[Release] MySQL Driven Teleporter menu

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  1. #1
    waymirec's Avatar Member
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    [Release] MySQL Driven Teleporter

    This is a mysql driven teleporter that I through together for my own use and figured i'd release it out. It's just a first draft and has definite room for improvement, including storing the menu items into a data structure at startup rather than performing db queries for each request. Included in the zip is the source for the teleporter as well as a mysqldump of the table I use.

    The table is pretty self explanatory but if anyone has any questions i'm happy to answer them.

    There are 2 define's at the top of the Custom_Teleporters.cpp that define the maximum number of entries allowed per request as well as the creature id of your teleporter. Change as needed.

    Credit goes out to whomever coded the original version of the Teleporter that I am using. It was provided to me by someone else so i'm not sure who the person is.

    The package can be downloaded from http://www.funserver.cc/Teleporter.zip

    [EDIT]
    I noticed that i noobishly set the map field to tinyint(3) unsigned resulting in none of the TBC maps working. I corrected it and here is the fix.
    http://www.funserver.cc/custom_teleporter.sql
    [/EDIT]
    Last edited by waymirec; 02-23-2008 at 10:35 AM.

    [Release] MySQL Driven Teleporter
  2. #2
    *Alexz*'s Avatar Member
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    what is this and what dose it do xD

  3. #3
    waymirec's Avatar Member
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    I thought the post was explanatory but maybe not. It is an addon for a Teleporter NPC just like all of the others you see posted on here but rather than having all of the coordinates/locations stored in the c++ code they are stored in a mysql table within the world database. The benefit is that you can add/edit/delete entries within your teleporter without having recompile the addon or even (at this state) reload the server. It includes functionality for being able to specify criteria whether an entry is displayed; minimum level, maximum level and team (horde vs alliance).

  4. #4
    knaur's Avatar Elite User
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    very very genial =) this saves us alot of compile time =)

    +4 rep from me
    ------------------------------------------------------
    Knaur - Founder of The Norwegian Elite Team

  5. #5
    Cursed's Avatar Contributor
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    WoW cool thing +rep 3x

  6. #6
    *TraPStaR*'s Avatar Contributor
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    do you still need a warp npc

  7. #7
    vb4evr's Avatar Member
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    Very nice waymirec.
    Looks like a lot of hard work when into this.

  8. #8
    warxhead's Avatar Member
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    Originally Posted by kard View Post
    do you still need a warp npc
    Just use the code that was included in the file he put up.
    You don't need your old Warp NPC.

  9. #9
    knaur's Avatar Elite User
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    or you can edit the source and sql to use your old warper npc
    if you want to use that. you still use a npc yes, But you can change
    locations and cords easy inside the database instead of in source dll,
    and you dont have to restart after adding/deleting locations
    ------------------------------------------------------
    Knaur - Founder of The Norwegian Elite Team

  10. #10
    Darkelfin's Avatar Member
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    lol im a n00b how do i install this?

  11. #11
    latruwski's Avatar Banned
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    great release !

  12. #12
    Etherealamd's Avatar Member
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    Originally Posted by Darkelfin View Post
    lol im a n00b how do i install this?

    Me too....

    Hmmm... I can't seem to find the character spawn number for naga warp master from norweigans 4.0???

    Found it 100000...... I think...
    Last edited by Etherealamd; 03-03-2008 at 10:28 PM.

  13. #13
    Noobcraft's Avatar Member
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    would anyone mind complieing the actul dll for me



  14. #14
    Chrispee's Avatar The True Repacker


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    omg this is so amazing good job mate +rep




  15. #15
    Darkelfin's Avatar Member
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    Can someone compile it plz!?

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