Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #661
    mario-64's Avatar Member
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    Originally Posted by Aldebaraan View Post
    1. Disable detailed logging in the config.
    2. If that doesn't work, check bot count. With a n150 the max you can get is 1000 bots. Reduce them.
    3. If none of these work, post crash log.
    Thank you. I do have detailed logging all set to false and bots are default of 600min/800max.
    Crash log is attached.
    Attached Files Attached Files
    Last edited by mario-64; 04-11-2025 at 12:36 PM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #662
    smilingbob's Avatar Active Member
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    Anecdotally, I have never had a crash on this repack running our LAN server 24/7/365 with only the AI Playerbots, AH Bot, Pvp Titles, Autorevive, Breaking News Override, Time is Time, Boss Announcer & Dead Means Dead modules active. ~1800-2000 bots on an Intel i5 3570 CPU 32GB DDR3 Win10. I do have to shut down/restart the world server every 4-5 days or so due to the continuous memory creep, as we're sitting at 25 of 32GB used. It's a good idea to reboot your server every couple of days or so if you use less RAM. My first order of business would be to try and run the repack with as few modules as possible if crashes are persistent.
    Last edited by smilingbob; 04-15-2025 at 05:54 PM.

  3. #663
    mario-64's Avatar Member
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    Originally Posted by smilingbob View Post
    Anecdotally, I have never had a crash on this repack running our LAN server 24/7/365 with only the AI Playerbots, AH Bot, Pvp Titles, Autorevive, Breaking News Override, Time is Time, Boss Announcer & Dead Means Dead modules active. ~1800-2000 bots on an Intel i5 3570 CPU 32GB DDR3 Win11. I do have to shut down/restart the world server every 4-5 days or so due to the continuous memory creep, as we're sitting at 25 of 32GB used. It's a good idea to reboot your server every couple of days or so if you use less RAM. My first order of business would be to try and run the repack with as few modules as possible if crashes are persistent.
    Thanks for the help. I did that just today. Disabled a bunch of modules and will monitor. In terms of rebooting, do you mean the actual PC or just worldserver.exe? I see that the core itself has a shutdown scheduler for worldserver. I assume you then setup a Windows task to restart it a few minutes later? Is that the best way?

  4. #664
    Aldebaraan's Avatar Contributor
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    Originally Posted by mario-64 View Post
    Thanks for the help. I did that just today. Disabled a bunch of modules and will monitor. In terms of rebooting, do you mean the actual PC or just worldserver.exe? I see that the core itself has a shutdown scheduler for worldserver. I assume you then setup a Windows task to restart it a few minutes later? Is that the best way?
    He means the worldserver, not windows itself.

  5. #665
    Aldebaraan's Avatar Contributor
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    Originally Posted by mario-64 View Post
    Thank you. I do have detailed logging all set to false and bots are default of 600min/800max.
    Crash log is attached.
    Code:
    00007FF6B73FB626  00000062F32FE550  PS_Transmogrification::OnPlayerLootItem+36  H:\azerothcore-wotlk\modules\mod-transmog\src\transmog_scripts.cpp line 1069
    00007FF6B7E8F6FA  00000062F32FE5A0  ScriptMgr::OnPlayerLootItem+5A  H:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\PlayerScript.cpp line 375
    00007FF6B7FDA095  00000062F32FE670  Player::StoreLootItem+355  H:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 13678
    00007FF6B84AAD97  00000062F32FE7D0  WorldSession::HandleAutostoreLootItemOpcode+507  H:\azerothcore-wotlk\src\server\game\Handlers\LootHandler.cpp line 99
    00007FF6B774F8BE  00000062F32FE9E0  StoreLootAction::Execute+6FE  H:\azerothcore-wotlk\modules\mod-playerbots\src\strategy\actions\LootAction.cpp line 428
    According to this the game crashed when either a player or bot picked up a piece of equipment, triggering the transmog module code to add that equipment/set to their list of available transmog items. So the culprit is transmog module. Disable it and see if any other crash occurs.

  6. #666
    raiderjoseph's Avatar Member
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    Is there a way to spawn specific bots? I am curious about making a party from scratch.

  7. #667
    mario-64's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Code:
    00007FF6B73FB626  00000062F32FE550  PS_Transmogrification::OnPlayerLootItem+36  H:\azerothcore-wotlk\modules\mod-transmog\src\transmog_scripts.cpp line 1069
    00007FF6B7E8F6FA  00000062F32FE5A0  ScriptMgr::OnPlayerLootItem+5A  H:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\PlayerScript.cpp line 375
    00007FF6B7FDA095  00000062F32FE670  Player::StoreLootItem+355  H:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 13678
    00007FF6B84AAD97  00000062F32FE7D0  WorldSession::HandleAutostoreLootItemOpcode+507  H:\azerothcore-wotlk\src\server\game\Handlers\LootHandler.cpp line 99
    00007FF6B774F8BE  00000062F32FE9E0  StoreLootAction::Execute+6FE  H:\azerothcore-wotlk\modules\mod-playerbots\src\strategy\actions\LootAction.cpp line 428
    According to this the game crashed when either a player or bot picked up a piece of equipment, triggering the transmog module code to add that equipment/set to their list of available transmog items. So the culprit is transmog module. Disable it and see if any other crash occurs.
    Oh very interesting. Thanks for looking. Will do!

