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    [Share] WoWd Leak SVN + Changelog From A While Back.



    A small trip to the past for the good old days for fun .

    Leak Removed.

    WoWd Old Change Log:



    Code:
    Revision: 1290
    Author: s8Fl2Ea3
    Date: 8:09:06 AM, Tuesday, February 06, 2007
    Message:
    * Added a lock to the myObjects set inside EventableObjectHolder.
    - Bug fix: typo in AddCooldown / AddCategoryCooldown, breaking cooldown system and possibly causing memory corruption.
    - Bug fix: haste bug that could cause players to attack friendly targets.
    ----
    Modified : /trunk/src/game/EventableObject.cpp
    Modified : /trunk/src/game/EventableObject.h
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    
    
    Revision: 1289
    Author: s8Fl2Ea3
    Date: 6:04:35 AM, Tuesday, February 06, 2007
    Message:
    - Fixed two linux compile issues.
    ----
    Modified : /trunk/src/game/WayPoints.cpp
    Modified : /trunk/src/game/World.h
    
    
    Revision: 1288
    Author: Yq5oaf4f
    Date: 7:00:45 PM, Monday, February 05, 2007
    Message:
     - Some more async net bug fixes :/
    ----
    Modified : /trunk/src/shared/AsyncNet/AsyncWorkerThread.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    
    
    Revision: 1287
    Author: Sw1S9YUm
    Date: 3:15:13 PM, Monday, February 05, 2007
    Message:
    *last fix for secondary trainers they are %100 now
    ----
    Modified : /trunk/src/game/ObjectMgr.cpp
    
    
    Revision: 1286
    Author: Sw1S9YUm
    Date: 1:07:48 PM, Monday, February 05, 2007
    Message:
    *fix for start professions on list
    *fixed double sending of aura data on blizzardlike spells
    ----
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    
    
    Revision: 1285
    Author: Sw1S9YUm
    Date: 9:21:34 AM, Monday, February 05, 2007
    Message:
    *fix to waypoint o loop not sure because of this but well its orientation
    ----
    Modified : /trunk/src/game/AIInterface.h
    
    
    Revision: 1284
    Author: Sw1S9YUm
    Date: 9:03:36 AM, Monday, February 05, 2007
    Message:
    *Get Ready for Onyxia Commit
    *Fixed AIInterface a bit, added new things like SCRIPTMOVE and SCRIPTIDLE, which prevents unwanted waypoint movements and unwanted combat start stops
    *setOutOfCombatRange function to set oocr
    *Added MOVEMENTTYPE_WANTEDWP so you can set current wp to move guy to that wp (setWaypointToMove)
    *Added orientation to waypoint (only used on MOVEMENTTYPE_WANTEDWP)
    *Fixed agent_ranged to use gun spell
    *Added w/o template spawn to MapScriptInterface (Misc1 is faction template,Misc2 is level)
    *Fixed all profession/secondary traners to train correct spells.
    *Fixed dual wield train levels
    *Fixed Cannibalize Emote
    *Added two new named opcodes
    *Added RemoveAIUpdateEvent to script interface(which removes update event)
    *Changed blizzardlike spells to use SpellNonMeleeDamageLog(for resist and other checks)
    *Fixed CalculateDamage for ranged attack
    *Removed weird data from itempushresult opcode
    *Fixed eat,drink,cannibalize emotes
    *Linux Warning fixes
    *Overloaded Unit CastSpell
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AIInterface.h
    Modified : /trunk/src/game/BattlegroundCommands.cpp
    Modified : /trunk/src/game/MapScriptInterface.cpp
    Modified : /trunk/src/game/MapScriptInterface.h
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/NPCHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/ObjectMgr.h
    Modified : /trunk/src/game/Opcodes.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/ScriptMgr.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/SpellHandler.cpp
    Modified : /trunk/src/game/Stats.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/shared/svn_revision.h
    
    
    Revision: 1283
    Author: s8Fl2Ea3
    Date: 8:43:51 AM, Monday, February 05, 2007
    
    Message:
    - Fixed a bug in the new aura remove stuff.
    ----
    Modified : /trunk/src/game/SpellHandler.cpp
    
    
    Revision: 1282
    Author: s8Fl2Ea3
    Date: 8:02:27 AM, Monday, February 05, 2007
    Message:
    - Oops..typo.. remember to make me compile before committing.
    ----
    Modified : /trunk/src/logonserver/Main.cpp
    
    
    Revision: 1281
    Author: s8Fl2Ea3
    Date: 8:00:58 AM, Monday, February 05, 2007
    Message:
    - Logonserver fix: endless loop on socket close.
    - Logonserver fix: getting locked on realmlist mutex.
    ----
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/logonserver/AccountCache.cpp
    Modified : /trunk/src/logonserver/AuthSocket.cpp
    Modified : /trunk/src/logonserver/Main.cpp
    
    
    Revision: 1280
    Author: s8Fl2Ea3
    Date: 7:27:05 AM, Monday, February 05, 2007
    Message:
    - Replaced account flags with a proper enum (tbc is still 8).
    - Added a new account flag, XTEND_INFO. This can be used in combination with my clientless bot to make a bot ingame to pick up on new players etc.
    - Fixed possible exploit in CMSG_CANCEL_AURA.
    - Fixed *another* exploit in questgiver accept quest;
    + Added internal spell cooldown system, this keeps track of all spells internally so tools like WPE can't be used to skip the recovery time.
    ----
    Modified : /trunk/src/game/AreaTrigger.cpp
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/Creature.h
    Modified : /trunk/src/game/Level3.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/QuestHandler.cpp
    Modified : /trunk/src/game/QuestMgr.cpp
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellHandler.cpp
    Modified : /trunk/src/game/TransporterHandler.cpp
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/World.h
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/game/WorldSocket.cpp
    
    
    Revision: 1279
    Author: Yq5oaf4f
    Date: 6:26:06 PM, Sunday, February 04, 2007
    Message:
     - fixed crash when a socket would get deleted while logoncomm was messing with it.
    ----
    Modified : /trunk/src/game/LogonCommClient.cpp
    
