.

    //

    [[The Script - Minion]]
    Code:
    --[[            ******************************                              
                    *                            *
                    *   The FrostTeam Project    *                 
                    *                            *
                    ******************************                        
                    
    
            --FrostTeam SVN consists of the latest WotLK
            scripts, both Lua and C++. Some will be our own,
            some will be others with credits attatched. Our
            Svn includes all scripts that you may need
            to help make your server a more fun environment.--
    
    ---------------------------//--------------------------------------------]]--
    
    function NPCNAME_OnEnterCombat(pUnit,Event)
    pUnit:SendChatMessage(12, 0, "Oh yes, I may look weak, I may look easy... But I fight for my master and the morale that I have is overpowering!")
    pUnit:RegisterEvent("NPCNAME_SpellType", 10000, 0)
    punit:RegisterEvent("NPCNAME_Overpower", 1000, 0)
    end
    
    
    --Spell Choice of 3--
    
    
    function NPCNAME_SpellType(pUnit, Event)
    pUnit:RemoveEvents()
    Choice=math.random(1, 8)
    if Choice==1 then
    pUnit:CastSpellOnTarget(38538,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(38538,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(38538,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(38538,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(38538,pUnit:GetRandomPlayer(0))
    pUnit:CastSpellOnTarget(19471,pUnit:GetMainTank())
    end 
    if Choice==2 then
    pUnit:CastSpellOnTarget(36836,pUnit:GetMainTank())
    end
    if Choice==3 then
    pUnit:CastSpell(48078)
    pUnit:CastSpell(48078)
    pUnit:CastSpell(48078)
    end
    end
    
    
    --Overpower--
    
    
    function NPCNAME_Overpower(pUnit,Event)
     if pUnit:GetHealthPct() <= 10 then
        pUnit:RemoveEvents()
        pUnit:SendChatMessage(12, 0, "Oh, OVERPOWER!")
        pUnit:CastSpell(34161)
        pUnit:SetScale(2)
    end
    end
    
    
    --Rest of Script--
    
    
    function NPCNAME_OnLeaveCombat(pUnit, event)
    pUnit:RemoveEvents()
    end
    
    
    function NPCNAME_OnKilledTarget(pUnit)
    pUnit:SendChatMessage(12, 0, "Master look! I took down %N!")
    end
    
    
    function NPCNAME_Death(pUnit)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(14, 0, "Sorry master, I have failed you.")
    pUnit:SetCombatCapable(1)
    x=GetX();
    y=GetY();
    z=GetZ();
    o=GetO();
    pUnit:SpawnCreature(BOSSID, x, y, z, 0, 20, 0)
    end
    
    
    RegisterUnitEvent(NPCID, 1, "NPCNAME_OnEnterCombat")
    RegisterUnitEvent(NPCID, 2, "NPCNAME_OnLeaveCombat")
    RegisterUnitEvent(NPCID, 3, "NPCNAME_OnKilledTarget")
    RegisterUnitEvent(NPCID, 4, "NPCNAME_Death")
    BOSSID = Npc Id of a boss of your choice (We have many to offer for now, until we make one specificly for this script chain)

    NPCNAME = Npc name of this Npc. Simple.

    NPCID = Npc Id of this Npc. Also Simple.




    What is FrostTeam Project?
    FrostTeam Project, is a Wotlk Scripting project, related to fun events

    Who makes part of it?
    *Edude
    *Nymphx
    *bsod-staff14 - Partnership
    *stoneharry
    *Snailz


    You can download our newest content on:


    FrostTeam SVN



    Please, if there are any errors or requests, post them.

    Also; please note that I cannot get the pictures up as my server is under maintainence so I cannot test it althought Edude says it is working fine
    Last edited by Nymphx; 11-28-2008 at 06:07 PM.

