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  1. #1
    TheZaronz's Avatar Active Member
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    ArcEmu Lua Library

    Hello guys, well I made a library with all the functions I could find in the ArcEmu Lua engine and added a definition to them. (Using the default engine)

    Well this is something I use for the development of this server. Well you may find it good whenever you want to find something for your own development.

    Link:
    Abyssal WoW - Lua Library
    (Note: I am planning to add some more to it.)

    ArcEmu Lua Library
  2. #2
    Gastricpenguin's Avatar Legendary
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    Adding math.random() makes something advanced...?
    Life Puzzler WoW - Website | Forums

  3. #3
    TheZaronz's Avatar Active Member
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    Not really.. I am going to edit that. Just had it to show some person how it worked so as he where pretty new to Lua, it would've been more or less advanced for him. I'll edit it..

  4. #4
    runiker's Avatar Contributor
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    You forgot the player thingy i think its ither plr: or player: not sure but i might be using a custom engine too. Also you might want to add how to make the creature/object not have a respawn time.

  5. #5
    TheZaronz's Avatar Active Member
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    What do you mean by player: ?
    Do you mean gossips or what, don't get what you mean.

    Well for me it seems to be pretty much the same as Unit: and I won't include everything. Mostly the functions.

  6. #6
    mager1794's Avatar Member
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    Good job could be pretty helpful to people studying Lua, +Rep, Enjoy the blue cookies my friend
    Lunar Gaming - Reaching For The Stars

  7. #7
    xerotsuda's Avatar Member
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    Very nice, i cant rep today, but ill def come back to this.
    Wasting your time costs you $15, wasting 24 other peoples time costs $360. Raid right or dont raid at all.

  8. #8
    TheZaronz's Avatar Active Member
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    Thanks for the replies

  9. #9
    Claiver's Avatar Member
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    There is no such thing as 'require plr'. This 'plr' variable is often used to get a target, like
    Code:
    plr = pUnit:GetRandomTarget(0)
    The first argument or 'prefix' which looks like
    Code:
    Player:
    pUnit:
    pMisc:
    Item:
    etc.
    Defines what/who executes the function, and should be included in the main function.

    Code:
    function ThisIsMyMainFunction(pUnit,event,Player)
        pUnit:DoThis()
    end

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