Code:
Index: Level2.cpp
===================================================================
--- Level2.cpp (revision 4069)
+++ Level2.cpp (working copy)
@@ -743,7 +743,8 @@
m_session->GetPlayer()->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cx,cy)->GOSpawns.push_back(gs);
go->m_spawn = gs;
go->spawnid = gs->id;
-
+ BlueSystemMessage(m_session, "Spawned a gameobject `%s` with entry %u at %f %f %f on map %u", info->Name,
+ entry, sp->x, sp->y, sp->z, m_session->GetPlayer()->GetMapId());
//go->AddToWorld();
if(Save == true)
Respond back if it doesn't work(just did a quick fix).