[Release] Death Knight LUA Boss menu

Shout-Out

User Tag List

Results 1 to 6 of 6
  1. #1
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Release] Death Knight LUA Boss

    He's quite hard, and will require a good team to handle.
    I'd suggest lowering his health if you want it easier.

    Code:
    --[[=========================>
    ======Death Knight========>
    ====one helluva fight=======>
    =========================>
    Base outline:
    When a player approaches he'll warn him. //Doesn't work since the core doesn't supprt this yet.
    Phase 1:
    Demon Armor every 30 seconds
    Phase 2: <96%
    Demon Armor every 30 seconds
    Desecration every 15 seconds - 512 damage over 8 seconds in an area
    Phase 3: <80%
    Demon Armor every 30 seconds
    Desecration every 15 seconds - 512 damage over 8 seconds in an area
    Shadowsurge (debuff) the tank every 20 seconds for 5 seconds.
    425 - 575 damage to all enemies in 45 yard radius every 31 seconds
    Immunity to fire and shadow for 3 seconds every 11 seconds
    Phase 4: <60%
    Increase shadow damage taken by tank by 60% for 15 seconds every 20 seconds
    He also starts to heal himself, cast Death and Decay, all the former spells and more
    Also all the previous stuff
    Phase 5: <20%
    Does everything faster now
    
    ]]
    function DK_DND (pUnit, Event)
    pUnit:CastSpellOnTarget(37788, pUnit:GetMainTank())
    end
    
    function DK_Desecrate (pUnit, Event)
    pUnit:CastSpell(36473, pUnit:GetMainTank())
    end
    
    function DK_Chastice (pUnit, Event)
    pUnit:CastSpell(36863, pUnit:GetMainTank())
    end
    
    function DK_Heal (pUnit, Event)
    pUnit:CastSpell(16588)
    end
    
    function DK_NetherProt (pUnit, Event)
    pUnit:CastSpell(30300)
    end
    
    function DK_DemonicDoom (pUnit, Event)
    pUnit:CastSpellOnTarget(23298, pUnit:GetMainTank())
    end
    
    function DK_DemonicProt (pUnit, Event)
    pUnit:CastSpell(31901)
    end
    
    function DK_CrushingShadows (pUnit, Event)
    pUnit:CastSpellOnTarget(40243, pUnit:GetMainTank())
    end
    
    function DK_ShadowCleave (pUnit, Event)
    pUnit:CastSpellOnTarget(30495, pUnit:GetMainTank())
    end
    
    function DK_DarkShell (pUnit, Event)
    pUnit:CastSpell(32358)
    end
    
    function DK_DarkStrike (pUnit, Event)
    pUnit:CastSpellOnTarget(22574, pUnit:GetMainTank())
    end
    
    function DK_ShadowSurge (pUnit, Event)
    pUnit:CastSpellOnTarget(36518, pUnit:GetMainTank())
    end
    
    function DK_ShadowStorm (pUnit, Event)
    pUnit:CastSpellOnTarget(14297, pUnit:GetMainTank())
    end
    
    function DK_DemonArmor (pUnit, Event)
    pUnit:CastSpell(34881)
    end
    
    --===========================--
    --=======Setting Phases=======--
    --==========================--
    
    function DK_Death (pUnit, Event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(11, 0, "You may have defeated me, mortals. But we are LEGION!")
    end
    
