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  1. #1
    Snailz's Avatar Contributor Authenticator enabled
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    Now acepting Lua Scripts!

    Hey Guys

    Im Now exepting lua bossifght scripts! Beaucs im bored atm

    Layout i want you to use


    Name:
    ID:
    What you want to do at what percentage:
    Some Insperation of the Npc :


    Ty
    Snailz
    Cheese Cake?

    Now acepting Lua Scripts!
  2. #2
    Snailz's Avatar Contributor Authenticator enabled
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    Lol Super Bump! No one wants
    Cheese Cake?

  3. #3
    Tom_2001's Avatar Member
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    nice to see somone using there free time to help others.

  4. #4
    Snailz's Avatar Contributor Authenticator enabled
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    Yea.. But no one wants Help!! xD
    Cheese Cake?

  5. #5
    TheZaronz's Avatar Active Member
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    Hey, i have a request for a kinda lua 'template' i can edit.
    Like a mob that can cast 5 Spells each has 8sec cooldown,
    Also where npc id stay make it stay ID, And where spell id stays make it stay SpellID Could you please so i just can enter, and use it for multiple mobs ,

    Also
    Mob cast spell on player every 8 sec in combat
    he will cast total 5 different spells

    i know this isn't like the subject but that would be great if you could :P

  6. #6
    Snailz's Avatar Contributor Authenticator enabled
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    Sorry for beaing Late Luuh ill get on to it soon
    Cheese Cake?

  7. #7
    TheZaronz's Avatar Active Member
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    Np, ur a little pro at lua i see now

  8. #8
    Snailz's Avatar Contributor Authenticator enabled
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    Well it was a long job but here it is In The Code box copy + past in Notepad.

    Code:
    function Boss_Spell1(Unit)
        Unit:CastSpell(Spell Id Here!)
    end
    
    function Boss_Spell2(Unit)
        Unit:CastSpell(Spell Id Here!)
    end
    
    function Boss_Spell3(Unit)
        Unit:CastSpell(Spell Id Here!)
    end
    
    function Boss_Spell4(Unit)
        Unit:CastSpell(Spell Id Here!)
    end
    
    function Boss_Spell5(Unit)
        Unit:CastSpell(Spell Id Here!)
    end
    
    
    
    
    function Boss_Phase1(Unit, event)
        if Unit:GetHealthPct() < 95 then
            Unit:RemoveEvents()
            Unit:SendChatMessage(11, 0, "What You Want Him To Say")
            Unit:RegisterEvent("Boss_Spell(Number Here)",8000, 0)
            Unit:RegisterEvent("Boss_Phase2",1000, 0)
        end
    end
    
    
    
    function Boss_Phase2(Unit, event)
        if Unit:GetHealthPct() < 75 then
            Unit:RemoveEvents()
            Unit:SetScale(Scale Here!)
            Unit:RegisterEvent("Boss_Spell(Number Here)",8000, 5)
            Unit:RegisterEvent("Boss_Phase3",1000, 0)
        end
    end
    
    
    function Boss_Phase3(Unit, event)
        if Unit:GetHealthPct() < 50 then
            Unit:RemoveEvents()
            Unit:SetScale(Scale here)
            Unit:SetModel(Model Id Here!)
            Unit:CastSpell(Spell id Here!)
            Unit:SendChatMessage(12, 0, "What you want him to say.")
            Unit:RegisterEvent("Boss_Phase4",1000, 0)        
    
        end
    end
    
    
    function Boss_Phase4(Unit, event)
        if Unit:GetHealthPct() < 50 then
            Unit:RemoveEvents()
            Unit:SetScale(Scale here)
            Unit:SetModel(Model Id Here!)
            Unit:CastSpell(Spell id Here!)
            Unit:SendChatMessage(12, 0, "What you want him to say.")
            Unit:RegisterEvent("Boss_Phase5",1000, 0)        
    
        end
    end
    
    
    
    function Boss_Phase5(Unit, event)
        if Unit:GetHealthPct() < 50 then
            Unit:RemoveEvents()
            Unit:SetScale(Scale here)
            Unit:SetModel(Model Id Here!)
            Unit:CastSpell(Spell id Here!)
            Unit:SendChatMessage(12, 0, "What you want him to say when hes about to die.")
            Unit:RegisterEvent("Boss_Phase5",1000, 0)        
    
        end
    end
    
    
    function God_OnCombat(Unit, event)
        Unit:SendChatMessage(11, 0, "You've Come To Kill Me Ha!")
        Unit:RegisterEvent("Boss_Phase1",1000, 0)
        Unit:RegisterEvent("Boss_Phase2",1000, 0)
        Unit:RegisterEvent("Boss_Phase3",1000, 0)
        Unit:RegisterEvent("Boss_Phase4",1000, 0)
        Unit:RegisterEvent("Boss_Phase5",1000, 0)
    end
    
    
    function God_OnLeaveCombat(Unit, event)
        Unit:RemoveEvents()
        Unit:SendChatMessage(11, 0, "What you want to say when leave combat")
        Unit:SetScale(1)
        Unit:SetModel(17314)
    end
    
    
    function God_OnKilledTarget(Unit)
        Unit:SendChatMessage(11, 0, "What you want to say When he Kills someone!!")
        Unit:CastSpell(13048)
    end
    
    
    function God_Death(Unit)
        Unit:SendChatMessage(12, 0, "what you want him to say when he dies.")
        Unit:RemoveEvents()
        Unit:SetScale(1)
        Unit:SetModel(17314)
    end
    
    RegisterUnitEvent(Id of Boss, 1, "God_OnCombat")
    RegisterUnitEvent(Id of Boss, 2, "God_OnLeaveCombat")
    RegisterUnitEvent(Id of Boss, 3, "God_OnKilledTarget")
    RegisterUnitEvent(Id of Boss, 4, "God_Death")
    Cheese Cake?

  9. #9
    Snailz's Avatar Contributor Authenticator enabled
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    Enjoy Mate.
    Cheese Cake?

  10. #10
    TheZaronz's Avatar Active Member
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    Tyvm much m8! +Rep !

  11. #11
    blackadder9's Avatar Active Member
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    got the bossfights for every mc / naxx bosses? :P

  12. #12
    Snailz's Avatar Contributor Authenticator enabled
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    No Lol xD But it will take Weeks to scropt so Cba
    Cheese Cake?

  13. #13
    TheZaronz's Avatar Active Member
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    Thats not possible in lua i think :O
    Anyways just get moon++ for instances scripted

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