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  1. #16
    nickelo's Avatar Active Member
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    Originally Posted by alj03 View Post
    So how can i make it so it casts a spell when i want it to, for example the mob casts a spell at 10%?
    you would do
    function boss_name (pUnit, Event)
    pUnit:GetHealthPct() <= 10
    pUnit:CastSpell(ID)
    Database Evolved Developer:wave:

    [Release] LUA Template.
  2. #17
    alj03's Avatar Contributor
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    ok thanks man!

  3. #18
    nickelo's Avatar Active Member
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    your welcome =]
    Database Evolved Developer:wave:

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