[Question/Help!]: Archer Defender menu

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  1. #1
    kevinno's Avatar Member
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    [Question/Help!]: Archer Defender

    On my emulated server, I wish to make an archer.
    I have searched mmowned and from what i've seen, this has never been done before.

    I am not sure how to approach this issue. because here is what i need him to do.
    -Stand in place while shooting. (Meaning the mob never moves, no matter what.
    -Use the model of a bow to shoot with. (The model of Hurricane will work fine)
    -He needs to continously shoot arrows. (This may be done with scripting the spell "shoot" or "autoshot")
    -I want the shot to do a designated amount of damage.
    -It would be nice if the mob meleed when a target would become in range.

    I have no idea where to begin, please someone help.
    +Rep for useful comments.

    [Question/Help!]: Archer Defender
  2. #2
    mager1794's Avatar Member
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    if you know LUA that should be pretty easy
    Lunar Gaming - Reaching For The Stars

  3. #3
    kevinno's Avatar Member
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    I know lua but just think about it, how do you make him stand in one place?
    Should i use autoshot or shoot?
    What should the script look like?

    See what i mean?

  4. #4
    Dragola's Avatar Member
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    Yes, I know what you mean. I think you got inspired by the first few mobs in Arcatraz I believe or the sunfury archers in Netherstorm. Nonetheless, I looked it up for you. And this is what I would try:

    Go to AI_agents

    Use Type = 2 (This is ranged).
    Set chance to 100%.
    No cooldown.
    Spell can be auto-shot itself. (You can look the ID up at wowhead (look at at URL))
    Event = 0 (Enter Combat)

    I would then make the archer quite high level him/herself (not necessarily very strong) to ensure that the aggro radius is quite large.

    Think this helps? Let me know if you need some more assistance. Will take a few tries, but I'm confident you'll make it

  5. #5
    mager1794's Avatar Member
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    you stop the movement like that
    pUnit:StopMovement(999999999999999999999)
    that shouls work but this i havn't tested may work please tell me if it does
    pUnit:StopMovement(0)
    Lunar Gaming - Reaching For The Stars

  6. #6
    Kiyoshi's Avatar Member
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    Never hear nor seen it in the LUA++ Engine, I'll take another look at it though...

  7. #7
    Hellgawd's Avatar Member
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    You could also use the pUnit:Root() lua function as well. Not sure if you need the advanced LUA++ engine though.

  8. #8
    Dale93's Avatar Active Member
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    >.< I have been trying to make some archers on my server too, impossible if you ask me :P Cant even get them to equip a bow, and therefor they cant shoot with it either so now i have some mobs running around killing players with their hands

  9. #9
    Hellgawd's Avatar Member
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    This is a more difficult thing, but if you try hard enough you will accomplish what you seek.
    For the less experienced, I am working up a basic 'Archer Template'.

  10. #10
    TheSpidey's Avatar Elite User
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    Originally Posted by Dale93 View Post
    >.< I have been trying to make some archers on my server too, impossible if you ask me :P Cant even get them to equip a bow, and therefor they cant shoot with it either so now i have some mobs running around killing players with their hands
    On creatures, equipment is just visual. The correct method, if exists in Ascent, will make the creature do the shooting animation and deal damage without needing him to have a bow equipped.

    Have any of you tried to disable the creature's melee ability in his AI Interface and making him cast shoot?

  11. #11
    choweyiii's Avatar Contributor
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    I have also failed at this, in Creature_proto, under auras, add 42716 (Self Root Forever [No Visual]), if anyone else has some info, on how to make them equip a bow, that would be amazing.

  12. #12
    Elidan0's Avatar Master Sergeant
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    wait, i'm sure this can be easily done through the DB, i've seen this on wow-v a thousand times, i'll look up there and tell u in a sec

    ---------- Post added at 10:29 PM ---------- Previous post was at 10:26 PM ----------

    Since you were trying to use Lua to make the NPC i'm assuming you are using Aremu. just set the can_ranged to 1 and set the ranged_attacktime, everything else should be filled out like a regular NPC

  13. #13
    Namor's Avatar Active Member
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    Originally Posted by choweyiii View Post
    I have also failed at this, in Creature_proto, under auras, add 42716 (Self Root Forever [No Visual]), if anyone else has some info, on how to make them equip a bow, that would be amazing.
    Don't necropost. :\ the last post here was in '08, I doubt anyone cares anymore, but to answer your question, I have no idea. A google search might help you, my friend.

    Editable signature, at last!

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