This looks epic..
This looks epic..
I'm with 2D on this one, haha. This is incredible. +5 rep from me on this just for showing it. I can't wait for Skyfire 4.06 support. This would help me so much I think I would have to rep you each time I came on here. It's a breath of fresh air seeing new and innovative things such as this on ownedcore again.
Thanks for making my day. Bookmarking this page.
Hi there. I just felt like letting a reply here to officially announce that I started back working on this tool (named it EmuDevTool or EDT). I know it's been a long time since I let any update but I could not continue the progress before because I didn't have the required knowledge to make a solid interaction between my code and WoW. I restarted the entire program and it is now coded in C++ instead of C#. It is now completely based on a DLL that is injected in WoW, allowing me to directly use the Game's functions.
I obviously had the time to think about some "extra" features that would make the program a must-have for anyone developing a private server. Here are some of those ideas:
- In-Game Interface based on the WoW lua engine.
- Chat Links Tooltips allowing you to see a gameobject/unit model and various information directly from a link in the chat. There would also be support added for the actual unique gameobjects/units, allowing you to see and edit unit-specific flags and values.
- Multi-dev Support which makes it possible for a team to work together, seeing eachothers work in real-time.
- Units Waypoints Editing allowing you to see and move the "points" a unit passes by, directly with your mouse.
- Automatic Backup System making sure that your modifications are saved in background, so you don't loose all of the work.
- Some others.
This is not a complete list, and those are mostly ideas, a lot of it is still to code (and all of it IS possible to code). If you have any comments about those or have additional ideas, please post it as a reply or contact me via PM / MSN (see profile), I want to make sure I'm working on more useful things than useless things.
My current planning is still to keep the server code completely untouched, making it possible to just launch the tool and start editing areas without having to make a custom core build. By doing so, I can make sure that the tool stays available for every emus no matter what.
I'm still planning the first release to target 3.3.5a clients, because this is what I'm working with for the development. However, as soon as the first stable version will be released, I will start porting it to 4.x.
Here are two videos that are great examples of what is now possible since I'm working in C++. In the first one, I'm using a feature completely handled my WoW that allows me to move models around. The fact that I am also "spawning" them is just optional, it was to show the potential of this method. In the second one you can see that I got able to rotate gameobjects in other angles than just the main one which could be extremely useful when building environments.
More videos and more information is to come in the next days, I am currently actively working on this.
this is looking fookin epic
What stinkyjoint said...
This is the most epic thing I've seen on this end of the wow spectrum.
Just when I thought I was all done with building in game areas. Someone has to come along and provide me with excellent tools that saves ridiculous amounts of time lol
Keep up the fantastic work![]()
Last edited by TwoJoints; 01-05-2012 at 08:38 PM.
this tool.. just so epic.
hows the devlopment of this tool goin drake?
This looks amazing. Going to try this once it's available.
Here's a quick update on this. I decided to get back to C# as this is the language I'm used to. However, I started making a good use of pointers in C# which makes the code a lot simpler than before. I'm also using a small .NET library I coded that allows me to install powerful hooks in WoW. I worked on the base of the program and on the objects selector, which will allow selecting multiple objects at once. If you have any suggestions or comments, feel free to PM me or add me on MSN/Skype.
Here's a preview on the objects selector:
Edit: Here's another video that shows pretty well how it works to move things around.
Last edited by DrakeFish; 01-13-2012 at 03:44 AM.
Marvelous! I just started to sub you on YouTube... couldn't this also be used for mass selection - like if you want to select a group of units and move them.
and as again drake this is brilliant loving your work ATM!
Edit:
i love that 2nd video.
your bringing exactly what i want to realityso cant wait for a release.
Last edited by TheLordJesusHimself; 01-13-2012 at 03:07 PM.
Holy crap, this is beyond epic, Its sad that people are begging for more though or for you to be their server's dev.
Anyhow that tool is simply amazing, I can hardly believe something like this could possibly come into existence, it could revolutionize the entire developin industry!
This will make in-gave developing so much better! Like thebigman said, it will revolutionize everything and just simplify it so much. Again, can't wait for this. The update vids were great.
Great work DrakeFish, this is awsome.
Keep up the good work and hope to se it released.