Actually believe I have actually just figured it out. Just testing it out now.
Player->SetUInt32Value(UNIT_FIELD_POWER2, #);
Where # of course is what you wish to set it to.
Actually believe I have actually just figured it out. Just testing it out now.
Player->SetUInt32Value(UNIT_FIELD_POWER2, #);
Where # of course is what you wish to set it to.