[Release] Ascent is now at 2.8 STABLE menu

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  1. #31
    Arthas117's Avatar Knight-Champion
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    ok guys, i gonna shock you now... i get another error
    "ascent.exe svarar inte.
    Skicka felrapport skicka inte"
    and I know whats wrong i forgot to get my script.bin but i still dont think it will work, cuz im using chrispees db

    World best PvP Paladin=Me? GG ;D


    [Release] Ascent is now at 2.8 STABLE
  2. #32
    Arthas117's Avatar Knight-Champion
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    ok, now i get the same error as everyone thats using chrispees db :P how can i fix it? or can i fix it? :P

    World best PvP Paladin=Me? GG ;D


  3. #33
    Rhynix's Avatar Member
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    How come the Ascent.exe crashes automatically upon startup? Not even error messages for me.

  4. #34
    Steph's Avatar Member
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    Because you dont have a scripts/dbc/script_bin folder in with your ascent.exe.

  5. #35
    dotoriton's Avatar Member
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    Ascent 2.8 Stable LUA enabled + Flying with Item Patch to 99,999,999

    LOL that looks nice ! can u make a svn of it that with the funserver core then that is the ultimate funserver ascent !

  6. #36
    Bioz's Avatar Member
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    Thank you for the great compiles Steph

    If its not too much trouble, could you maybe add this:

    Originally Posted by kekers View Post
    this logs all of them, just change the + lines that you dont want to ///sLog.whatever
    Code:
    Index: ChatHandler.cpp
    ===================================================================
    --- ChatHandler.cpp    (revision 2546)
    +++ ChatHandler.cpp    (working copy)
    @@ -101,7 +101,7 @@
                     data = sChatHandler.FillMessageData( CHAT_MSG_EMOTE, CanUseCommand('c') ? LANG_UNIVERSAL : lang,  msg.c_str(), _player->GetGUID(), _player->bGMTagOn ? 4 : 0 );
                 GetPlayer()->SendMessageToSet( data, true ,true );
     
    -            //sLog.outString("[emote] %s: %s", _player->GetName(), msg.c_str());
    +            sLog.outString("[emote] %s: %s", _player->GetName(), msg.c_str());
                 delete data;
                 
                 pMsg=msg.c_str();
    @@ -134,7 +134,7 @@
                 }
     
                 
    -            //sLog.outString("[say] %s: %s", _player->GetName(), msg.c_str());
    +            sLog.outString("[say] %s: %s", _player->GetName(), msg.c_str());
                 delete data;
                 pMsg=msg.c_str();
                 pMisc=0;
    @@ -192,7 +192,7 @@
                         _player->GetGroup()->Unlock();
                     }
                 }
    -            //sLog.outString("[party] %s: %s", _player->GetName(), msg.c_str());
    +            sLog.outString("[party] %s: %s", _player->GetName(), msg.c_str());
                 delete data;
                 pMsg=msg.c_str();
                 pMisc=0;
    @@ -250,7 +250,7 @@
                 //sWorld.SendZoneMessage(data, GetPlayer()->GetZoneId(), this);
                 _player->GetMapMgr()->SendChatMessageToCellPlayers(_player, data, 2, 1, lang, this);
                 delete data;
    -            //sLog.outString("[yell] %s: %s", _player->GetName(), msg.c_str());
    +            sLog.outString("[yell] %s: %s", _player->GetName(), msg.c_str());
                 pMsg=msg.c_str();
                 pMisc=0;
             } break;
    @@ -320,7 +320,7 @@
                     delete data;
                 }
     
    -            //sLog.outString("[whisper] %s to %s: %s", _player->GetName(), to.c_str(), msg.c_str());
    +            sLog.outString("[whisper] %s to %s: %s", _player->GetName(), to.c_str(), msg.c_str());
                 pMsg=msg.c_str();
                 pMisc=to.c_str();
             } break;
    @@ -341,7 +341,7 @@
                 if(chn) 
                     chn->Say(GetPlayer(),msg.c_str(), NULL, false);
     
    -            //sLog.outString("[%s] %s: %s", channel.c_str(), _player->GetName(), msg.c_str());
    +            sLog.outString("[%s] %s: %s", channel.c_str(), _player->GetName(), msg.c_str());
                 pMsg=msg.c_str();
                 pMisc=channel.c_str();
    to Ascent 2.8 Stable LUA enabled with Item Patch to 99,999,999 ?

    Its Chat Logging for Guild/Officer/Channel/Party.

    Be aware that its made for 2546

  7. #37
    Steph's Avatar Member
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    Sure, Ill take a look at it

  8. #38
    Steph's Avatar Member
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  9. #39
    Bioz's Avatar Member
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    My first reply was lost in the site timeout

    That was very fast Steph! Thank you very much.

    Tested and working

    I do have one problem that i dont think is related to that patch..

    When ascent tryes to load SpellHandlers.dll, an error box pops up.

    I used the one from your thread:
    Ascent Scripts(Steph) - updated 12/1/08(NEW - Steph)

    Im guessing thats ment for newer revs ?

  10. #40
    Steph's Avatar Member
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    More than likely

    Heres the ones for 2.8.

    Filebeam - Free Fast File Hosting

  11. #41
    Bioz's Avatar Member
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    My second reply was lost too :yuck:

    Thanks again Works now.

    Just to be sure, the scripts folder is ok even tho its for a newer rev ?

  12. #42
    Steph's Avatar Member
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    The last lot of scripts I listed for you were made for 2.8 stable, they should work fine.

  13. #43
    *TraPStaR*'s Avatar Contributor
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    nice thank you !! = 2 +Rep

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