    function DK_Phase6 (pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    --Is that all you got?!
    pUnit:RemoveEvents()
    --Give me more! Give me MORE!!
    pUnit:SendChatMessage(12, 0, "AARGH!") --Cheesy, I know.
    pUnit:RegisterEvent("DK_DemonArmor", 29000, 0)
    pUnit:RegisterEvent("DK_CrushingShadows", 10000, 0) --Take this, tank!
    pUnit:RegisterEvent("DK_ShadowCleave", 6000, 0)
    pUnit:RegisterEvent("DK_DemonicProt", 12000, 0)
    pUnit:RegisterEvent("DK_ShadowSurge", 16000, 0)
    pUnit:RegisterEvent("DK_Heal", 17500, 0)
    pUnit:RegisterEvent("DK_DND", 22500, 0)
    pUnit:RegisterEvent("DK_NetherProt", 9000, 0)
    pUnit:RegisterEvent("DK_DarkShell", 11000, 0)
    pUnit:RegisterEvent("DK_DemonicDoom", 19000, 0)
    pUnit:RegisterEvent("DK_ShadowStorm", 18000, 0)
    pUnit:RegisterEvent("DK_Chastice", 5000, 0)
    pUnit:RegisterEvent("DK_DarkStrike", 3000, 0)
    end
    end
    
    
    function DK_Phase5 (pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    --No way these noobs are gonna kill us.
    pUnit:RemoveEvents()
    --Harder Better Faster Stronger
    pUnit:SendChatMessage(12, 0, "FOR THE KING!")
    pUnit:RegisterEvent("DK_DemonArmor", 29000, 0)
    pUnit:RegisterEvent("DK_CrushingShadows", 17000, 0) --Take this, tank!
    pUnit:RegisterEvent("DK_ShadowCleave", 7000, 0)
    pUnit:RegisterEvent("DK_DemonicProt", 14000, 0)
    pUnit:RegisterEvent("DK_ShadowSurge", 16000, 0)
    pUnit:RegisterEvent("DK_Heal", 23500, 0)
    pUnit:RegisterEvent("DK_DND", 26500, 0)
    pUnit:RegisterEvent("DK_NetherProt", 9000, 0)
    pUnit:RegisterEvent("DK_DarkShell", 13000, 0)
    pUnit:RegisterEvent("DK_DemonicDoom", 19000, 0)
    pUnit:RegisterEvent("DK_ShadowStorm", 21000, 0)
    pUnit:RegisterEvent("DK_Chastice", 6000, 0)
    pUnit:RegisterEvent("DK_Phase6", 1000, 0)
    end
    end
    
    function DK_Phase4 (pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    --Time to take out the tank.
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Take this!")
    pUnit:RegisterEvent("DK_DemonArmor", 29000, 0)
    pUnit:RegisterEvent("DK_CrushingShadows", 20000, 0) --Take this, tank!
    pUnit:RegisterEvent("DK_ShadowCleave", 9000, 0)
    pUnit:RegisterEvent("DK_DemonicProt", 19000, 0)
    pUnit:RegisterEvent("DK_ShadowSurge", 22000, 0)
    pUnit:RegisterEvent("DK_Heal", 23500, 0)
    pUnit:RegisterEvent("DK_DND", 30500, 0)
    pUnit:RegisterEvent("DK_NetherProt", 11000, 0)
    pUnit:RegisterEvent("DK_DarkShell", 17000, 0)
    pUnit:RegisterEvent("DK_Phase5", 1000, 0)
    end
    end
    
    function DK_Phase3 (pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(11, 0, "You haven't seen NOTHING yet!")
    pUnit:RegisterEvent("DK_DemonArmor", 30000, 0)
    pUnit:RegisterEvent("DK_Desecrate", 15000, 0)
    pUnit:RegisterEvent("DK_ShadowSurge", 20000, 0)
    pUnit:RegisterEvent("DK_ShadowStorm", 31000, 0)
    pUnit:RegisterEvent("DK_NetherProt", 11000, 0)
    pUnit:RegisterEvent("DK_Phase4", 1000, 0)
    end
    end
    
    function DK_Phase2 (pUnit, Event)
    if pUnit:GetHealthPct() < 96 then
    --Oooh stfu noobs
    pUnit:RemoveEvents()
    pUnit:RegisterEvent("DK_DemonArmor", 30000, 0)
    pUnit:RegisterEvent("DK_Desecrate", 15000, 0)
    pUnit:RegisterEvent("DK_Phase3", 1000, 0)
    end
    end
    
