Dk Death strike and Heart strike No global cooldown CE menu

User Tag List

Results 1 to 13 of 13
  1. #1
    nymmans's Avatar Private
    Reputation
    3
    Join Date
    Feb 2010
    Posts
    3
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Dk Death strike and Heart strike No global cooldown CE

    HI!..in this post i'll show u how to remove global cooldown from Heart Strike (Heart Strike - Spell - World of Warcraft) and Death strike (Death Strike - Spell - World of Warcraft).

    1.First u need Cheat Engine..search on google and u'll find it..
    2.Logon in wow on ur DK character.
    3.Open Cheat Engine and target Wow.exe
    4.In ''Value" camp type the id of Death Strike (49924) and Scan
    5.In the left will appear some Values..Select Non-green ones and copy to adress list (that red arrow)
    6.Now again in "value" camp type the id of Heart Strike (55262) and Scan again
    7.Select all the Non-green values and copy them to adress list
    8. Froze and select all values from the adress list ..
    9. Right click>>Change Record>>Value and set it to 28877.
    10.Now u'r done..

    It works on most servers..i tried and worked on all servers i played..(3.2.2a)..but the problem is u'll ran out of runes fast...it's very useful when the target is low health just spam the 2 skills..

    Enjoy!....(my first post..i hope u like it)..:wave:

    Dk Death strike and Heart strike No global cooldown CE
  2. Thanks hunter11 (1 members gave Thanks to nymmans for this useful post)
  3. #2
    woozabi10's Avatar Member
    Reputation
    11
    Join Date
    Apr 2009
    Posts
    89
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    this has been posted a long time ago. not speccifally DK spells but no GCD

  4. #3
    nymmans's Avatar Private
    Reputation
    3
    Join Date
    Feb 2010
    Posts
    3
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I thought it might be..but i made it easier...for dk's

  5. #4
    TechnoKilla's Avatar Contributor
    Reputation
    125
    Join Date
    Jul 2008
    Posts
    327
    Thanks G/R
    1/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nvm Im good
    Last edited by TechnoKilla; 02-07-2010 at 01:28 PM.

  6. #5
    lilsluger4837's Avatar Member
    Reputation
    3
    Join Date
    Feb 2007
    Posts
    83
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I got it to work, i was so happy since it was my first time with cheat engine =D. Is it possible to do this with other spells. Ive seen mages do it with ice lance and spam it over 9000 times for instant kills

  7. #6
    Leprosy's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do you keep it from crashing constantly?

  8. #7
    Icelighter's Avatar Member
    Reputation
    3
    Join Date
    May 2007
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does 28877 have a meaning what is that ? a spell or something ?

  9. #8
    Woodlauncher's Avatar Member
    Reputation
    6
    Join Date
    Jan 2009
    Posts
    98
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Icelighter View Post
    Does 28877 have a meaning what is that ? a spell or something ?
    It says that heart strike has the ID 55262, and then you're supposed to replace that value with 28877. That is the ID of a spell.

    On wowhead you can see that wowhead.com/?spell=55262 takes you to the spell "Heart Strike", which leads one to believe that wowhead.com/?spell=28877 would get you the spell that uses the ID 28877. Which it does.

    Wasn't very hard to figure out, now was it?

  10. #9
    maurs's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    23
    Thanks G/R
    5/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can you give some more info, like on what server core or atleast give a server name?

  11. #10
    Leprosy's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Works on Mangos for me along with a meta stacking its pretty intense... It's hard to notice as well but on mages and priest its very obvious because of the animation and being more spammable.

  12. #11
    bl4ck's Avatar Master Sergeant

    Reputation
    20
    Join Date
    Oct 2009
    Posts
    96
    Thanks G/R
    1/0
    Trade Feedback
    6 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Whether it can be detected?

  13. #12
    Venigma's Avatar Private
    Reputation
    1
    Join Date
    Jun 2010
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just tried this, and it's actually hard to tell if it is working, but I believe to some degree it is. It's really hampered by your non-infinite supply of runes.

    What I noticed.
    1) If you don't have the rune power and you try to cast it, say, twice, before the timer is up, I'm still getting the annoying Blood Elf voice over "Not ready yet", and it's derivative voice messages.
    2) For some reason, you have to be even closer to the target than before the spell was modded, in order for the spell to be available at all - for example, you need to be standing directly on top of the mob.
    3) For the 2 modified spells, activating them before their timer is up, resets the timer, so this makes me think it's working.

    Now coupled with an infinite supply of death runes, this would be great!

    When I stood too close to some mobs, to get the spells active, some of them moved back from me! Thus, limiting the usefulness of this hack.

    Still, given some minor caveats, it seems to work for me, to some degree.

    Thanks for the effort. Now this gives me some room to experiment.

    ---------- Post added at 09:54 AM ---------- Previous post was at 08:56 AM ----------

    The Arcane Affinity has a 0 range, this is why you need to be right on top of the mob to get this to work.
    I replaced the ID for DeathStrike with the ID for Hysteria, and the spell did show as active when I was 30 meters away, but unfortunately, I couldn't cast it.

    I guess I'm confused why the original spell still works, but takes on some of the traits of the new spell ID you give it, and ONLY some of those traits, like Hysteria's 30 yard range. Hysteria is supposed to be cast on a friendly target, so maybe that's why it won't cast within 30 yards (it didn't cast on a friendly either). So, I tried Mark of Blood and that didn't cast from a distance either, but the hotkey for Death Strike did show as active when I was at a distance. Maybe because it has the limitations of the original Death Strike, e.g. using a weapon, being in weapon range, etc.

    I hope someone can shed some more light on this, or better yet, find a way to stop the runes from being deducted when used, that would be stellar. Then, you would have very short cooldowns on most of your spells. Sweet.

  14. #13
    jmulhern345's Avatar Banned
    Reputation
    93
    Join Date
    Mar 2008
    Posts
    165
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by woozabi10 View Post
    this has been posted a long time ago. not speccifally DK spells but no GCD
    FFS...if something is repost from a long time ago let it roll. Aslong as theres not 3 fricken threads on it on the front page. The next time i see the word "repost" ima gonna smack a hoe/kill her.

Similar Threads

  1. [MACRO]Death strike/Scourge strike[QUESTION]
    By Anonimas93s in forum WoW UI, Macros and Talent Specs
    Replies: 1
    Last Post: 12-21-2011, 03:34 PM
  2. [Misc] DeathKnight Death Strike bug, how to make it work?
    By fredalbob in forum WoW EMU Questions & Requests
    Replies: 0
    Last Post: 07-31-2011, 01:35 AM
  3. Death Strike on Ozumat
    By Bokbok in forum World of Warcraft Exploits
    Replies: 6
    Last Post: 01-06-2011, 01:25 PM
  4. Death Knight's Death Strike
    By Rivus in forum World of Warcraft General
    Replies: 2
    Last Post: 11-28-2008, 11:48 AM
  5. [AWESOME] Death note and South park Parody.
    By ViND_ in forum Screenshot & Video Showoff
    Replies: 2
    Last Post: 10-29-2008, 07:45 AM
All times are GMT -5. The time now is 06:27 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search