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  1. #1
    Dr. Livingstone's Avatar Member
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    [Coming Soon] Well of the Forgotten

    The Well of the Forgotten has long been a region of mystery to the inhabitants of Azeroth. Now its darkest secrets are being revealed. Deep beneath Karazhan, the well houses a dark crypt that houses many deceased individuals from Azeroth’s past. These individuals have long experienced serenity in the crypt, but something is changing. Above, at Karazhan, a new magic is being seen. This new magic is something far more powerful than anything else before it. The greatest mages of Azeroth are working to uncover the mystery hidden within the crypt, and the first step to understanding the magic is to explore the crypt itself.
    The mages decided against venturing down into the crypt themselves. They chose to send a band of sturdy dwarves down into the depths of the crypt to explore the secrets hidden beneath Karazhan. The dwarves returned with a chilling tale of what they saw. Magnitor Bronzebeard, who led the expedition, returned as one of the last dwarves to remain sane after entering the crypt. His story provides the people of Azeroth with the only insight into the crypt itself…

    Here is an excerpt from Magnitor’s journal.

    Day 12:
    The darkness is all around us. Our party has been decimated to 19, and it seems like our numbers will continue to drop. The mages told us we could find a way out by searching for a portal they created, but it is difficult to find this portal, and we have had no luck so far. The information we have gathered has been less than adequate for what Archmage Delarus needs, but we can’t help that. Our lives are on the line, and we must move quickly. We can hear the coffins opening. They sound like drums as they open… drums… drums in the deeps… Sari, our little gnome friend, has gone missing. No one has seen her for a day or so now. It is hard to tell how long it has been without the sun in the sky to aid us. Something is not right about this crypt. The ground creaks with the sound of coffins opening. We find piles of skeletons everywhere, and in many places these skeletons are growing more animated. This morning, or at least I think it was this morning; we came across a tabard of Arathor. We looked around only to discover the great King Thoradin was leading many of his people through the darkness. It was clear that he had been greatly affected by his time here in the darkness. We must move now, and continue our search for this portal. If I do not make it from this pit of despair, but this journal does, I would like you to tell my wife Gnari in Ironforge that I miss her dearly.
    Magnitor Bronzebeard


    Well of the Forgotten includes: 100 custom quests in and around the Well of the Forgotten, custom items that are on par with T7 items already in-game, 7 bosses scripted in lua, lore lore and more lore, loot tables established for the bosses and trash mobs. Well of the Forgotten is home to many denizens from Azeroth past waiting for you to venture to the depths to find them!

    Pictures of the instance:
    http://img21.imageshack.us/img21/6277/wf2.png
    http://img19.imageshack.us/img19/9237/wf3.png
    http://img18.imageshack.us/img18/9218/wf4.png
    http://img16.imageshack.us/img16/7730/wf5.png
    http://img27.imageshack.us/img27/4821/wf6.png

    Here is an example of an almost finished boss script just to show you guys the level at which I am trying to work. I will of course be improving this script as the project continues.
    Code:
    --	Well of the Forgotten
    -- 	By Justin/Dr. Livingstone of MMOwned
    --	Hope you enjoy!
    
    
    local Thoradin = 300000
    local ThoradinGuard = 300001
    local ThoradinGuard1 = 300002
    local ThoradinGuard2 = 300003
    local RisenCompanion = 300004
    
    function Thoradin_OnCombat(pUnit, event)
    pUnit:SendChatMessage(14, 0, "The darkness has overtaken those who fell in war... Now it shall overtake you!")
    pUnit:PlaySoundToSet(8831)
    pUnit:RegisterEvent("ThoradinPhase1", 1000, 0)
    end
    
    -- Phase 1 --
    
    function ThoradinPhase1(pUnit, event)
    if pUnit:GetHealthPct() <= 95 then
    pUnit:RemoveEvents()
    local casttime = math.random(10000, 17000)
    local casttime1 = math.random(12000, 19000)
    pUnit:SendChatMessage(14, 0, "I was once the most powerful man in Azeroth.  Now... I am nothing...")
    pUnit:RegisterEvent("Phase1Cast1", casttime, 0)
    pUnit:RegisterEvent("Phase1Cast2", casttime1, 0)
    pUnit:RegisterEvent("ThoradinPhase2", 1000, 0)
    end
    end
    
    function Phase1Cast1(pUnit, event)
    pUnit:FullCastSpellOnTarget(59035, pUnit:GetMainTank())
    end
    
    function Phase1Cast2(pUnit, event)
    pUnit:FullCastSpellOnTarget(42724, pUnit:GetMainTank())
    end
    
