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  1. #16
    bras's Avatar Member
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    I put it in my script_bin in my Arcemu folder, right? I'm not familiar on how to use lua at all. Normally I just upload sql into my db.

    SkillNPC [LUA]
  2. #17
    Performer's Avatar Contributor
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    You put it in your "scripts" folder. If you dont have one. Make one.


  3. #18
    bras's Avatar Member
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    Where do I put the "scripts" folder? Do I put it in the Arcemu folder or the ArcEmu Source? I'm not too computer savvy when it comes to that kind of stuff.

  4. #19
    Sounddead's Avatar Contributor
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    Where do I put the "scripts" folder? Do I put it in the Arcemu folder or the ArcEmu Source? I'm not too computer savvy when it comes to that kind of stuff.
    You make the 'Scripts' folder and put into your your ArcEmu folder. A.K.A. The folder that has your server in it. Then you take his script, plop it into a blank text editor (Notepad), select "Save As". Save it as LUA Skill NPC.lua and put it in your scripts folder. Go into arcemu-world.conf (I think) and enable LUA.

    It will say something like

    Enabling script blah
    LUA= 0
    Something Else= 0

    Change it to

    Enabling script blah
    LUA= 1
    Something Else= 0

    Make a NPC that has his flags set to "1", make sure the NPC ID is corresponding with the NPC ID in the LUA code. Restart your server, spawn the NPC and WALA.
    Have fun not getting tickets.
    Last edited by Sounddead; 09-01-2008 at 12:29 AM.

  5. #20
    baptizein's Avatar Member
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    Nice. +rep from me. I'll use this and maybe tweak it a little for my server. Thanks for sharing.

  6. #21
    Devilsadvocate's Avatar Member
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    Nice been looking for 1 of these. +rep
    I'm not going to be releasing anything for a while. I'm back on retail for new content.

  7. #22
    bras's Avatar Member
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    I followed your instructions on how to set that up but I'm getting these errors in my arcemu_world...


    (if you can't see, it says, "scripts\LUA Skill NPC.lua:17: bad argument #2 to 'GossipCreateMenu' (number expected got no value)

    I have the npc made in the game. His flag was set to '1' and I'm able to spawn him. So, he's all set except when I try talking to the NPC via game. He has the symbol that npc's get when you can talk to them, but nothing comes up. Any idea to what I did wrong?
    Last edited by bras; 09-01-2008 at 03:23 PM.

  8. #23
    Sounddead's Avatar Contributor
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    Code:
    --[[ SkillNPC.lua
    
    This script was written and is protected
    by the GPL v2. This script was released
    by Performer/Performa of the Blua Scripting
    Project. Please give proper accredidations
    when re-releasing or sharing this script
    with others in the emulation community.
    
    Credits to Nebels for the C++ Version.
    Thanks to Soundead for fixing an error.
    
    ~~End of License Agreement
    -- Performa, August 25th, 2008. ]]
    
    function Skill_Menu (Unit, event, player)
        Unit:GossipCreateMenu(100, player, 0)
        Unit:GetPlayerClass()
        if(Unit:GetPlayerClass() == 1) then
        Unit:GossipMenuAddItem(0, "What Spells Can Warriors Learn?", 50, 0)
        elseif(Unit:GetPlayerClass() == 2) then
        Unit:GossipMenuAddItem(0, "What Spells Can Paladins Learn?", 51, 0)
        elseif(Unit:GetPlayerClass() == 3) then
        Unit:GossipMenuAddItem(0, "What Spells Can Hunters Learn?", 52, 0)
        elseif(Unit:GetPlayerClass() == 4) then
        Unit:GossipMenuAddItem(0, "What Spells Can Rogues Learn?", 53, 0)
        elseif(Unit:GetPlayerClass() == 5) then
        Unit:GossipMenuAddItem(0, "What Spells Can Priests Learn?", 54, 0)
        elseif(Unit:GetPlayerClass() == 7) then
        Unit:GossipMenuAddItem(0, "What Spells Can Shamans Learn?", 55, 0)
        elseif(Unit:GetPlayerClass() == 8) then
        Unit:GossipMenuAddItem(0, "What Spells Can Mages Learn?", 56, 0)
        elseif(Unit:GetPlayerClass() == 9) then
        Unit:GossipMenuAddItem(0, "What Spells Can Warlocks Learn?", 57, 0)
        elseif(Unit:GetPlayerClass() == 11) then
        Unit:GossipMenuAddItem(0, "What Spells Can Druids Learn?", 58, 0)
        Unit:GossipMenuAddItem(5, "Reset Talent Points", 2, 0)
        Unit:GossipSendMenu(player)
        end
    end
    