    
    Revision: 1278
    Author: pZxLrPEE
    Date: 11:02:24 AM, Sunday, February 04, 2007
    Message:
    fix for bug of +hp +STA enchants stacking
    fix for a logon loop
    fix for some linux warnings.
    added played online time to playedtime field in db
    ----
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/LogonCommClient.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/SpellFailure.h
    Modified : /trunk/src/logonserver/AccountCache.cpp
    Modified : /trunk/src/logonserver/AccountCache.h
    
    
    Revision: 1277
    Author: Sw1S9YUm
    Date: 7:42:52 AM, Sunday, February 04, 2007
    Message:
    *linux fixes
    ----
    Modified : /trunk/src/logonserver/AccountCache.cpp
    Modified : /trunk/src/logonserver/AccountCache.h
    Modified : /trunk/src/logonserver/AuthSocket.cpp
    Modified : /trunk/src/logonserver/LogonOpcodes.h
    Modified : /trunk/src/logonserver/Main.cpp
    Modified : /trunk/src/logonserver/PeriodicFunctionCall_Thread.h
    Modified : /trunk/src/logonserver.conf
    Modified : /trunk/src/scripts/Gossip_Innkeepers.cpp
    Modified : /trunk/src/scripts/GuardGossip.cpp
    Deleted : /trunk/src/scripts/ItemSpells-1.cpp
    Added : /trunk/src/scripts/ItemSpells_1.cpp(Copy from path: /trunk/src/scripts/ItemSpells-1.cpp, Revision, 1276
    Modified : /trunk/src/scripts/Makefile.am
    
    
    Revision: 1276
    Author: s8Fl2Ea3
    Date: 8:14:52 PM, Saturday, February 03, 2007
    Message:
    - Fixed permanant enchant saving.
    - Fixed bug where after death you could still heal causing freeze of char.
    
    ----
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Map.cpp
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/TemplateMgr.cpp
    Modified : /trunk/src/game/TerrainMgr.cpp
    
    
    Revision: 1275
    Author: Yq5oaf4f
    Date: 8:11:40 PM, Saturday, February 03, 2007
    Message:
     - Another fix for the new net code...I really hope this is the last one!
    ----
    Modified : /trunk/src/game/LogonCommHandler.cpp
    Modified : /trunk/src/logonserver/AccountCache.cpp
    Modified : /trunk/src/shared/AsyncNet/AsyncListenSocket.h
    Modified : /trunk/src/shared/AsyncNet/AsyncSocketHolder.h
    Modified : /trunk/src/shared/AsyncNet/AsyncWorkerThread.h
    Modified : /trunk/src/shared/Common.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    
    
    Revision: 1274
    Author: Yq5oaf4f
    Date: 6:52:33 PM, Saturday, February 03, 2007
    Message:
     - Fix for sockets that die in UpdateWrite never gets deleted.
    ----
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    
    
    Revision: 1273
    Author: Yq5oaf4f
    Date: 6:12:51 PM, Saturday, February 03, 2007
    Message:
     - AsyncNet crash bug fix.
    ----
    Modified : /trunk/src/shared/AsyncNet/AsyncDefines.h
    Modified : /trunk/src/shared/AsyncNet/AsyncWorkerThread.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    
    
    Revision: 1272
    Author: s8Fl2Ea3
    Date: 11:19:53 AM, Saturday, February 03, 2007
    Message:
    - Fixed crash in MapMgr::_UpdateObjects.
    - Fixed crash in WorldSocket::InformationRetreiveCallback from interserver socket.
    ----
    Modified : /trunk/src/game/LogonCommClient.cpp
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WorldSocket.h
    
    
    Revision: 1271
    Author: s8Fl2Ea3
    Date: 9:13:00 AM, Saturday, February 03, 2007
    Message:
    - Uups.. typo..
    ----
    Modified : /trunk/src/game/DynamicObject.cpp
    
    
    Revision: 1270
    Author: s8Fl2Ea3
    Date: 9:12:27 AM, Saturday, February 03, 2007
    Message:
    - Fixed compile bug.
    ----
    Modified : /trunk/src/game/DynamicObject.cpp
    
    
    Revision: 1269
    Author: s8Fl2Ea3
    Date: 9:09:49 AM, Saturday, February 03, 2007
    Message:
    - Fixed DND messages.
    * Implemented positive/negative buff slots (Forgot this one).
    - Fixed damage getting done to non-flagged targets by dynamicobjects.
    ----
    Modified : /trunk/src/game/ChatHandler.cpp
    Modified : /trunk/src/game/DynamicObject.cpp
    Modified : /trunk/src/game/DynamicObject.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    
    
    Revision: 1268
    Author: s8Fl2Ea3
    Date: 8:06:51 AM, Saturday, February 03, 2007
    Message:
    * Rewrote PVP Flag system. No more flagging on AoE spells, honorless target is applied when logging into opposite zones, etc. (full blizzlike).
    - Fixed a crash with absorb stacking.
    ----
    Modified : /trunk/src/game/CombatHandler.cpp
    Modified : /trunk/src/game/Level2.cpp
    Modified : /trunk/src/game/MailSystem.h
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/faction.h
    Modified : /trunk/src/shared/Common.h
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1267
    Author: s8Fl2Ea3
    Date: 12:54:57 AM, Saturday, February 03, 2007
    Message:
    + Addition: Unit::RemoveAurasOfSchool.
    - Bug fix: Casting a spell that adds a school immunity will now remove all debuffs of that type.
    ----
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1266
    Author: s8Fl2Ea3
    Date: 12:46:22 AM, Saturday, February 03, 2007
    Message:
    * Optimization: added myGuild pointer for Player class.
    - Bug fix: Showing guild in who list.
    - Bug fix: Stacked spells: whenever a new one is casted it'll update the duration of the other elements of the stack.
    + Script commit: bunch of scripts I converted from the old system..
    [
           Spell `Refocus` [24531] -> HunterSpells.dll.
           Spell `Gnomish Transporter` [23453] -> ItemSpells-1.dll.
           Spell `Noggenfogger Elixir` [16589] -> ItemSpells-1.dll.
           Spell `Banish Burning Exile` [4130] -> ItemSpells-1.dll.
           Spell `Banish Cresting Exile` [4131] -> ItemSpells-1.dll.
           Spell `Banish Thundering Exile` [4132] -> ItemSpells-1.dll.
           Spell `Elixir of Minor Fortitude` [11536] -> ItemSpells-1.dll.
           Spell `Awaken Peon` [19938] -> ItemSpells-1.dll.
           Spell `Holy Shock` [20473] -> ItemSpells-1.dll.
           Spell `Improved Rain of Fire/Hellfire` [24430] -> ItemSpells-1.dll.
           Spell `Cooked Deviate Fish` [8213] -> ItemSpells-1.dll.
           Spell `Holiday Cheer` [26074] -> ItemSpells-1.dll.
           Spell `Deviate Fish` [8063] -> ItemSpells-1.dll.
           Spell `Net-o-Matic` [13120] -> ItemSpells-1.dll.
           Spell `Cold Snap` [12472] -> MageSpells.dll.
           Spell `Rockbiter Weapon` [8017] -> ShamanSpells.dll.
           Spell `Preparation` [14185] -> RogueSpells.dll.
           Spell `Life Tap` [1454] -> WarlockSpells.dll.
           Spell `Happy Pet` [24722] -> WarlockSpells.dll.
           Spell `Charge` [100] -> WarriorSpells.dll.
           Spell `Execute` [5308] -> WarriorSpells.dll.
    ]
    ----
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/ScriptMgr.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellAuras.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/scripts/Gossip_Battlemaster.cpp
    Modified : /trunk/src/scripts/Gossip_Innkeepers.cpp
    Deleted : /trunk/src/scripts/Gossip_Northshire_Guard.cpp
    Added : /trunk/src/scripts/GuardGossip.cpp
    Added : /trunk/src/scripts/HunterSpells.cpp
    Added : /trunk/src/scripts/Instance-Deadmines.cpp
    Added : /trunk/src/scripts/ItemSpells-1.cpp
    Added : /trunk/src/scripts/MageSpells.cpp
    Added : /trunk/src/scripts/RogueSpells.cpp
    Modified : /trunk/src/scripts/ShamanSpells.cpp
    Modified : /trunk/src/scripts/WarlockSpells.cpp
    
