Code:
`guid` int(10) unsigned NOT NULL,
`acct` int(10) unsigned NOT NULL,
`name` varchar(21) collate utf8_unicode_ci NOT NULL,
`race` tinyint(3) unsigned NOT NULL,
`class` tinyint(3) unsigned NOT NULL,
`gender` tinyint(3) unsigned NOT NULL,
`custom_faction` int(10) unsigned NOT NULL default '0',
`level` tinyint(3) unsigned NOT NULL,
`xp` int(10) unsigned NOT NULL,
`exploration_data` longtext collate utf8_unicode_ci NOT NULL,
`skills` longtext collate utf8_unicode_ci NOT NULL,
`watched_faction_index` int(10) unsigned NOT NULL default '0',
`selected_pvp_title` int(10) unsigned NOT NULL default '0',
`available_pvp_titles` int(10) unsigned NOT NULL default '0',
`gold` int(10) unsigned NOT NULL default '0',
`ammo_id` int(10) unsigned NOT NULL default '0',
`available_prof_points` tinyint(3) unsigned NOT NULL default '0',
`available_talent_points` tinyint(3) unsigned NOT NULL default '0',
`current_hp` int(10) unsigned NOT NULL default '0',
`current_power` int(10) unsigned NOT NULL default '0',
`pvprank` tinyint(3) unsigned NOT NULL default '0',
`bytes` int(10) unsigned NOT NULL default '0',
`bytes2` int(10) unsigned NOT NULL default '0',
`player_flags` int(10) unsigned NOT NULL default '0',
`player_bytes` int(10) unsigned NOT NULL default '0',
`positionX` float NOT NULL default '0',
`positionY` float NOT NULL default '0',
`positionZ` float NOT NULL default '0',
`orientation` float NOT NULL default '0',
`mapId` int(10) unsigned NOT NULL default '0',
`zoneId` int(10) unsigned NOT NULL default '0',
`taximask` longtext collate utf8_unicode_ci NOT NULL,
`banned` int(40) NOT NULL,
`banReason` varchar(50) collate utf8_unicode_ci NOT NULL default '',
`timestamp` int(10) unsigned NOT NULL default '0',
`online` tinyint(3) unsigned NOT NULL default '0',
`bindpositionX` float NOT NULL default '0',
`bindpositionY` float NOT NULL default '0',
`bindpositionZ` float NOT NULL default '0',
`bindmapId` int(10) unsigned NOT NULL default '0',
`bindzoneId` int(10) unsigned NOT NULL default '0',
`isResting` tinyint(3) unsigned NOT NULL default '0',
`restState` tinyint(3) unsigned NOT NULL default '0',
`restTime` int(10) unsigned NOT NULL default '0',
`playedtime` longtext collate utf8_unicode_ci NOT NULL,
`deathstate` tinyint(3) unsigned NOT NULL default '0',
`TalentResetTimes` int(10) unsigned NOT NULL default '0',
`first_login` tinyint(3) unsigned NOT NULL default '0',
`forced_rename_pending` tinyint(3) unsigned NOT NULL default '0',
`arenaPoints` int(10) unsigned NOT NULL default '0',
`totalstableslots` int(10) unsigned NOT NULL default '0',
`instance_id` int(10) unsigned NOT NULL default '0',
`entrypointmap` int(10) unsigned NOT NULL default '0',
`entrypointx` float NOT NULL default '0',
`entrypointy` float NOT NULL default '0',
`entrypointz` float NOT NULL default '0',
`entrypointo` float NOT NULL default '0',
`entrypointinstance` int(10) unsigned NOT NULL default '0',
`taxi_path` int(10) unsigned NOT NULL default '0',
`taxi_lastnode` int(10) unsigned NOT NULL default '0',
`taxi_mountid` int(10) unsigned NOT NULL default '0',
`transporter` int(10) unsigned NOT NULL default '0',
`transporter_xdiff` float NOT NULL default '0',
`transporter_ydiff` float NOT NULL default '0',
`transporter_zdiff` float NOT NULL default '0',
`spells` longtext collate utf8_unicode_ci NOT NULL,
`deleted_spells` longtext collate utf8_unicode_ci NOT NULL,
`reputation` longtext collate utf8_unicode_ci NOT NULL,
`actions` longtext collate utf8_unicode_ci NOT NULL,
`auras` longtext collate utf8_unicode_ci NOT NULL,
`finished_quests` longtext collate utf8_unicode_ci NOT NULL,
`honorPointsToAdd` int(11) NOT NULL,
`killsToday` int(10) unsigned NOT NULL default '0',
`killsYesterday` int(10) unsigned NOT NULL default '0',
`killsLifeTime` int(10) unsigned NOT NULL default '0',
`honorToday` int(10) unsigned NOT NULL default '0',
`honorYesterday` int(10) unsigned NOT NULL default '0',
`honorPoints` int(10) unsigned NOT NULL default '0',
`difficulty` int(10) unsigned NOT NULL default '0',
Thats a few new added sections, and not fun one to try and figure out what to input into them.... =D