    -- Phase 2 --
    function ThoradinPhase2(pUnit, event)
    if pUnit:GetHealthPct() <= 75 then
    pUnit:RemoveEvents()
    local casttime2 = math.random(12000, 17000)
    local casttime3 = math.random(9000, 12000)
    pUnit:SendChatMessage(14, 0, "My people were more powerful than any other people on Azeroth!  Now you feel will their wrath.")
    pUnit:RegisterEvent("Phase2Cast1", casttime2, 0)
    pUnit:RegisterEvent("Phase2Cast2", casttime3, 0)
    pUnit:RegisterEvent("Phase2Spawns", 20000, 1)
    pUnit:RegisterEvent("ThoradinPhase3", 1000, 0)
    end
    end
    
    function Phase2Cast1(pUnit, event)
    pUnit:FullCastSpellOnTarget(59035, pUnit:GetMainTank())
    end
    
    function Phase2Cast2(pUnit, event)
    pUnit:FullCastSpellOnTarget(42724, pUnit:GetMainTank())
    end
    
    function Phase2Spawns(pUnit, event)
    local spawnpoint = pUnit:GetRandomPlayer(0)
    local X = spawnpoint:GetX()
    local Y = spawnpoint:GetY()
    local Z = spawnpoint:GetZ()
    local O = spawnpoint:GetO()
    local spawn = math.random(1, 3)
    if spawn == 1 then
    pUnit:SpawnCreature(ThoradinGuard, X + 3, Y + 4, Z + 1, O, 1720, 35000)
    pUnit:SpawnCreature(ThoradinGuard2, X + 1, Y + 2, Z + 1, O, 1720, 35000)
    end
    if spawn == 2 then
    pUnit:SpawnCreature(ThoradinGuard1, X + 3, Y + 4, Z + 1, O, 1720, 35000)
    pUnit:SpawnCreature(ThoradinGuard, X + 1, Y + 2, Z + 1, O, 1720, 35000)
    end
    if spawn == 3 then
    pUnit:SpawnCreature(ThoradinGuard2, X + 3, Y + 4, Z + 1, O, 1720, 35000)
    pUnit:SpawnCreature(ThoradinGuard1, X + 1, Y + 2, Z + 1, O, 1720, 35000)
    end
    end
    
    -- Phase 3 --
    function ThoradinPhase3(pUnit, event)
    if pUnit:GetHealthPct() <= 45 then
    pUnit:RemoveEvents()
    local casttime4 = math.random(8000, 11000)
    local casttime5 = math.random(9000, 12000)
    pUnit:SendChatMessage(14, 0, "Arathor was so grand!... but now look at us.  We are all left in this place to rot for eternity!  It is not fair that you still live on!")
    pUnit:RegisterEvent("Phase3Cast", casttime4, 0)
    pUnit:RegisterEvent("Phase3Cast1", casttime5, 0)
    pUnit:RegisterEvent("Phase3Enrage", 150000, 0)
    pUnit:RegisterEvent("ThoradinPhase4", 1000, 0)
    end
    end
    
    function Phase3Cast(pUnit, event)
    pUnit:FullCastSpellOnTarget(59035, pUnit:GetMainTank())
    end
    
    function Phase3Cast1(pUnit, event)
    pUnit:FullCastSpellOnTarget(42724, pUnit:GetMainTank())
    end
    
    function Phase3Enrage(pUnit, event)
    pUnit:CastSpell(24318)
    end
    
    -- Phase 4 --
    function ThoradinPhase4(pUnit, event)
    if pUnit:GetHealthPct() <= 20 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(14, 0, "Arathor has been destroyed... My life was meaningless... Now I shall take yours!")
    local casttime6 = math.random(6500, 10000)
    local casttime7 = math.random(8000, 12000)
    pUnit:RegisterEvent("Phase4Cast", casttime6, 0)
    pUnit:RegisterEvent("Phase4Cast1", casttime7, 0)
    pUnit:RegisterEvent("MindControl", 20000, 1)
    end
    end
    
    function Phase4Cast(pUnit, event)
    pUnit:FullCastSpellOnTarget(59035, pUnit:GetMainTank())
    end
    
    function Phase4Cast1(pUnit, event)
    pUnit:CastSpell(15589)
    end
    
    function MindControl(pUnit, event)
    pUnit:CastSpellOnTarget(15859, pUnit:GetRandomPlayer(7))
    end
    