    
    Revision: 1265
    Author: s8Fl2Ea3
    Date: 10:38:22 PM, Friday, February 02, 2007
    Message:
    - Fixed occasional lag in movement (using clients timestamp + latency now instead of server timestamp).
    * Rewrote Aura Visuals. It supports stacking of the same spell now (will show up in the same spot with a little 2-3 etc below it).
    - Fixed a memory leak in LogonServer.
    - Fixed Transporter crash.
    ----
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/Level3.cpp
    Modified : /trunk/src/game/LogonCommClient.h
    Modified : /trunk/src/game/LogonCommHandler.cpp
    Modified : /trunk/src/game/LogonCommHandler.h
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WorldSocket.h
    Modified : /trunk/src/logonserver/AccountCache.cpp
    Modified : /trunk/src/logonserver/AccountCache.h
    Modified : /trunk/src/logonserver/AuthSocket.cpp
    Modified : /trunk/src/logonserver/AuthSocket.h
    
    
    Revision: 1264
    Author: Yq5oaf4f
    Date: 11:37:26 AM, Friday, February 02, 2007
    Message:
     - Yet another net code fix... :(
    ----
    Modified : /trunk/src/game/WorldSocket.cpp
    
    
    Revision: 1263
    Author: skbcBxM5
    Date: 10:16:29 AM, Friday, February 02, 2007
    Message:
    Hack Fix for wands requested by burlex
    ----
    Modified : /trunk/src/game/Spell.cpp
    
    
    Revision: 1262
    Author: sPeRcJx9
    Date: 9:37:17 AM, Friday, February 02, 2007
    Message:
    o removed makefile stuff for realmlist
    o added makefile stuff for logonserver 
    o changed few headers
    ----
    Modified : /trunk/configure.ac
    Modified : /trunk/src/Makefile.am
    Modified : /trunk/src/game/LogonCommClient.h
    Modified : /trunk/src/game/LogonCommHandler.h
    Modified : /trunk/src/game/Makefile.am
    Added : /trunk/src/logonserver/Makefile.am
    Modified : /trunk/src/scripts/Makefile.am
    
    
    Revision: 1261
    Author: Yq5oaf4f
    Date: 8:56:10 AM, Friday, February 02, 2007
    Message:
     - Fixed bug in AsyncNet.
     - Added VC8 LogonServer project.
    ----
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WorldSocket.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    Modified : /trunk/win/VC80/game.vcproj
    Added : /trunk/win/VC80/logonserver.vcproj
    Modified : /trunk/win/VC80/shared.vcproj
    Modified : /trunk/win/wowdVC80.sln
    
    
    Revision: 1260
    Author: s8Fl2Ea3
    Date: 7:11:40 AM, Friday, February 02, 2007
    Message:
    * Changed config class, it now supports multiple config files.
    * Fixed bug with IsFlying where all units would appear to be flying.
    + New LogonServer. This replaces the old "realmlist". World server no longer needs access to logon SQL directly. As realms are started, they're added to the realmlist, and removed on shutdown. This is done via inter-server communication.
    . LogonServer is also fully 2.0.6 compatible now. No more stuck at handshaking, or bad realm lists.
    - Changed damagedone/crit maps back.
    . VC8 projects are NOT updated yet. This is because I don't have vc8 installed atm ;p so copy the vc7 project and convert it yaself :P
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/ChannelMgr.h
    Modified : /trunk/src/game/Level3.cpp
    Added : /trunk/src/game/LogonCommClient.cpp
    Added : /trunk/src/game/LogonCommClient.h
    Added : /trunk/src/game/LogonCommHandler.cpp
    Added : /trunk/src/game/LogonCommHandler.h
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/QuestMgr.cpp
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/StdAfx.h
    Modified : /trunk/src/game/TemplateMgr.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WorldSocket.h
    Added : /trunk/src/logonserver
    Added : /trunk/src/logonserver/AccountCache.cpp
    Added : /trunk/src/logonserver/AccountCache.h
    Added : /trunk/src/logonserver/AuthSocket.cpp
    Added : /trunk/src/logonserver/AuthSocket.h
    Added : /trunk/src/logonserver/AuthStructs.h
    Added : /trunk/src/logonserver/LogonCommServer.cpp
    Added : /trunk/src/logonserver/LogonCommServer.h
    Added : /trunk/src/logonserver/LogonOpcodes.cpp
    Added : /trunk/src/logonserver/LogonOpcodes.h
    Added : /trunk/src/logonserver/LogonStdAfx.cpp
    Added : /trunk/src/logonserver/LogonStdAfx.h
    Added : /trunk/src/logonserver/Main.cpp
    Added : /trunk/src/logonserver/Main.h
    Added : /trunk/src/logonserver/PeriodicFunctionCall_Thread.h
    Added : /trunk/src/logonserver/RealmlistThreadMgr.cpp
    Added : /trunk/src/logonserver.conf
    Modified : /trunk/src/realmlist/AuthSocket.cpp
    Modified : /trunk/src/realmlist/Master.cpp
    Added : /trunk/src/realms.conf
    Modified : /trunk/src/shared/AsyncNet/AsyncNet.h
    Modified : /trunk/src/shared/Config/Config.cpp
    Modified : /trunk/src/shared/Config/Config.h
    Modified : /trunk/src/shared/Config/dotconfpp/dotconfpp.cpp
    Modified : /trunk/src/shared/Log.cpp
    Modified : /trunk/src/shared/Log.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    Modified : /trunk/src/shared/Threading/LockedQueue.h
    Modified : /trunk/src/wowd/MainServerDefines.h
    Modified : /trunk/src/wowd/Master.cpp
    Modified : /trunk/src/wowd.conf
    Modified : /trunk/win/VC71/game.vcproj
    Added : /trunk/win/VC71/logonserver.vcproj
    Modified : /trunk/win/VC71/shared.vcproj
    Modified : /trunk/win/wowdVC71.sln
    
