Warsong Gulch Death FixI have scripted WSG so that if you are in the WSG map, and you die, it teleports you and revives you back at your base.
v 1.0
Setup.cpp:
Setup.hCode:/* Author: insanesk8123 Date: 2/17/08 Purpose: Revive players when they die in WSG todo: Get players health to be full when they revive. */ #include "StdAfx.h" #include "Setup.h" #ifdef WIN32 #pragma warning(disable:4305)// warning C4305: 'argument' : truncation from 'double' to 'float' #endif void UnDeath(Player* Plr) { if (Plr->GetMapId() == 489) { if (Plr->getRace()== 10||Plr->getRace()== 2||Plr->getRace()== 6||Plr->getRace()== 8||Plr->getRace()== 5) { Plr->EventTeleport(489,927.775330,1433.976929,345.535797); Plr->BroadcastMessage("[Warsong]|cffCC0000 Try not to die again."); Plr->SetMovement(MOVE_UNROOT, 1); //horde Plr->ResurrectPlayer(); Plr->CastSpell(Plr,23493,true); //Restoration spell because FullHPMP() isnt workin' here } else { Plr->EventTeleport(489,1526.425049,1481.340210,351.998962); Plr->BroadcastMessage("[Silverwing]|cffCC0000 Try not to die again."); Plr->SetMovement(MOVE_UNROOT, 1); //alliance Plr->ResurrectPlayer(); Plr->CastSpell(Plr,23493,true); //Restoration spell because FullHPMP() isnt workin' here } } } extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr) { mgr->register_hook(SERVER_HOOK_EVENT_ON_DEATH, &UnDeath); } extern "C" SCRIPT_DECL uint32 _exp_get_version() { return MAKE_SCRIPT_VERSION(SCRIPTLIB_VERSION_MAJOR, SCRIPTLIB_VERSION_MINOR); } extern "C" SCRIPT_DECL uint32 _exp_get_script_type() { return SCRIPT_TYPE_MISC; } #ifdef WIN32 BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } #endif
Code:void UnDeath(Player* Plr); //yep, thats all
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