    function Skill_OnSelect (Unit, event, player, id, intid, code)
        if(intid == 50) then
        Unit:GossipCreateMenu(99, player)
        Unit:GossipMenuAddItem(5, "Taunt", 3, 0)
        Unit:GossipMenuAddItem(5, "Intercept", 4, 0)
        Unit:GossipMenuAddItem(5, "Mortal Strike", 5, 0)
        Unit:GossipMenuAddItem(5, "Defensive Stance", 6, 0)
        Unit:GossipMenuAddItem(5, "Berserker Stance", 7, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 51) then
        Unit:GossipCreateMenu(98, player)
        Unit:GossipMenuAddItem(5, "Redemption", 8, 0)
        Unit:GossipMenuAddItem(5, "Summon Warhorse", 9, 0)
        Unit:GossipMenuAddItem(5, "Summon Charger", 10, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 52) then
        Unit:GossipCreateMenu(97, player)
        Unit:GossipMenuAddItem(5, "Pet Spells", 11, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 53) then
        Unit:GossipCreateMenu(96, player)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 54) then
        Unit:GossipCreateMenu(95, player)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 55) then
        Unit:GossipCreateMenu(94, player)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 56) then
        Unit:GossipCreateMenu(93, player)
        Unit:GossipMenuAddItem(5, "Ice Block", 22, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 57) then
        Unit:GossipCreateMenu(92, player)
        Unit:GossipMenuAddItem(5, "Pet Spells", 12, 0)
        Unit:GossipMenuAddItem(5, "Summon Felsteed", 13, 0)
        Unit:GossipMenuAddItem(5, "Summon Dreadsteed", 14, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 58) then
        Unit:GossipCreateMenu(91, player)
        Unit:GossipMenuAddItem(5, "Growl", 15, 0)
        Unit:GossipMenuAddItem(5, "Maul", 16, 0)
        Unit:GossipMenuAddItem(5, "Bear Form", 17, 0)
        Unit:GossipMenuAddItem(5, "Dire Bear Form", 18, 0)
        Unit:GossipMenuAddItem(5, "Aquatic Form", 19, 0)
        Unit:GossipMenuAddItem(5, "Normal Flight Form", 20, 0)
        Unit:GossipMenuAddItem(5, "Epic Flight Form", 21, 0)
        Unit:GossipMenuAddItem(0, "[Back]", 99, 0)
        Unit:GossipSendMenu(player)
    end
        if(intid == 2) then
        Unit:ResetTalent()
    end
        if(intid == 3) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(355)
    end
        if(intid == 4) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(25275)
    end
        if(intid == 5) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(30330)
    end
        if(intid == 6) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(71)
    end
        if(intid == 7) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(2458)
    end
        if(intid == 8) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(20773)
    end
        if(intid == 9) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(13819)
    end
        if(intid == 10) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(34767)
    end
        if(intid == 11) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(1515)
        plr:LearnSpell(883)
        plr:LearnSpell(5149)
        plr:LearnSpell(982)
        plr:LearnSpell(6991)
    end
        if(intid == 12) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(688)
        plr:LearnSpell(697)
        plr:LearnSpell(712)
        plr:LearnSpell(691)
    end
        if(intid == 13) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(5784)
    end
        if(intid == 14) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(23161)
    end
        if(intid == 15) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(6795)
    end
        if(intid == 16) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(26996)
    end
        if(intid == 17) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(5487)
    end
        if(intid == 18) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(9634)
    end
        if(intid == 19) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(1066)
    end
        if(intid == 20) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(33943)
    end
        if(intid == 21) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(40120)
    end
        if(intid == 22) then
        local plr = Unit:GetClosestPlayer()
        plr:LearnSpell(45438)
    end
        if(intid == 99) then
        
    end
        intid = 0
    end
    
    RegisterUnitGossipEvent(ENTRYID, 1, "Skill_Menu")
    RegisterUnitGossipEvent(ENTRYID, 2, "Skill_OnSelect")

  9. #24
    bras's Avatar Member
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    Okay, I'm not getting any errors in the arcemu_world anymore. Now I have him spawned but he still won't talk to me but has the symbol like he can talk to you. Could I have one of the settings wrong in the creature_names & creature_proto?

  10. #25
    baptizein's Avatar Member
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    Same here. No GossipMenu will pop up.

  11. #26
    svedin's Avatar Contributor
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    Realy need help here i got a Error in the console, It says

    Failed. (could not run)
    Scripts/skillnpc.lua:204: bad argument #1 to 'RegisterUnitGossipEvent' <number expected, got nil>

  12. #27
    baptizein's Avatar Member
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    Sounddead,

    Since there needs to be a '0' added to the end of the GossipCreateMenu unit of the Skill_Menu function, shouldn't there be a '0' at the end of every other GossipCreateMenu unit under the Skill_OnSelect function, as well?

  13. #28
    bras's Avatar Member
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    I'm not sure about that. Any ideas?

  14. #29
    bessy's Avatar Member
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    Fixed

    I think I fixed it, it works for me anyhow. Thanks for the script

    Code:
    --[[ SkillNPC.lua
    
    This script was written and is protected
    by the GPL v2. This script was released
    by Performer/Performa of the Blua Scripting
    Project. Please give proper accredidations
    when re-releasing or sharing this script
    with others in the emulation community.
    
    Credits to Nebels for the C++ Version.
    Thanks to Soundead for fixing an error.
    
