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I edited ascentconfig.h to enable compression
Code:
/** Enable/disable movement compression.
* This allows the server to compress long-range creatures movement into a buffer and then flush
* it periodically, compressed with deflate. This can make a large difference to server bandwidth.
* Currently this sort of compression is only used for player and creature movement, although
* it may be expanded in the future.
* Default: disabled
*/
#define ENABLE_COMPRESSED_MOVEMENT 1
#define ENABLE_COMPRESSED_MOVEMENT_FOR_PLAYERS 1
#define ENABLE_COMPRESSED_MOVEMENT_FOR_CREATURES 1
and edited the storage.h
Code:
#define STORAGE_ARRAY_MAX 999999
because of some custom items on my server with some High IDs..