    
    Revision: 1259
    Author: skbcBxM5
    Date: 3:14:09 AM, Friday, February 02, 2007
    Message:
    fixed check for pointer of spellextra
    ----
    Modified : /trunk/src/game/Spell.cpp
    
    
    Revision: 1258
    Author: oQXri6ct
    Date: 7:28:39 PM, Thursday, February 01, 2007
    Message:
    -primitive Flying Unit support check. Flying units that are actualy flying will stay on air from now on. This check uses ADT and fly var also the flag is sent on A9.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AIInterface.h
    Modified : /trunk/src/game/Object.cpp
    
    
    Revision: 1257
    Author: oQXri6ct
    Date: 4:02:22 PM, Thursday, February 01, 2007
    Message:
    -fix for my fix for charters, they working propely now. shouldnt cause any conflits agaisnt proper enchantments.
    ----
    Modified : /trunk/src/game/GuildHandler.cpp
    Modified : /trunk/src/game/Item.cpp
    
    
    Revision: 1256
    Author: Yq5oaf4f
    Date: 5:02:13 AM, Thursday, February 01, 2007
    Message:
     - Added a few assertions to help catch the memory overwrite crash bug.
    ----
    Modified : /trunk/src/game/ObjectMgr.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    
    
    Revision: 1255
    Author: skbcBxM5
    Date: 3:13:36 AM, Thursday, February 01, 2007
    Message:
    forgot a file
    ----
    Modified : /trunk/src/game/ObjectMgr.cpp
    
    
    Revision: 1254
    Author: oQXri6ct
    Date: 12:49:28 AM, Thursday, February 01, 2007
    Message:
    -fixed charters for the new enchant system.
    -enabled elite taming. taming creatures using proper family data now.
    ----
    Modified : /trunk/src/game/GuildHandler.cpp
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Item.h
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/shared/Database/DBCStores.h
    
    
    Revision: 1253
    Author: skbcBxM5
    Date: 6:49:28 PM, Wednesday, January 31, 2007
    Message:
    FIX: 
    * all ranged stuff should work, remember that ranged spellid's had changed
    - removed lua declaration in unit class
    * did some code correcting using define's so people know what the value means
    * changed the way spells are checked for the req's like inface and behind (its all sql now, so update spellextra)
    
    MISC:
    * for all those who do not know 0x3F800000 = 1.0f
    * added stuff to Skill.h
    * commented DBCStores.h
    * corrected spellfailure
    * tryed to replace the TAB's with spaces
    * added a constant to Chat.h
    
    PM me for any questions related to inface check or anything else.
    ----
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/NPCHandler.cpp
    Modified : /trunk/src/game/Skill.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/Spell.h
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/SpellFailure.h
    Modified : /trunk/src/game/SpellHandler.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/shared/Database/DBCStores.h
    
    
    Revision: 1252
    Author: pZxLrPEE
    Date: 1:46:39 PM, Wednesday, January 31, 2007
    Message:
    fix for bg that you can gain damagedone by fall damage and healdone by healing self.
    fix for bg that new races was ported to wrong sides.
    ----
    Modified : /trunk/src/game/BattlegroundMgr.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Spell.cpp
    
    
    Revision: 1251
    Author: pZxLrPEE
    Date: 7:31:17 AM, Wednesday, January 31, 2007
    Message:
    fixed a possible crash on CleanupExpiredMessages
    fixed the issue of professions not geting initial spells as recipes and disenchant spell...
    fixed lockpiking, still has the issue of not remove the "locked" visual, need to sniff it.
    made riding as a profession, and now updates on each mounting.
    dont forget to add the Lock.dbc is needed to fix locks and professions like herbalism.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Item.h
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Professions.cpp
    Modified : /trunk/src/game/Professions.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/shared/Database/DBCStores.cpp
    Modified : /trunk/src/shared/Database/DBCStores.h
    Modified : /trunk/src/shared/LocationVector.h
    
    
    Revision: 1250
    Author: Yq5oaf4f
    Date: 5:38:59 AM, Wednesday, January 31, 2007
    Message:
     - AsyncNet can now work with different TypeSockets inheriting BaseSocket.
     - Extra listeners can be spawned using CreateListener<TypeSocket>(ip, port);
     - BaseSocket connections can now be handled by AsyncNet (u gotta set a completion port using SetCP(cp)
    ----
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/realmlist/Master.cpp
    Modified : /trunk/src/shared/AsyncNet/AsyncNet.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1249
    Author: oQXri6ct
    Date: 6:07:51 PM, Tuesday, January 30, 2007
    Message:
    -fixed crash when trying to save to a invalid instanceid. this seems to happens when using commands.
    ----
    Modified : /trunk/src/game/WorldCreator.cpp
    
