[release] Neo City menu

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  1. #16
    MysterioussouL's Avatar Banned
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    looking awesome +Rep

    [release] Neo City
  2. #17
    blaik2k4's Avatar Active Member
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    any suggestions to make the city better would be appreciated

  3. #18
    King Shaun's Avatar Member
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    Oh my god, I can tell that you have put alot of work into this city before releasing!

    It looks bloody beautiful, I reccommend makin' another city mate, but a better one like a Northernrend - like place or something with snow!

    That would be good, I am lovin' these cities, keep them coming in!

    Rep added (x5)


    Threads of the Week: [Errage] [Blizzard] [Rapidshare]

  4. #19
    Xera's Avatar Member
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    Very nice, using on my server now. Looks like a lot of hard work.

  5. #20
    Festigio's Avatar Contributor
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    Awsome, Great job.
    +3reps

  6. #21
    zachj95's Avatar Member
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    holy shit ty

  7. #22
    blaik2k4's Avatar Active Member
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    soo we are going to design custom instances and 100 percent new vendors not channel 49 remakes. we may release a full db when its done. we are at about 15 percent atm

  8. #23
    **Sweeny**'s Avatar Member
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    Nice dude +Rep xD

  9. #24
    blaik2k4's Avatar Active Member
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    Im not asking for rep but please dont say +rep if your not going to give it. for those of you who did Thanks. just got to say you have seen nothing yet

  10. #25
    runawywaffle's Avatar Member
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    when i port to neo city i cannot move..any help??

  11. #26
    blaik2k4's Avatar Active Member
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    Updated and ready for 2.4 hell ya
    make sure to add the game objects first

  12. #27
    Fersure's Avatar Member
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    I love it! Good job!! +rep

  13. #28
    Redviper2321's Avatar Banned
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    If you want a suggestion, I got a really good one. No offense at all, the city is amazingly great, I'm using that as a residential village, and I love the location, because I had a mall set up not far from it. However, the reason why alot of people are lagging as hell when they arrive (which is why they can't move) is because you put like 8,000 objects in one small area, and these items are going into gameobject_spawns. However, if you copy and paste the objects into static spawns (there's a guide on it, forget the creator, but I tested the guide and it works), you will barely lag when you get there. I found this really helpful because I did it myself, but for other newer people, they may not know how, so next time, having the spawned items be in the gameobject_staticspawns part of the DB would be awesome. +Rep regardless .

  14. #29
    blaik2k4's Avatar Active Member
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    Originally Posted by Redviper2321 View Post
    If you want a suggestion, I got a really good one. No offense at all, the city is amazingly great, I'm using that as a residential village, and I love the location, because I had a mall set up not far from it. However, the reason why alot of people are lagging as hell when they arrive (which is why they can't move) is because you put like 8,000 objects in one small area, and these items are going into gameobject_spawns. However, if you copy and paste the objects into static spawns (there's a guide on it, forget the creator, but I tested the guide and it works), you will barely lag when you get there. I found this really helpful because I did it myself, but for other newer people, they may not know how, so next time, having the spawned items be in the gameobject_staticspawns part of the DB would be awesome. +Rep regardless .
    can you help with that project?

  15. #30
    mihaitza's Avatar Contributor
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    This crap is amizing! +rep

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