[Help] Wmo's +rep 3x for help. menu

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  1. #1
    kanqaz's Avatar Banned
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    [Help] Wmo's +rep 3x for help.

    I need help about wmos. I got them, but i dont know how to use them :P

    1. Where do i place them so they works?
    2. where can i get Wmo's displayID??

    Can any of you help?

    Ill rep x3 for help.

    [Help] Wmo's +rep 3x for help.
  2. #2
    Illidan1's Avatar Banned
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    Well i have seen .wmos in WoWModelViwer but i can't find anythign about .wmo in DBC's can i get some Wmo's?

  3. #3
    Cursed's Avatar Contributor
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    For the second part: Open up GameObjectDisplayInfo.dbc. In there are lots of different rows. Look for your object and get the displayid from it. Make a new Gameobject in your database and use that display id. Oh and those objects work everywhere or what do you mean?

    Edit: Found another guide maybe you can learn abit here: Link to Gastric´s Guide
    Last edited by Cursed; 01-21-2008 at 02:34 PM.

  4. #4
    Ballwinkle's Avatar Contributor Authenticator enabled
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    wms are in client side

  5. #5
    Cursed's Avatar Contributor
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    Hmm you are right... If you want that all of your players see your objects you have to give them Walshie's (dunno if this is spelled right) Patch... Ill look for a link
    Last edited by Cursed; 01-22-2008 at 07:03 AM.

  6. #6
    Spartansp's Avatar Member
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    you can give them a custom .mpq file to look more professional you can use marlos launcher so they download from your website the .mpq and replace the old one

  7. #7
    secretdragon008's Avatar Member
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    well i know some of the WMO`s work.maybe all work,but i maybe did put wrong type number in the gameobject.
    i can remember i did get the display id,to the onyxia`s lair.but when i spawned it
    i just got a error...maybe it was to big.
    well you can try if you want,here is the Display ID:5631

    I to use to look in the GameObjectDisplayInfo,in MyWarCraftStudio.
    to find WMO`s.
    Last edited by secretdragon008; 01-21-2008 at 03:05 PM.

  8. #8
    freezer1012's Avatar Member
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    There are a few usable .WMO's ingame. theres is a post that was on here before, forgot where it was but it had a SQL with all the usable .WMO's.

    Download that HERE.

    This was from the Ascent Emu Website.


  9. #9
    secretdragon008's Avatar Member
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    i have that file 2.
    but its more usable id`s than that,on WMO`s.

  10. #10
    Matis02's Avatar Contributor CoreCoins Purchaser
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    For wmo's the flag needs to be 14 for world spawn (in the gameobject_names table) and there is about 30 wmo's all up.

    With my patch you can spawn every wmo that wow provides from the mpq.

    Heres a link to the patch and the sql program:

    http://www.mmowned.com/forums/emulat...lay-patch.html


  11. #11
    freezer1012's Avatar Member
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    ya but that would suck to give everyone on your server a MPQ. Im just saying it would be cool to have if only u wanted to see them but not for everyone else


    Im gunna send u a list of all the display ID's of the WMO's already ingame.


  12. #12
    Cursed's Avatar Contributor
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    Damn I was confused yesterday... ofc it was Walshie's Patch (sorry to you :P) and here is the link (already in Walshie's Post but...) Link

  13. #13
    Matis02's Avatar Contributor CoreCoins Purchaser
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    My Re patch has an sql in it that you can execute. The first 2700 entries are every object that you can spawn without a patch... Unfortunately you will have 15,000 entries you want use .

    But good luck mate, if you need any help im ya man.


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