    
    Revision: 1248
    Author: Yq5oaf4f
    Date: 2:06:41 PM, Tuesday, January 30, 2007
    Message:
     - Added an overlapped i/o network interface.
     - Default turned on the new interface on windows (not supported by linux). Can be turned off by undefining ASYNC_NET in Common.h.
     - Added locks to RealmlistThreadMgr so it doesn't crash on exit.
    ----
    Modified : /trunk/src/game/WorldSocket.h
    Modified : /trunk/src/realmlist/Master.cpp
    Modified : /trunk/src/realmlist/RealmlistThreadMgr.cpp
    Added : /trunk/src/shared/AsyncNet
    Added : /trunk/src/shared/AsyncNet/AsyncDefines.h
    Added : /trunk/src/shared/AsyncNet/AsyncListenSocket.h
    Added : /trunk/src/shared/AsyncNet/AsyncListenerThread.h
    Added : /trunk/src/shared/AsyncNet/AsyncNet.h
    Added : /trunk/src/shared/AsyncNet/AsyncSocketHolder.h
    Added : /trunk/src/shared/AsyncNet/AsyncWorkerThread.h
    Modified : /trunk/src/shared/Common.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    Modified : /trunk/src/wowd/Master.cpp
    Modified : /trunk/win/VC80/shared.vcproj
    Modified : /trunk/win/VC80/wowd.vcproj
    Modified : /trunk/win/VC80/zlib.vcproj
    
    
    Revision: 1247
    Author: s8Fl2Ea3
    Date: 3:43:55 PM, Sunday, January 28, 2007
    Message:
    - Fixed crash in dynamic objects.
    - Rewrote mutex using critical sections, and added a non-reenterable mutex class for win32. (for event removal)
    - Started work on new pvp system.
    ----
    Modified : /trunk/src/game/DynamicObject.cpp
    Modified : /trunk/src/game/DynamicObject.h
    Modified : /trunk/src/game/EventableObject.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/World.h
    Modified : /trunk/src/shared/Threading/Mutex.h
    
    
    Revision: 1246
    Author: s8Fl2Ea3
    Date: 5:29:48 PM, Saturday, January 27, 2007
    Message:
    + Formation system for npc movement. You can set a group of npc's to "follow" another in formation (by angle and distance). You only need one set of waypoints this way ;)
    + Added LocationVector class. This is what is used for positioning now instead of the 4 float variables.
    * Removed Player::Relocate, added Player::SafeTeleport. This function checks the map that the client is transporting to, and if its an expansion checks that their account is flagged. Otherwise people will crash their characters :P
    - Added checks on pointers in AuctionHouse.cpp.
    - Fully fixed channel system for 2.0.6, it supports both pre2.0.6 and post.
    * Rewrote event removal to use a mutex-based system. This method doesn't rely on freed memory and (so far) is crash-free.
    - Fixed guild charters (partially).
    - Removed old defunct functions from ChatHandler.
    - Added code to WorldCreator to ensure that Outlands is always a single instance map.
    - Fixed a crash at shutdown.
    - Added 'chatname' to who list handler (for when you shiftclick a persons name in a channel).
    - Removed transporter debug info (why do I always forget this!)
    - Fixed possible crash in DealDamage with battlegrounds.
    - Implemented ObjectMgr::GetCreatureBySqlId for formations.
    - Added WorldSession::client_build, so we can support multiple versions.
    - Added dummy spell handler for Arcane Torrent.
    * Extended Quest Log size to 25.
    - Fixed bad pointers with damagedone lists in player class (optimization: changed to maps)
    - Damage calculations more accurate: (using floats), fixed bug where res sickness would cause huge amounts of damage with spells.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AIInterface.h
    Modified : /trunk/src/game/AreaTrigger.cpp
    Modified : /trunk/src/game/AuctionHouse.cpp
    Modified : /trunk/src/game/BattlegroundMgr.cpp
    Modified : /trunk/src/game/Channel.cpp
    Modified : /trunk/src/game/Channel.h
    Modified : /trunk/src/game/ChannelHandler.cpp
    Modified : /trunk/src/game/ChannelMgr.h
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/Creature.cpp
    Modified : /trunk/src/game/Creature.h
    Modified : /trunk/src/game/EventMgr.h
    Modified : /trunk/src/game/EventableObject.cpp
    Modified : /trunk/src/game/EventableObject.h
    Modified : /trunk/src/game/GameObject.cpp
    Modified : /trunk/src/game/GuildHandler.cpp
    Modified : /trunk/src/game/ItemHandler.cpp
    Modified : /trunk/src/game/Level0.cpp
    Modified : /trunk/src/game/Level1.cpp
    Modified : /trunk/src/game/Level2.cpp
    Modified : /trunk/src/game/Level3.cpp
    Modified : /trunk/src/game/Map.cpp
    Modified : /trunk/src/game/MapCell.cpp
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/MapThreads.cpp
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Object.h
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/ObjectMgr.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/QuestHandler.cpp
    Modified : /trunk/src/game/QuestMgr.cpp
    Modified : /trunk/src/game/RecallCommands.cpp
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellAuras.h
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/Stats.h
    Modified : /trunk/src/game/StdAfx.h
    Modified : /trunk/src/game/TransporterHandler.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/WorldSession.h
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/shared/ByteBuffer.h
    Added : /trunk/src/shared/LocationVector.h
    
    
    Revision: 1245
    Author: s8Fl2Ea3
    Date: 10:17:05 PM, Tuesday, January 23, 2007
    Message:
    - Fixed makefile bugs (zthread stuff still lying around).
    - Added newlines to end of threading files (solving gcc warnings...)
    - Fixed script system on linux (fully operational now).
    
