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Member
Originally Posted by
Sturner22
Not sure what client you are using but 3.3.5 doesnt have that professions page. Could be why they arent working for you. Wherever you got that doesnt like the game code.
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Site Donator
Hello..
Has anyone experienced: during LFG, being able to enter the dungeon but alone without any bots joining...?
I have never edited the config since the beginning.
Is there a way to play in the dungeon with bots (but not add bots manually).
It feels more exciting and full of surprises when the game chooses bots to be our battle companions.
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Member
Originally Posted by
citoz
Hello..
Has anyone experienced: during LFG, being able to enter the dungeon but alone without any bots joining...?
I have never edited the config since the beginning.
Is there a way to play in the dungeon with bots (but not add bots manually).
It feels more exciting and full of surprises when the game chooses bots to be our battle companions.
same for me.
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Contributor
Originally Posted by
Sturner22
Are you using a addon? Because this isn't the 3.3.5 spell menu.
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Contributor
Originally Posted by
smilingbob
Has anyone figured out a way to disable the Dark Portal / Outlands, but keep the Belfs and Draenei? We are running a semi-progressive realm (not the individual progression repack though), where the level lock is currently at 60 but several players are leveling the TBC races. I have edited the expansions in the worldserver.conf to 1 but if I set it to 0 to be Vanilla only then the races in question are locked out. I would ideally like to be able to continue the TBC starting zones and races but lock the expansion to Vanilla level 60 until we're done doing the old content.
You have better luck asking in the individual progression github.
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Contributor
Originally Posted by
citoz
Hello..
Has anyone experienced: during LFG, being able to enter the dungeon but alone without any bots joining...?
I have never edited the config since the beginning.
Is there a way to play in the dungeon with bots (but not add bots manually).
It feels more exciting and full of surprises when the game chooses bots to be our battle companions.
Please ask in the playerbots discord. I'm busy at the moment and cannot check this out.
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Contributor
Originally Posted by
Kalaucado
Im having an issue with the Junk to gold mod, it seems to not be working and when I turn it on in the conf it crashes the world server (using the individual progression version) and my bots keep getting their inventory full.
I will test this later when i have free time.
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Member
Hey uh can you help me please suddenly i have huge lags after a couple of minutes, like up to 15.000ms it starts with small lags and gets worse and worse and worse, haven't got the update yet because i have so many custom items npcs and vendors that i didn't want to revert all that
example i just had after playing a little bit with dungeon finder.
|- Mean: 106ms
|- Median: 38ms
|- Percentiles (95, 99, max): 299ms, 339ms, 4649ms
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Member
i already disabled buy and seller in the AH bot, and i have playerbots set to min bots: 600 max bots: 800 and randombotaccounts to 400
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Member
i got a new record in lag with 114.601ms
here is the .server info output:
Update time diff: 386ms. Last 500 diffs summary:
|- Mean: 321ms
|- Median: 78ms
|- Percentiles (95, 99, max): 428ms, 6669ms, 23257ms
AC> Update time diff: 114601ms with 1 players online
Last 500 diffs summary:
|- Mean: 550ms
|- Median: 78ms
|- Percentiles (95, 99, max): 429ms, 7735ms, 114601ms
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Member
Originally Posted by
citoz
Hello..
Has anyone experienced: during LFG, being able to enter the dungeon but alone without any bots joining...?
I have never edited the config since the beginning.
Is there a way to play in the dungeon with bots (but not add bots manually).
It feels more exciting and full of surprises when the game chooses bots to be our battle companions.
This is likely due to the SoloLfg module. You can disable it by accessing the SoloLfg config file and editing SoloLFG.Enable = 1 to be SoloLFG.Enable = 0 instead. Doing that will have bots join the queue, though I've noticed a few irregularities when doing that; sometimes, bots won't properly join the instance despite being in your party, and other things like that.
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Post Thanks / Like - 1 Thanks
Aldebaraan (1 members gave Thanks to Archas for this useful post)
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Member
I've been progressing through TBC content and have cleared Black Temple. I've noticed that Archimonde in Mt Hyjal and Illidan in Black Temple have an issue where the worldserver crashes as soon as the achievement for killing them pops. It might be because their deaths are scripted, and there's a problem with the script that kills the worldserver. Rebooting the server causes minor rollback to before the fight, but Archimonde/Illidan are despawned and any relevant achievement/quest progressed tied to them is reverted. This means that without database/config editing, players cannot proceed past Tier 11 in individual progression, nor loot any of those bosses' items.
I saw above that you're busy with real life, so you're probably unlikely to get to this soon. Should be fine, honestly, since I think I'm the only one in this thread progressing through the game at this pace. Still, whenever you get a chance, I've got crash logs here:
Archimonde Crash Logs
Illidan Crash Logs
Both files are being shared on Mega. If you don't trust the links for whatever reason, please let me know so we can arrange a different method of sharing them; unfortunately, this forum's attachment system doesn't allow files this large.
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Site Donator
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Contributor
Originally Posted by
mystikko
Hey uh can you help me please suddenly i have huge lags after a couple of minutes, like up to 15.000ms it starts with small lags and gets worse and worse and worse, haven't got the update yet because i have so many custom items npcs and vendors that i didn't want to revert all that
example i just had after playing a little bit with dungeon finder.
|- Mean: 106ms
|- Median: 38ms
|- Percentiles (95, 99, max): 299ms, 339ms, 4649ms
What's your cpu and ram?
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Contributor
Originally Posted by
Archas
I've been progressing through TBC content and have cleared Black Temple. I've noticed that Archimonde in Mt Hyjal and Illidan in Black Temple have an issue where the worldserver crashes as soon as the achievement for killing them pops. It might be because their deaths are scripted, and there's a problem with the script that kills the worldserver. Rebooting the server causes minor rollback to before the fight, but Archimonde/Illidan are despawned and any relevant achievement/quest progressed tied to them is reverted. This means that without database/config editing, players cannot proceed past Tier 11 in individual progression, nor loot any of those bosses' items.
I saw above that you're busy with real life, so you're probably unlikely to get to this soon. Should be fine, honestly, since I think I'm the only one in this thread progressing through the game at this pace. Still, whenever you get a chance, I've got crash logs here:
Archimonde Crash Logs
Illidan Crash Logs
Both files are being shared on Mega. If you don't trust the links for whatever reason, please let me know so we can arrange a different method of sharing them; unfortunately, this forum's attachment system doesn't allow files this large.
Both of these crashes are mentioning the Dead Means Dead module. It is strange because it was working fine before. But since the core/bots are in constant evolution, modules breaking are to be expected.
So disable it.
Made a bug report: Bug: Crash on raid bosses
Last edited by Aldebaraan; 4 Days Ago at 12:34 AM.
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Post Thanks / Like - 1 Thanks
Archas (1 members gave Thanks to Aldebaraan for this useful post)