    function DK_Attack (pUnit, Event)
    pUnit:SendChatMessage(11, 0, "Foolish choice, mortals.")
    --cue action biggrin.gif
    pUnit:RegisterEvent("DK_DemonArmor", 30000, 0) --In case the attackers steal / dispel it sad.gif
    pUnit:RegisterEvent("DK_Phase2", 1000, 0)
    end
    
    function DK_Approach (pUnit, Event)
    pUnit:SendChatMessage(11, 0, "Do not make one step further. Know that I am stronger than you'll ever be.")
    end
    
    RegisterUnitEvent(73000, 10, "DK_Approach")
    RegisterUnitEvent(73000, 1, "DK_Attack")
    RegisterUnitEvent(73000, 4, "DK_Death")
    Code:
    INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Death Knight', '', '', '7', '0', '3', '14591', '0', '0', NULL, '73000');
    INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('80', '80', '168', '1300000', '1300000', '125000', '1', '0', '1500', '2512', '3115', '0', '0', '0', '1', '1', '0', '35575', '0', '3600', '0', '0', '0', '73000');
    Last edited by TheSpidey; 03-14-2008 at 10:45 AM.

    [Release] Death Knight LUA Boss
  2. #2
    wurstbr0t's Avatar Member
    Reputation
    104
    Join Date
    Jan 2008
    Posts
    139
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    GJ.. but SS or Vid would be nice :D

  3. #3
    beileroord's Avatar Member
    Reputation
    10
    Join Date
    Nov 2007
    Posts
    55
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well looks nice :





    But getting this error on the LUA :



    Guess U forgot to change the DEATHKNIGHTID to 73000, changed it, gonna test now.

    NICE but indeed a terribel ass to kill... +Rep on this and gonna play a bit to find some other displayid and appropriate weapons.
    Last edited by beileroord; 03-14-2008 at 10:38 AM.

  4. #4
    Lilltimmy's Avatar Member
    Reputation
    20
    Join Date
    Jun 2007
    Posts
    275
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I get those Errors to on my Custom Scripts...

  5. #5
    TheSpidey's Avatar Elite User
    Reputation
    365
    Join Date
    Jan 2008
    Posts
    2,200
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by beileroord View Post
    Well looks nice :





    But getting this error on the LUA :



    Guess U forgot to change the DEATHKNIGHTID to 73000, changed it, gonna test now.

    NICE but indeed a terribel ass to kill... +Rep on this and gonna play a bit to find some other displayid and appropriate weapons.
    Yeah, well initially I just made the LUA without the SQL, and when I did make the SQL I forgot to change the LUA ;P

    He's pretty hard, give him lower HP.

  6. #6
    Lich King's Avatar Contributor
    Reputation
    100
    Join Date
    May 2007
    Posts
    911
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice, I'll be using this one too, +Rep
    EDIT: I need to spread

Similar Threads

  1. [Release] Basic Unholy Death Knight protected lua dps macro
    By Clueless_noob in forum WoW UI, Macros and Talent Specs
    Replies: 15
    Last Post: 01-05-2012, 07:06 PM
  2. [Release] Death Knight Trainer
    By bueslum in forum WoW EMU General Releases
    Replies: 22
    Last Post: 02-26-2009, 12:05 PM
  3. [Beta Release] Death Knight - Armory
    By kazama in forum World of Warcraft Bots and Programs
    Replies: 21
    Last Post: 01-06-2009, 11:02 AM
  4. [Release/Info] Custom LUA Bosses!
    By Gastricpenguin in forum World of Warcraft Emulator Servers
    Replies: 38
    Last Post: 02-08-2008, 12:14 PM
  5. [RELEASE] My First Lua Boss xD
    By Snailz in forum World of Warcraft Emulator Servers
    Replies: 15
    Last Post: 01-25-2008, 01:38 PM
All times are GMT -5. The time now is 11:32 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search