    ----
    Modified : /trunk/ltmain.sh
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/realmlist/Makefile.am
    Modified : /trunk/src/shared/MersenneTwister.cpp
    Modified : /trunk/src/shared/Singleton.h
    Modified : /trunk/src/shared/Threading/Guard.h
    Modified : /trunk/src/shared/Threading/Mutex.h
    Modified : /trunk/src/shared/Threading/ThreadStarter.h
    Modified : /trunk/src/shared/Threading/Threading.h
    Modified : /trunk/src/wowd/Main.cpp
    Modified : /trunk/src/wowd/Makefile.am
    
    
    Revision: 1244
    Author: s8Fl2Ea3
    Date: 2:15:09 PM, Tuesday, January 23, 2007
    Message:
    - Fixed another mutex double lock in Mail System.
    + Started work on singleton support for linux script (setSingletonPtr added to singleton class).
    ----
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/shared/Singleton.h
    
    
    Revision: 1243
    Author: s8Fl2Ea3
    Date: 1:48:16 PM, Tuesday, January 23, 2007
    Message:
    - Fixed realmlist for 2.0.6 (supports 2.0.3/2.0.4/2.0.5/2.0.6).
    ----
    Modified : /trunk/src/realmlist/AuthSocket.cpp
    Modified : /trunk/src/realmlist/AuthSocket.h
    
    
    Revision: 1242
    Author: s8Fl2Ea3
    Date: 12:56:24 PM, Tuesday, January 23, 2007
    Message:
    - Fixed missing linux define in socket code.
    + Added Mutex::AttemptAcquire for pthread.
    ----
    Modified : /trunk/src/shared/NetworkBase/SocketDefines.h
    Modified : /trunk/src/shared/Threading/Mutex.h
    
    
    Revision: 1241
    Author: s8Fl2Ea3
    Date: 12:48:40 PM, Tuesday, January 23, 2007
    Message:
    + Added new threading files.
    ----
    Added : /trunk/src/shared/Threading
    Added : /trunk/src/shared/Threading/Guard.h
    Added : /trunk/src/shared/Threading/LockedQueue.h
    Added : /trunk/src/shared/Threading/Mutex.h
    Added : /trunk/src/shared/Threading/ThreadStarter.h
    Added : /trunk/src/shared/Threading/Threading.h
    
    
    Revision: 1240
    Author: s8Fl2Ea3
    Date: 12:37:07 PM, Tuesday, January 23, 2007
    Message:
    - Fixed some possible socket define issues under linux.
    ----
    Modified : /trunk/src/shared/NetworkBase/SocketDefines.h
    
    
    Revision: 1239
    Author: s8Fl2Ea3
    Date: 12:34:31 PM, Tuesday, January 23, 2007
    Message:
    + New mutex / thread starting functions, will replace the ZThread requirement (linux ones *should* work).
    . To start a new thread, instead of using runnable, base your class off ThreadBase, and use launch_thread(new T);
    + Rewrote Guard and LockedQueue classes.
    - Removed all zthread files.
    - Fixed a bunch of line endings.
    - Fixed "map/set iterator not dereferencable" issue that happened with VC8 compiles.
    - Fixed possible heap corruption inside mail.
    - Fixed a few problems at server shutdown with double mutex acquires (these will happen on windows now, so you need to be more careful).
    - Updated makefiles, removed zthread references, removed zthread projects from both VC7 and VC8 solutions.
    - Increased heap size for VC8 compile from /Zm150 to /Zm180, this only happens on VC8..
    - Fixed assertion (on singleton request) at closure of console thread.
    ----
    Modified : /trunk/configure.ac
    Deleted : /trunk/dep/include/zthread
    Modified : /trunk/dep/src/Makefile.am
    Deleted : /trunk/dep/src/zthread
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AuctionHouse.cpp
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/EventableObject.h
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Item.h
    Modified : /trunk/src/game/ItemInterface.cpp
    Modified : /trunk/src/game/Level2.cpp
    Modified : /trunk/src/game/Level3.cpp
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/MailSystem.h
    Modified : /trunk/src/game/MapCell.cpp
    Modified : /trunk/src/game/MapCell.h
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/MapMgr.h
    Modified : /trunk/src/game/MapScriptInterface.cpp
    Modified : /trunk/src/game/MapThreads.cpp
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Object.h
    Modified : /trunk/src/game/ObjectHolder.h
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/PluginOperations.cpp
    Modified : /trunk/src/game/StdAfx.h
    Modified : /trunk/src/game/TemplateMgr.cpp
    Modified : /trunk/src/game/TerrainMgr.cpp
    Modified : /trunk/src/game/TerrainMgr.h
    Modified : /trunk/src/game/ThreadMgr.cpp
    Modified : /trunk/src/game/ThreadMgr.h
    Modified : /trunk/src/game/TransporterHandler.cpp
    Modified : /trunk/src/game/TransporterHandler.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/World.h
    Modified : /trunk/src/game/WorldCreator.cpp
    Modified : /trunk/src/game/WorldCreator.h
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/game/WorldSession.h
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WowdThreads.cpp
    Modified : /trunk/src/game/WowdThreads.h
    Modified : /trunk/src/realmlist/AuthSocket.cpp
    Modified : /trunk/src/realmlist/AuthSocket.h
    Modified : /trunk/src/realmlist/Master.cpp
    Modified : /trunk/src/realmlist/RealmdConsole.h
    Modified : /trunk/src/realmlist/RealmlistThreadMgr.cpp
    Modified : /trunk/src/shared/Common.h
    Modified : /trunk/src/shared/Database/impl/MySQLDatabase.cpp
    Modified : /trunk/src/shared/Database/impl/MySQLDatabase.h
    Modified : /trunk/src/shared/Log.cpp
    Modified : /trunk/src/shared/Log.h
    Modified : /trunk/src/shared/MersenneTwister.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    Modified : /trunk/src/shared/NetworkBase/SocketHolder.cpp
    Modified : /trunk/src/shared/NetworkBase/SocketHolder.h
    Modified : /trunk/src/shared/Timer.h
    Modified : /trunk/src/wowd/Main.cpp
    Modified : /trunk/src/wowd/Master.cpp
    Modified : /trunk/src/wowd/WorldRunnable.cpp
    Modified : /trunk/src/wowd/WowdConsole.cpp
    Modified : /trunk/win/VC71/realmlist.vcproj
    Modified : /trunk/win/VC71/shared.vcproj
    Modified : /trunk/win/VC71/wowd.vcproj
    Deleted : /trunk/win/VC71/zthread.vcproj
    Modified : /trunk/win/VC80/game.vcproj
    Modified : /trunk/win/VC80/shared.vcproj
    Deleted : /trunk/win/VC80/zthread.vcproj
    Modified : /trunk/win/wowdVC71.sln
    Modified : /trunk/win/wowdVC80.sln
    
    
    Revision: 1238
    Author: s8Fl2Ea3
    Date: 11:12:04 AM, Monday, January 22, 2007
    Message:
    - Fixed another instance crash...
    ----
    Modified : /trunk/src/game/MapMgr.cpp
    
