Now, as per the forum rules, ALL credit to the original idea for this goes to two people: D1sc1pl1ne, for http://www.mmowned.com/forums/emulat...asy-guide.html, and a little one to vertigo7 (my new bud, we had two times where he posted right below me in less than an hourgreat minds think alike), for http://www.mmowned.com/forums/progra...-but-macs.html
I am not telling you about ihaxgamez, but you can download it at Apple - Downloads - Utilities - iHaxGamez
or you can get cheat engine if you have a pc... the only reason I used ihaxgamez is that I have a mac, so that's what I use
But this thread is not trying to show you HOW to use it (look at the first credit link for that) or the actual THING (look at either link for that)
but what you can do with it on wotlk servers... I'm just showing you a basic overview of the classes, excluding death knight because I have never played one so would not know what is good and what is bad, or even understand really how they work
This is NOT an extensive list of everything, just the select choices that would be most helpful, otherwise it would take hours
I am starting with druid, rogue, and priest, and then will continue to update as I have enough time
Here it goes:
Starting with Druid:
A .5 sec wrath cast/ 2 seconds starfire cast
15% extra damage from periodic spells
Reduces mana cost of moonfire, starfire, starfall, wrath, healing touch, regrowth and rejuv spells by 18%
15% extra damage and crit from moonfire
300% (!) increased critical damage bonus from wrath, starfire, starfall, and moonfire
30% chance to stun the target for 3 seconds from starfire, and 6% increased spell haste
increased spell power by 24% of your intellect (!)
Regenerate mana equal to 20% of your every 5 seconds, even while casting (!)
20% increased moonfire, wrath, and starfire damage (!)
Moonkin increases spell damage by 30% of spirit (!), and increases haste by 6%
FERAL:
FREE maul (bear) (!!!) NO RAGE COST
Increases cat form speed by 45% outdoors (more than travel form!)
12% increased crit in feral forms (cat, bear, dire bear)
You are refunded of 120 (?!) % of the energy cost when a finishing move fails
Increases attributes by 12% and reduces chance to be critted on by 12%
Increases dodge chance in bear form by 12%
Reduces fear duration and damage taken while stunned by 60 (!) % (against rogues, this is RAPE)
Makes shred, maul, and mangle give an infected wound, which reduced attack speed by 20% which stacks twice, and reduces movement by 50%, which also stacks twice (?! roots them?!)
Makes tiger's fury restore 120 (?!) energy
RESTO:
No pushback from healing touch, wrath, entangling roots, cyclone, nourish, regrowth, and tranquility
Increases affect of rejuv by 30%
150% (?) increased crit chance on regrowth
6% increased crit chance on all spells, and give when critted on, reduces damage by 8%, stacks up to three times (!)
30% increased healing from your healing spells (!)
Reduces base global cooldown of rejuv, lifebloom, and wild growth by 60 (!) percent
Just starting rogue now, will finish it HOPEFULLY tomorrow
ROGUE:
15% crit chance
30% increased eviscerate damag
100% chance that finishing moves add a combo point
60% backstab crit chance increase, and a 30% mutilate crit chance increase
90% increased combo move crit damage
40% more envenom and poison damage, and 60% poisons resist dispelling
75% reduced movement impairing durations
150% (!) increased off hand damage
15% extra crit chance with daggers and fists
30% extra sinister strike, backstab, and eviscerate damage
45% armor ignorance with maces (!)
Gives off hand attacks a 20% chance to regenerate 45 (!) energy
60% extra crit damage against targets with less health than you as a percentage of total health
SUBTLETY:
30% increased damage while attacking from behind
Increased sap range by 7.5 yards and 75% less energy cost on blind and sap (!)
30% increased speed while stealthed and no cooldown on stealth (!!!!)
1.5 minute cooldown on vanish and blind, and a 15 second cooldown on Cloak of Shadow (!!!!!!!!!!!!!!!!!!!!!!!!)
100% chance to add another combo point while using cheap shot, ambush, or garotte
75% increased crit chance with ambush
cheap shot and garotte cost 30 less enrgy, and increases damage by 30% on targets with less than 35% health (!!)
30% extra attack power (!!!!!!!!!)
Attacks that break stealth and for 6 seconds after cause 20% (!) extra damage
45% more agility and increases the percent damage bonus of hemorrhage and backstab by 15% (!!!!!!!!!!!!!!!!!!!!!!!)
2.5 minute cooldown on preparation and 15 seconds less cooldown on tricks of the trade and distract (!!!)
Reduces energy cost of ambush and backstab by 45 energy and of hemorrhage by 15 energy (!!!!!!!!!!!!!!!! 15 energy ambush, 20 energy hemo!!)
Next up is priests, will get this done by either later tonight or tomorrow! Hope you like it!