Hi, my problem is that both times, if my boss leaves combat or dies, he do both events
is there any way to let him just do one event if he dies and the other one if he just leaves combat?function Jessica_Death(Unit)
Unit:SendChatMessage(12, 0, "Damn!")
Unit:RemoveEvents()
Unit:SetScale(1)
end
function Jessica_OnLeaveCombat(Unit, event)
Unit:RemoveEvents()
Unit:SendChatMessage(11, 0, "Noobs!")
Unit:SetScale(1)
Unit:SpawnCreature(999999, 2484.17822, -5189.437012 , 76.114136 , 1.489899, 7, 60000)
Unitespawn(1000, 0)
end
RegisterUnitEvent(999998, 2, "Jessica_OnLeaveCombat")
RegisterUnitEvent(999998, 4, "Jessica_Death")
sry for my bad englishsry sry sry