    ~~End of License Agreement
    -- Performa, August 25th, 2008. ]]
    
    function Skill_Menu (pUnit, event, player, pMisc)
        pUnit:GossipCreateMenu(100, player, 0, 0)
        if player:GetPlayerClass() == 1  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Warriors Learn?", 50, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 2  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Paladins Learn?", 51, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 3  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Hunters Learn?", 52, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 4  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Rogues Learn?", 53, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 5  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Priests Learn?", 54, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 7  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Shamans Learn?", 55, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 8  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Mages Learn?", 56, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 9  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Warlocks Learn?", 57, 0)
        pUnit:GossipSendMenu(player)
        elseif player:GetPlayerClass() == 11  then
        pUnit:GossipMenuAddItem(0, "What Spells Can Druids Learn?", 58, 0)
        pUnit:GossipSendMenu(player)
        end
    end
    
    function Skill_OnSelect (pUnit, event, player, id, intid, code, pMisc)
        if(intid == 50) then
        pUnit:GossipCreateMenu(99, player, 0, 0)
        pUnit:GossipMenuAddItem(5, "Taunt", 3, 0)
        pUnit:GossipMenuAddItem(5, "Intercept", 4, 0)
        pUnit:GossipMenuAddItem(5, "Mortal Strike", 5, 0)
        pUnit:GossipMenuAddItem(5, "Defensive Stance", 6, 0)
        pUnit:GossipMenuAddItem(5, "Berserker Stance", 7, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 51) then
        pUnit:GossipCreateMenu(98, player, 0)
        pUnit:GossipMenuAddItem(5, "Redemption", 8, 0)
        pUnit:GossipMenuAddItem(5, "Summon Warhorse", 9, 0)
        pUnit:GossipMenuAddItem(5, "Summon Charger", 10, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 52) then
        pUnit:GossipCreateMenu(97, player, 0)
        pUnit:GossipMenuAddItem(5, "Pet Spells", 11, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 53) then
        pUnit:GossipCreateMenu(96, player, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 54) then
        pUnit:GossipCreateMenu(95, player, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 55) then
        pUnit:GossipCreateMenu(94, player, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 56) then
        pUnit:GossipCreateMenu(93, player, 0)
        pUnit:GossipMenuAddItem(5, "Ice Block", 22, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 57) then
        pUnit:GossipCreateMenu(92, player, 0)
        pUnit:GossipMenuAddItem(5, "Pet Spells", 12, 0)
        pUnit:GossipMenuAddItem(5, "Summon Felsteed", 13, 0)
        pUnit:GossipMenuAddItem(5, "Summon Dreadsteed", 14, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 58) then
        pUnit:GossipCreateMenu(91, player, 0)
        pUnit:GossipMenuAddItem(5, "Growl", 15, 0)
        pUnit:GossipMenuAddItem(5, "Maul", 16, 0)
        pUnit:GossipMenuAddItem(5, "Bear Form", 17, 0)
        pUnit:GossipMenuAddItem(5, "Dire Bear Form", 18, 0)
        pUnit:GossipMenuAddItem(5, "Aquatic Form", 19, 0)
        pUnit:GossipMenuAddItem(5, "Normal Flight Form", 20, 0)
        pUnit:GossipMenuAddItem(5, "Epic Flight Form", 21, 0)
        pUnit:GossipMenuAddItem(0, "[Back]", 0, 0)
        pUnit:GossipSendMenu(player)
    end
        if(intid == 2) then
        pUnit:ResetTalent()
    end
        if(intid == 3) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(355)
    end
        if(intid == 4) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(25275)
    end
        if(intid == 5) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(30330)
    end
        if(intid == 6) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(71)
    end
        if(intid == 7) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(2458)
    end
        if(intid == 8) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(20773)
    end
        if(intid == 9) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(13819)
    end
        if(intid == 10) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(34767)
    end
        if(intid == 11) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(1515)
        plr:LearnSpell(883)
        plr:LearnSpell(5149)
        plr:LearnSpell(982)
        plr:LearnSpell(6991)
    end
        if(intid == 12) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(688)
        plr:LearnSpell(697)
        plr:LearnSpell(712)
        plr:LearnSpell(691)
    end
        if(intid == 13) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(5784)
    end
        if(intid == 14) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(23161)
    end
        if(intid == 15) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(6795)
    end
        if(intid == 16) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(26996)
    end
        if(intid == 17) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(5487)
    end
        if(intid == 18) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(9634)
    end
        if(intid == 19) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(1066)
    end
        if(intid == 20) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(33943)
    end
        if(intid == 21) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(40120)
    end
        if(intid == 22) then
        local plr = pUnit:GetClosestPlayer()
        plr:LearnSpell(45438)
    end
        if(intid == 99) then
        
    end
        intid = 0
    end
    
    RegisterUnitGossipEvent(500021, 1, "Skill_Menu")
    RegisterUnitGossipEvent(500021, 2, "Skill_OnSelect")

  15. #30
    baptizein's Avatar Member
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    Thanks for working on that bessy. I'll try it out now and see if it works.

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