ID # for portal to GM Island ? Please menu

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  1. #1
    Moonbay's Avatar Member
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    ID # for portal to GM Island ? Please

    what is the ID # for portal to GM Island ? so I can add a custom port to GM Island.

    ID # for portal to GM Island ? Please
  2. #2
    tonks1's Avatar Active Member
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    Re: ID # for portal to GM Island ? Please

    dont think there is a portal to gm island but you can make one

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    Moonbay's Avatar Member
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    Re: ID # for portal to GM Island ? Please

    That would work, if I only know how... :wave:

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    slyfox101's Avatar Member
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    Re: ID # for portal to GM Island ? Please

    .worldport 1 16500 16100

    .recall add gm island

    Good luck.
    Since I no longer fear getting banned, judging by what MMOwned has become, I'll start being honest now.

  5. #5
    dog6611's Avatar Member
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    Re: ID # for portal to GM Island ? Please

    Well do you want a portal?

    If you want a portal you just have to do teh following

    * Copied from Gastricpenguin's Guide

    Code:
    --) Copywrited to Gastricpenguin (--
    How to create a Portal (Antrix)
    Making Gameobject Stay Forever
    
    This is a guide explaining how to effectively create a custom portal in an antrix server.
    
    MUST READ!
    There is a draw back to creating portals in antrix servers. In mangos servers, portals used areatriggers to port players to the desired areas, but in antrix servers, portals overwrite teleport spells and assign them to game objects. Thus forth, if you run out of teleport spells , then you cannot create anymore portals. In this guide, we will be overwriting the spell ID 11409 ( Teleport to Booty Bay )
    
    
    : Step 1 : Creating the Teleport Spell.
    >In this step, we will be updating a row in the DB<
    
    Open up navicat and connect to your database.
    Next, open up the table ' teleport_coords '
    and here are the tables you will see
    
    ID
    These are the ID's of each teleport spell. Press CTRL + F and search for 11409 .
    
    NAME
    Here, you will see the name " Teleport to Booty Bay ", you can change this name to anything you want. In this guide, i will change it to "Tele to SW walls"
    
    MAPID
    Here is where you will need to enter the map ID that your portal will tele you to.
    You can use .gps to figure out your coordinates. In this guide, i will use the map " 0 "
    
    X
    This is the X coordinate ( North and South ) I will use " -8918 "
    
    Y
    This is the Y coordinate (East and West ). I will use " 540 "
    
    Z
    This is the Z coordinate ( Or height ) I will use " 118 "
    If you are unsure about this one, make sure you always round up a number or two, so that you dont port under the ground.
    
    TOTRIGGER
    This can be left at " 0 "
    
    
    : Step 2 : Creating the Game Object
    >In this step, we shall create the portal<
    
    Open up the table Gameobject_names
    You will see these fields:
    
    ENTRY
    This can be any number you choose, just make sure it hasnt been used already! In this guide, i will use " 18855 "
    
    TYPE
    This is the type of game object it will be. Since we want a portal, put " 22 " in this field.
    
    DISPLAYID
    This is the display / model of the gameobject. You can take your pick from here:
    4393 = Darnassus
    4396 = Stormwind
    4394 = Ironforge
    4398 = Undercity
    4395 = Orgrimmar
    4397 = Thunder Bluff
    6956 = Silvermoon
    6955 = Exodar
    Since my portal will put you ontop of the stormwind walls, i will use " 4396 " for stormwind.
    
    Sound0
    This field is important! This must be the same number as the ID you used to create your Teleport spell. If you recall from the top of this guide, we edited the spell " 11409 ". So that is the number i will put there.
    
    Sound2 to Unknown14
    These fields remain at default " 0 "
    
    
    : Step 3 : Spawning the game object.>Duh <
    
    Here is the fun part, start up your server and log in on a gm account.
    Now find an area you wish to place the portal, and use the command:
    .gobject spawn 11409
    11409 can be replaced with the ID you chose to create your GameObject with.
    DO NOT MOVE ONCE YOU'VE SPAWNED THE PORTAL. This is vital for step 4
    
    : Step 4 : Getting the object to stay forever.
    >This step will ensure that the portal never fades<
    >> THIS CAN BE APPLIED TO ANY OBJECT!<<
    
    Assuming that you did not move when you spawned the game object, you should be on the same coordinate plane as the game object. What does that mean? Well, its simple. When you spawned the gameobject, it was assigned to a point on a coordinate plane ( X,Y,Z,O ), and since you didnt move, you are still on the same point as it. At this point, i want you to do a .gps to find out what coordinates you are on. now make sure you KEEP those points! If you know them, now you can move 
    
    Open up navicat, and open the table ' Gameobject_spawns '
    And you will see these fields:
    
    ID
    This is a reserved space for your gameobject. Do not mistake this for your gameobject's entry ID! This is completely seperate. If you go to the end of the list, it gets pretty high. A free ID would be " 257655 " So that is what i will use.
    
    ENTRY
    This is the entry of the gameobject we created. Assuming you followed the guide, i would put " 18855 " 
    
    MAP
    Here is where we use the Coords from the earlier .GPS command. The next 4 fields are up to you, it just places your gameobject on the map when you restart the server. Since im putting this portal near the tree in the trade district (SW) i will put " 0 "
    
    X
    This is the X coordinate that your gameobject will be placed on. I will use " -8824.19 "
    
    Y
    This is the Y coordinate that your gameobject will be placed on. I will use " 631.063 "
    
    Z
    This is the Z coordinate that your gameobject will be placed on. I will use " 94.0699 "
    
    FACING
    This is the direction your Gameobject will be facing. Please note that if you leave it at default ( '0' ), then it will be facing directly north. I will use " 3.79975 "
    
    O1
    This is an option field, but is not needed, so leave it at 0
    
    O2
    This is another option field, but is not needed, so leave it at 0
    
    O3
    Make sure this is set at 1
    
    O4
    Make sure this is set at 0
    
    STATE
    This is what type of state your gameobject will be in once its spawned. Since we want it at its normal state, put down " 1 ".
    
    FLAGS
    This is just another option you can assign to your game object, just leave this at 0.
    
    FACTION
    This is what faction will be able to see and use the portal. leaving it at " 0 " will allow all factions to use it.
    
    SCALE
    The size of your GO, i will use " 1 "
    
    StateNPClink
    If its linked to a quest or NPC, this field will be needed. But since it is not, leave this field at " 0 "
    
    
    And there you go, once you restart your server, the gameobject will be placed on the coordinates you have chosen in the gameobject_spawns.
    Credit goes to me for creating this guide 

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