    -- Other Events --
    function Thoradin_OnLeaveCombat(pUnit, event)
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(14, 0, "Arathor is more powerful than ever before!")
    end
    
    function Thoradin_OnDied(pUnit, Event)
    pUnit:SendChatMessage(14, 0, "My eternal pain is finally ended...")
    end
    
    function Thoradin_OnKilledTarget(pUnit, Event)
    pUnit:SendChatMessage(14, 0, "Now you shall feel the eternal agony of death!")
    pUnit:SpawnCreature(RisenCompanion, X + 1, Y + 2, Z + 1, O, 1720, 35000)
    end
    
    RegisterUnitEvent(300000, 1, "Thoradin_OnEnterCombat")
    RegisterUnitEvent(300000, 2, "Thoradin_OnLeaveCombat")
    RegisterUnitEvent(300000, 3, "Thoradin_OnDied")
    RegisterUnitEvent(300000, 4, "Thoradin_OnKilledTarget")
    
    -- Arthor Knight Script
    function Knight_OnCombat(pUnit, event)
    pUnit:RegisterEvent("Cleave", 11000, 0)
    pUnit:RegisterEvent("Disarm", 21000, 1)
    end
    
    function Cleave(pUnit, event)
    pUnit:FullCastSpelOnTarget(56909, pUnit:GetMainTank())
    end
    
    function Disarm(pUnit, event)
    pUnit:FullCastSpellOnTarget(30013, pUnit:GetMainTank())
    end
    
    RegisterUnitEvent(300001, 1, "Knight_OnCombat")
    
    -- Arathor Defender Script
    function Defender_OnCombat(pUnit, event)
    pUnit:RegisterEvent("HammerOfJustice", 20000, 1)
    pUnit:RegisterEvent("Bubble", 30000, 0)
    end
    
    function HammerOfJustice(pUnit, event)
    pUnit:FullCastSpellOnTarget(37369, pUnit:GetRandomPlayer(1))
    end
    
    function Bubble(pUnit, event)
    pUnit:CastSpell(642)
    end
    
    RegisterUnitEvent(300002, 1, "Defender_OnCombat")
    
    -- Arathor Champion Script
    function Champion_OnCombat(pUnit, event)
    pUnit:RegisterEvent("HeroicStrike", 11000, 1)
    pUnit:RegisterEvent("Heal", 21000, 0)
    end
    
    function HeroicStrike(pUnit, event)
    pUnit:FullCastSpellOnTarget(41975, pUnit:GetMainTank())
    end
    
    function Heal(pUnit, event)
    pUnit:FullCastSpell(23954)
    end
    
    RegisterUnitEvent(300003, 1, "Champion_OnCombat")
    
    -- Fallen Companion Script
    function Companion_OnCombat(pUnit, event)
    pUnit:RegisterEvent("Gnaw", 11000, 1)
    pUnit:RegisterEvent("Something", 12000, 1)
    end
    
    function Gnaw(pUnit, event)
    pUnit:FullCastSpellOnTarget(50046, pUnit:GetMainTank())
    end
    
    function Something(pUnit, event)
    pUnit:FullCastSpellOnTarget(60945, pUnit:GetMainTank())
    end
    
    RegisterUnitEvent(300004, 1, "Companion_OnCombat")
    I am currently working on this project by myself. If you are interested in joining me contact me on MSN at [email protected] or email me at the same location. Please, I'm only looking to work with people who don't cause drama and know what they are doing
    Last edited by Dr. Livingstone; 05-06-2009 at 12:14 AM.

    [Coming Soon] Well of the Forgotten
  2. #2
    Vindicated's Avatar Contributor
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    Looking good so far and good luck!

    +Rape when release comes


  3. #3
    Dr. Livingstone's Avatar Member
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    Thanks Vindicated. Btw. I could use the help of one or two other devs if someone is interested as I'm working on this project alone at the moment, and I would like to speed it up a bit so I can get a release out.

  4. #4
    Hellgawd's Avatar Member
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    Looks really great! Looking forward to seeing more of this broader releases.

  5. #5
    Sounddead's Avatar Contributor
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    Sounds sweet dude

    I live in a shoe

  6. #6
    Performer's Avatar Contributor
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    Look good, KZ Crypt?


  7. #7
    yeta's Avatar Member
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    Very Nice. It'll be good seeing more custom raids and the like on mmowned. Good Luck!
    Last edited by yeta; 05-09-2009 at 03:57 PM. Reason: typos

  8. #8
    Death_Master's Avatar Member
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    really nice

  9. #9
    alucart13's Avatar Member
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    Wow, this is quite impressive.

  10. #10
    Dr. Livingstone's Avatar Member
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    This is outdated and is now a part of ProjectTimewarp.

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