Found, it.
Can't wait!
The buggy Lua Engine makes every of our script impossible to correctly work without any crash...
It's really hard for us to find ways who aren't bugged to make our custom battlegrounds work...
Hope the Lua Engine for Trinity will come soon, that would at least fix all the Core bugs such as drinking while walking or other funny stuffs like that... It's actually impossible to make a competitive PvP server on ArcEmu without debugging it, and we don't have the needed capacities to debug it :/
My ArcEmu 3.3.5a uses over 300 custom Lua scripts and doesn't have any stability issues (2 weeks uptime with 10+ online).
You using the old patches of ArcEmu where there wasn't any real Lua engine support, or not using the Lua engine 'fix' found in patch submission forum?
edit: This statement is wrong.
Last edited by stoneharry; 01-07-2013 at 04:41 PM.
We're using the Lua engine fix from ArcEmu forums and are using the lastest version of ArcEmu each time. The problem isn't really stability but crashes made by scripts. Jackpoz says it's because of RegisterTimedEvent who's bugged and teleport things where caller is at map A, teleporting player from map B to C. And it's needed for our battlegrounds. That plus bugs like 7 meters melee range or Eat and drink while running and tons of bugs like that... I don't say it's unplayable, but for really competitive and interesting PvP, a bugless server is way, way better...
I though you was just a noob but when I playd it I was inpress, I want to help youI like you idea
Edited main post. We're back home.
Main changes are :
- We won't add much new game modes, but will improve PvE and debug PvP way more.
- We added a few classes already and will add some more later on.
Please be aware we're working on the project for now, and no one is able to connect except staff members. We're still looking for a SQL dev to help us creating the custom PvE content.
A french video of the classmaster is now on Youtube ! Project is now named ArenaClub.
You'll be able to show how will ArenaClub be at launch, even if everything is still in development.
Things still may change.
This video shows :
=> The class choice
=> The many items changes of the server
=> A prototype of the starting zone
I didn't showed it in the video, but the classmaster also can speak in English.
In order to clarify the item changes :
- Armor pieces no longer grants stats but have some gems sockets in (a meta and a red sockets for helms. Every single helm of the game). We added this to let players choose their skin and not being obligated to feel ugly for stats upgrades. Gems are winnable with arena points and factions in PvE. Repeatable quests have been implemented to up reputations.
- The shirt gives a lot of stats. That's because it gives all that a full gear gave back in the old time. This isn't a ultrafun server with billions of hp.
- Weapons are for now imposed and added on class choice. These weapons are defined by the tabard you wear. Tabards will be lootables in really hard PvE raids and rewards of arena seasons. There won't be a big gap between starting weapons and earned ones, in order to let the game balanced.
A word to say we're still alive. We made tons of improvements to the project at the moment. We're making some tests with people accepting to join us for 2v2 sessions and balance more and more. We'll focus more and more on brand new spells, making our server as unique as possible.