    
    Revision: 1237
    Author: s8Fl2Ea3
    Date: 11:08:02 AM, Monday, January 22, 2007
    Message:
    - Fixed a possible crash in DynamicObjects.
    - Fixed talents that have a learn spell effect (E.g. shaman dual wield).
    - Changed trainers.sql format, pick the new one up off the sql repo (got all tbc trainers).
    - Fixed crash in instance soft reset.
    ----
    Modified : /trunk/src/game/DynamicObject.cpp
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/SkillHandler.cpp
    Modified : /trunk/src/game/TransporterHandler.cpp
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/World.h
    
    
    Revision: 1236
    Author: s8Fl2Ea3
    Date: 10:00:21 AM, Monday, January 22, 2007
    Message:
    - Fixed crash because of activation flag not getting set.
    - Fixed a9 problems, where boat stuff was totally messed up.
    - Fixed sheathing.
    - Fixed crash in MapMgr::_UpdateObjects (threading issue)
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/TransporterHandler.cpp
    
    
    Revision: 1235
    Author: pZxLrPEE
    Date: 9:11:31 AM, Monday, January 22, 2007
    Message:
    small fix to spell crit formula
    ----
    Modified : /trunk/src/game/Object.cpp
    
    
    Revision: 1234
    Author: W7fjhLYt
    Date: 7:52:19 PM, Sunday, January 21, 2007
    Message:
    +recall list command added
    .fixed up some stuff in RecallCommands.cpp
    ----
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/RecallCommands.cpp
    
    
    Revision: 1233
    Author: pZxLrPEE
    Date: 7:08:48 PM, Sunday, January 21, 2007
    Message:
    fix for my typo making over damage in spells.
    fix for duration if damage in enchants == 0, because is always +1 -_- applying 1sec only
    fix for the +dmg +healing again.
    ----
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    
    
    Revision: 1232
    Author: s8Fl2Ea3
    Date: 6:16:18 PM, Sunday, January 21, 2007
    Message:
    - Fixed actionbars (with items)
    ----
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/Object.cpp
    
    
    Revision: 1231
    Author: s8Fl2Ea3
    Date: 5:27:02 PM, Sunday, January 21, 2007
    Message:
    - Added check for taxi interpolation co-ordinates (seemed to go bad sometimes :/)
    - Fixed motd stuff.
    ----
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/Player.cpp
    
    
    Revision: 1230
    Author: pZxLrPEE
    Date: 4:15:47 PM, Sunday, January 21, 2007
    Message:
    added a check to dont allow over skillup
    fix for enchanting to allow random proprietys and fixed a bug where enchant wanst unapplyed on remove.
    some formulas fixing.
    added druid speed to 1.00.
    a fix for proper mail loading.
    ----
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Item.h
    Modified : /trunk/src/game/ItemHandler.cpp
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/MailSystem.h
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/PluginOperations.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/Stats.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/shared/Database/DBCStores.h
    
    
    Revision: 1229
    Author: unMsfeLC
    Date: 3:50:04 PM, Sunday, January 21, 2007
    Message:
    - Fixed the "dirty account_data fields update" (was using sDatabase instead of sLogonDatabase)
    - Fixed speedhack checking : do not check when player is falling (otherwise it goes weird)
    ----
    Modified : /trunk/src/game/MovementHandler.cpp
    Modified : /trunk/src/game/WorldSession.cpp
    
    
    Revision: 1228
    Author: s8Fl2Ea3
    Date: 3:41:54 PM, Sunday, January 21, 2007
    Message:
    * Rewrote dynamicobjects. Won't crash anymore.
    ----
    Modified : /trunk/src/game/Creature.cpp
    Modified : /trunk/src/game/DynamicObject.cpp
    Modified : /trunk/src/game/DynamicObject.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    
    
    Revision: 1227
    Author: s8Fl2Ea3
    Date: 10:40:27 AM, Sunday, January 21, 2007
    Message:
    - Fixed possible crash in Mail System.
    - Fixed crash in WorldSocket deletion causing 
    ----
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/WorldSocket.cpp
    
    
    Revision: 1226
    Author: s8Fl2Ea3
    Date: 6:03:53 AM, Sunday, January 21, 2007
    Message:
    + Fully functional who list. Searching via player names (incomplete, non-case sensetive) works, as well as searching by zone and by level.
    + Added Size<Class> to ObjectHolder.
    - Updated conf file.
    - Fixed mutex issue in mail system under linux build.
    ----
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/MiscHandler.cpp
    Modified : /trunk/src/game/ObjectHolder.h
    Modified : /trunk/src/wowd.conf
    
    
    Revision: 1225
    Author: sPeRcJx9
    Date: 3:38:18 PM, Saturday, January 20, 2007
    Message:
    o removed CliHandler.cpp oops :S 
    ----
    Modified : /trunk/src/game/Makefile.am
    
    
    Revision: 1224
    Author: sPeRcJx9
    Date: 2:20:19 PM, Saturday, January 20, 2007
    Message:
    o added PluginOperations.cpp and .h to Makefile.am
    ----
    Modified : /trunk/src/game/Makefile.am
    
    
    Revision: 1223
    Author: s8Fl2Ea3
    Date: 1:30:56 PM, Saturday, January 20, 2007
    Message:
    - update VC7 + VC8 solutions
    ----
    Modified : /trunk/win/VC71/game.vcproj
    Modified : /trunk/win/VC80/game.vcproj
    
    
    Revision: 1222
    Author: s8Fl2Ea3
    Date: 1:29:56 PM, Saturday, January 20, 2007
    Message:
    - Fixed mob freezing bug.
    - Committed missing files.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Added : /trunk/src/game/PluginOperations.cpp
    Added : /trunk/src/game/PluginOperations.h
    Modified : /trunk/src/game/SpellAuras.cpp
    
