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  1. #16
    infula's Avatar Member
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    ooh i got it

    Richmen6 Ascent Compiles
  2. #17
    C.C.'s Avatar Contributor
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    BUMP. Reason: Added Ascent 2752

    -Richmen6

  3. #18
    Steph's Avatar Member
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    I really recommend you use Filebeam for uploads, wait times are much less and no restrictions.

    Oh, and flying mounts in azeroth arent working either, sorry !
    Last edited by Steph; 12-28-2007 at 07:23 PM.

  4. #19
    C.C.'s Avatar Contributor
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    Im going to fix it later.

    -Richmen6

  5. #20
    King Shaun's Avatar Member
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    Hmm, I would really like this it could prove useful for my server, but it won't let me download, something to do with rapidshare? Is it down?

    Could anyone help me out here?

    Thanks,
    Shaun.


    Threads of the Week: [Errage] [Blizzard] [Rapidshare]

  6. #21
    C.C.'s Avatar Contributor
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    BUMP: Added new stuff look at frontpage.

  7. #22
    Gastricpenguin's Avatar Legendary
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    Great... I didnt say i was going to stop my compiling, i said i will continue when ascent dev's get a clue as to what they are putting in their revisions.

    Now theres 3 more compiles thread... oh wait a minute, isnt that against the rules?
    Bweeeooeeeep.
    Life Puzzler WoW - Website | Forums

  8. #23
    Ellenor's Avatar Active Member
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    then complie a new one castric...

  9. #24
    beileroord's Avatar Member
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    4051 Realse folder for who wants it.

    I Uploaded my release folder (complete) @

    Rapidshare:
    RapidShare: 1-Click Webhosting

    Filebeam :
    Filebeam - Free Fast File Hosting

    17589 KB

    ImageShack - Hosting :: releasefolderaz1.jpg
    ImageShack - Hosting :: scriptbinfoldervr6.jpg


    I edited ascentconfig.h to enable compression

    Code:
    /** Enable/disable movement compression.
     * This allows the server to compress long-range creatures movement into a buffer and then flush
     * it periodically, compressed with deflate. This can make a large difference to server bandwidth.
     * Currently this sort of compression is only used for player and creature movement, although
     * it may be expanded in the future.
     * Default: disabled
     */
    
    #define ENABLE_COMPRESSED_MOVEMENT 1
    #define ENABLE_COMPRESSED_MOVEMENT_FOR_PLAYERS 1
    #define ENABLE_COMPRESSED_MOVEMENT_FOR_CREATURES 1
    and edited the storage.h

    Code:
    #define STORAGE_ARRAY_MAX 999999
    
    
    because of some custom items on my server with some High IDs..

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