    [Release - FrostTeam] Summoner+Minion+Boss [Lua]
  2. #2
    Edude's Avatar Member
    Reputation
    98
    Join Date
    Jul 2008
    Posts
    406
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, OUR work is soooo nice +Rep

  3. #3
    project anthrax's Avatar Contributor
    Reputation
    180
    Join Date
    Nov 2007
    Posts
    993
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    very very nice work! +rep
    removed by Unholy

  4. #4
    Nymphx's Avatar Active Member
    Reputation
    83
    Join Date
    Sep 2008
    Posts
    212
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thankyou Anthrax

    Will start work on the 'Boss' right now, but I only have limited time, going to watch the football (Soccer to Americans, :P) soon.

  5. #5
    winckler's Avatar Member
    Reputation
    7
    Join Date
    Oct 2007
    Posts
    62
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    WoW Verry nice :> ..well I really admire your svn ..for somebody to make public their of his work ..verry nice ! keep it up

  6. #6
    Edude's Avatar Member
    Reputation
    98
    Join Date
    Jul 2008
    Posts
    406
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks winckler :P

  7. #7
    darkmagishin's Avatar Active Member
    Reputation
    16
    Join Date
    May 2008
    Posts
    190
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thank you!

    this was also useful for a school assignment, i re enacted a macbeth scene.

  8. #8
    Nymphx's Avatar Active Member
    Reputation
    83
    Join Date
    Sep 2008
    Posts
    212
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ha, glad that it came to an educational use . Would have never thought it...

  9. #9
    bsod-staff14's Avatar Member
    Reputation
    35
    Join Date
    Nov 2008
    Posts
    443
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Still really great releases...Teehee Lawl!
    Immortal GamerZ Under Development!

  10. #10
    ~Keric Vi Britannia~'s Avatar Member
    Reputation
    13
    Join Date
    Oct 2007
    Posts
    91
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by darkmagishin View Post
    thank you!

    this was also useful for a school assignment, i re enacted a macbeth scene.
    Amazing. =D That is full of Win right there. Fun, AND educational! Even I didn't think you could do something like that. :S
    Caeli Absolutio.
    Picking back up C++, learning Lua later.

  11. #11
    bsod-staff14's Avatar Member
    Reputation
    35
    Join Date
    Nov 2008
    Posts
    443
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol.....Wtf.
    Immortal GamerZ Under Development!

  12. #12
    Nymphx's Avatar Active Member
    Reputation
    83
    Join Date
    Sep 2008
    Posts
    212
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Fun, Educational, AND FITS IN YOUR POCKET!

    This threads starting to sound like one of those cheesy toy adverts, LOL!

    Thanks for all the comments guys!

  13. #13
    bsod-staff14's Avatar Member
    Reputation
    35
    Join Date
    Nov 2008
    Posts
    443
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lol it kinda does but like one of those home made ones...
    Immortal GamerZ Under Development!

  14. #14
    Hellgawd's Avatar Member
    Reputation
    710
    Join Date
    Jun 2007
    Posts
    2,480
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm lovin' them siggys. Except bsod, cause he failed and didn't directly link it. o.O

  15. #15
    Edude's Avatar Member
    Reputation
    98
    Join Date
    Jul 2008
    Posts
    406
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You are a l33t photoshop dudee

Page 1 of 2 12 LastLast

Similar Threads

  1. [Release - FrostTeam] Gorgresh the Amani Champion. (Lua 10man boss)
    By stoneharry in forum WoW EMU General Releases
    Replies: 9
    Last Post: 11-29-2008, 03:46 PM
  2. [Epic Release] Rick Astley - Rickroll Boss [LUA]
    By Creepfold in forum WoW EMU General Releases
    Replies: 13
    Last Post: 10-04-2008, 10:01 PM
  3. [Release] Dragon boss lua script
    By Lich King in forum World of Warcraft Emulator Servers
    Replies: 12
    Last Post: 04-18-2008, 07:56 PM
  4. [Release] Holiday Releases # 1.5 - Custom Boss Template For Lua
    By Snailz in forum World of Warcraft Emulator Servers
    Replies: 10
    Last Post: 02-14-2008, 07:14 AM
  5. [Release] Nalorakk, ZulAman Boss LUA
    By Creepfold in forum World of Warcraft Emulator Servers
    Replies: 2
    Last Post: 02-02-2008, 02:15 PM
All times are GMT -5. The time now is 07:49 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search