  8. #668
    smilingbob's Avatar Active Member
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    Originally Posted by mario-64 View Post
    Thanks for the help. I did that just today. Disabled a bunch of modules and will monitor. In terms of rebooting, do you mean the actual PC or just worldserver.exe? I see that the core itself has a shutdown scheduler for worldserver. I assume you then setup a Windows task to restart it a few minutes later? Is that the best way?
    That is exactly the way I did it when I was using SPP Classics repack, but I have not located the shutdown scheduler for world server for AC. Mind sharing where you found it? Going upstairs now to take a look.

  9. #669
    mario-64's Avatar Member
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    Originally Posted by smilingbob View Post
    That is exactly the way I did it when I was using SPP Classics repack, but I have not located the shutdown scheduler for world server for AC. Mind sharing where you found it? Going upstairs now to take a look.
    I was looking a couple of days ago and mistakenly thought this was part of the core. Turns out it's a module called "mod-server-auto-shutdown". Unfortunately this repack doesn't include it so now I'm not sure how to handle automatic restart of worldserver.exe :-(
    I found a YouTube video where a guy does it with a batch file. May give that a try. Here's the code he uses:

    TITLE AzerothCore Restarter]- Test Realm (AC)
    :run
    worldserver.exe
    goto run

  10. #670
    mario-64's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Code:
    00007FF6B73FB626  00000062F32FE550  PS_Transmogrification::OnPlayerLootItem+36  H:\azerothcore-wotlk\modules\mod-transmog\src\transmog_scripts.cpp line 1069
    00007FF6B7E8F6FA  00000062F32FE5A0  ScriptMgr::OnPlayerLootItem+5A  H:\azerothcore-wotlk\src\server\game\Scripting\ScriptDefines\PlayerScript.cpp line 375
    00007FF6B7FDA095  00000062F32FE670  Player::StoreLootItem+355  H:\azerothcore-wotlk\src\server\game\Entities\Player\Player.cpp line 13678
    00007FF6B84AAD97  00000062F32FE7D0  WorldSession::HandleAutostoreLootItemOpcode+507  H:\azerothcore-wotlk\src\server\game\Handlers\LootHandler.cpp line 99
    00007FF6B774F8BE  00000062F32FE9E0  StoreLootAction::Execute+6FE  H:\azerothcore-wotlk\modules\mod-playerbots\src\strategy\actions\LootAction.cpp line 428
    According to this the game crashed when either a player or bot picked up a piece of equipment, triggering the transmog module code to add that equipment/set to their list of available transmog items. So the culprit is transmog module. Disable it and see if any other crash occurs.
    So I had another crash at 5:48am this morning with the same exact error. I looked at the transmog module github and they seem to think there aren't any crash issues associated with the mod. Is it known to be unstable or is it just my PC having the issue? This N150 is new so I'm hoping I don't have some sort of CPU problem. The core runs it at 100% full time.

  11. Thanks Neiva (1 members gave Thanks to mario-64 for this useful post)
  12. #671
    Neiva's Avatar Member
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    Originally Posted by mario-64 View Post
    In terms of rebooting, do you mean the actual PC or just worldserver.exe?
    It is beneficial to shut down properly.

    1 In worldserver.exe type server shutdown 1 <-- or however many seconds you want and wait for the window to close
    2 In authserver.exe press ctrl+c once and wait for the window to close
    3 In mysql console press ctrl+c 2 times

    Do this so that your database is not corrupted.

    I usually do this twice a week, however, I have:

    Processor: Intel(R) Xeon(R) E-2146G CPU @ 3.50GHz
    Number Of Processors: 12
    Physical Memory: 66932100 KB (Available: 41541328 KB) [ECC]
    Windows 11 Pro 24H2

    This is currently running 2178 bots. (900 min and 2500 max in the config)

    I also recommend rebooting the computer once a week to clear the RAM cache if you're not using ECC memory. This can defuse memory creep up which can cause a crash if a memory cell tries to cross into another.

    If you can, and this goes for anyone, use an external backup drive and Cobian Reflector to back up at minimum the MySQL directory at minimum twice a day and use versioning. I have mine set to backup the MySQL folder once an hour and keep 12 versions and backup the entire Azerothcore Repack once a day, keeping just 2 versions. This will allow you to go back in time in case something craps out.

  13. Thanks Aldebaraan, smilingbob (2 members gave Thanks to Neiva for this useful post)
  14. #672
    Aldebaraan's Avatar Contributor
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    Originally Posted by raiderjoseph View Post
    Is there a way to spawn specific bots? I am curious about making a party from scratch.
    Sorry idk. You better ask in the playerbot discord about this.

  15. #673
    raiderjoseph's Avatar Member
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    No worries. It's fine.

  16. #674
    Aldebaraan's Avatar Contributor
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    Originally Posted by raiderjoseph View Post
    No worries. It's fine.
    Add the bots in question as friends, then invite them through the social menu.

  17. #675
    Neiva's Avatar Member
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    Originally Posted by raiderjoseph View Post
    Is there a way to spawn specific bots? I am curious about making a party from scratch.
    Yes, get the UnBot addon.

    Follow this guide on how to use it. https://www.youtube.com/watch?v=ZGn5BxQeZSw&t=669s

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