Code:
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88015','184594','0','-8945.3','-118.806','87.0557','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88014','184594','530','-3977.63','-11858.6','0.5','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88013','184594','1','1493','-4440','26','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88012','184594','1','-1260.43','97.2','127.9','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88011','184594','1','9952.84','2256.33','1335.6','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88010','184594','530','9422.2','-7278.6','14.2','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88009','184594','0','-8950','524.1','100','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88008','184594','0','-4974.57','-891.2','502','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88007','184594','0','1642','240','63','0','0','0','0','0','1','0','0','3','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88006','184594','0','-6231','347.5','384','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88005','184594','0','1658.26','1678.31','120.72','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88004','184594','530','10356.2','-6354.8','33','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88003','184594','530','-3962.9','13901','100','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88002','184594','1','10327.3','821.818','1327','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88001','184594','1','-2910.57','-265.277','56','0','0','0','0','0','1','0','0','1','0');
insert into `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) values('88000','184594','1','-611.648','-4293.75','38','0','0','0','0','0','1','0','0','1','0');