    
    Revision: 1221
    Author: s8Fl2Ea3
    Date: 9:37:56 AM, Saturday, January 20, 2007
    Message:
    * Few changes to some status messages to make room for server plugins.
    + Implemented server plugin system. Will commit an example IRC bot plugin to scripts svn shortly.
    - Fixed crash in Guild Roster.
    - Fixed bug: mail icon behaviour was reversed.
    - Fixed crash: in quest log remove if slot >25 specified.
    - Bug fix: channeling spells not interrupting when stunned.
    - Crash fix: in Stats.h for disarm stuff.
    - Bug fix: vanish not causing stealth on end.
    - Bug fix: ice block and other immunity spells.
    * optimization: compression rate for zlib in now customizable.
    ----
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/ChatHandler.cpp
    Modified : /trunk/src/game/Guild.cpp
    Modified : /trunk/src/game/MailSystem.cpp
    Modified : /trunk/src/game/NameTables.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/QuestHandler.cpp
    Modified : /trunk/src/game/RecallCommands.cpp
    Modified : /trunk/src/game/ScriptMgr.cpp
    Modified : /trunk/src/game/ScriptMgr.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/Stats.h
    Modified : /trunk/src/game/StdAfx.h
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/World.h
    Modified : /trunk/src/game/WorldSocket.cpp
    Modified : /trunk/src/game/WowdThreads.cpp
    Modified : /trunk/src/game/WowdThreads.h
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.cpp
    Modified : /trunk/src/shared/NetworkBase/BaseSocket.h
    Modified : /trunk/src/shared/NetworkBase/SocketHolder.h
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1220
    Author: W7fjhLYt
    Date: 1:06:04 AM, Saturday, January 20, 2007
    Message:
    Makefile.am update
    -recall is now flag q
    -the gm log if a location is added or removed from db
    ----
    Modified : /trunk/src/game/Makefile.am
    Modified : /trunk/src/shared/svn_revision.h
    Modified : /trunk/win/VC71/wowd.vcproj
    Last edited by Ickybad; 10-12-2008 at 04:50 PM.

    [Share] WoWd Leak SVN + Changelog From A While Back.
  2. #2
    Ickybad's Avatar Contributor
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    Code:
    Revision: 1219
    Author: W7fjhLYt
    Date: 1:07:23 PM, Friday, January 19, 2007
    Message:
    *Added new races to start command error message.
    + New recall "system"
     .recall add <name> will now add location char is at to database
     .recall del <name> removes location from database.
     .recall port <location> takes you to the location
    
    - Note this new system does need my new recall.sql that I'll be commiting shortly.
    ----
    Modified : /trunk/src/game/Chat.cpp
    Modified : /trunk/src/game/Chat.h
    Modified : /trunk/src/game/Level0.cpp
    Modified : /trunk/src/game/Level1.cpp
    Added : /trunk/src/game/RecallCommands.cpp
    Modified : /trunk/win/VC71/game.vcproj
    Modified : /trunk/win/VC80/game.vcproj
    
    
    Revision: 1218
    Author: s8Fl2Ea3
    Date: 6:32:30 AM, Friday, January 19, 2007
    Message:
    + Oops.. forgot these.. it *always* happens to me :P
    ----
    Added : /trunk/src/game/MailSystem.cpp
    Added : /trunk/src/game/MailSystem.h
    
    
    Revision: 1217
    Author: s8Fl2Ea3
    Date: 6:27:18 AM, Friday, January 19, 2007
    Message:
    * Full rewrite of mail system. Everything should work now, including COD, COD to offline players, transmitting of items and cash.
    - Fixed auction house mails. Not sure if it will work completely, I haven't tested, nor do I understand all the concepts, so I'll leave that to someone else ;)
    . If there are problems with item texts not appearing, clear your wdb folders, or more specifically itemtextcache.wdb.
    - Fixed two memory leaks in creatures.
    - Memory optimization: moved a bunch of modifier arrays from Unit -> Player class, as they will never affect creatures and are just a waste of memory.
    . This should save over 100-200MB ram when using a fully spawned world.
    - Fixed bug where enchantment times wouldn't be resent after new world.
    - Fixed another possible crash in eventmanager, or possibly causing a loss of events.
    - Fixed enchanting bug where an item could have more than one temporary enchant, this caused crashes because people were stacking them like hell.
    - Fixed possible threading issue with statuses messing up, at shutdown mainly.
    - Removed MGuard, just use the standard Guard class from now on.. seems someone ****ed up my MGuard class, anyway.
    - Fixed 2 deadlock situations in instancing.
    - Added loadcontinent function in World.cpp, allowing you to completely spawn a map at startup, whether it be for performance testing or ram usage.
    - Update VC 7 and VC 8 projects, as well as Makefile.am
    ----
    Modified : /trunk/src/game/AuctionHouse.cpp
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/Creature.cpp
    Modified : /trunk/src/game/EventMgr.h
    Modified : /trunk/src/game/EventableObject.cpp
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Item.h
    Modified : /trunk/src/game/ItemHandler.cpp
    Deleted : /trunk/src/game/Mail.cpp
    Deleted : /trunk/src/game/Mail.h
    Modified : /trunk/src/game/Makefile.am
    Modified : /trunk/src/game/MapThreads.cpp
    Modified : /trunk/src/game/Object.cpp
    Modified : /trunk/src/game/Object.h
    Modified : /trunk/src/game/ObjectMgr.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Player.h
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/StdAfx.h
    Modified : /trunk/src/game/ThreadMgr.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/game/World.cpp
    Modified : /trunk/src/game/WorldCreator.cpp
    Modified : /trunk/src/game/WorldSession.h
    Modified : /trunk/src/wowd.conf
    Modified : /trunk/win/VC71/game.vcproj
    Modified : /trunk/win/VC80/game.vcproj
    
    
    Revision: 1216
    Author: pZxLrPEE
    Date: 1:07:04 PM, Tuesday, January 16, 2007
    Message:
    fix for blink not releasing from bonds
    fix for druids shapeshit not removing poly and imaring movements
    fix for blessing of freedom, should release from some more slow Spells 
    fix for ravenge and shred overpower
    fix for mortal shots wrong crit formula.
    fix for disarm in PvP hopefuly
    ----
    Modified : /trunk/src/game/EventableObject.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/Spell.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/Stats.h
    Modified : /trunk/src/game/Unit.cpp
    Modified : /trunk/src/game/Unit.h
    Modified : /trunk/src/shared/Database/DBCStores.h
    
    
    Revision: 1215
    Author: s8Fl2Ea3
    Date: 9:39:28 AM, Tuesday, January 16, 2007
    Message:
    + Added beep to crash handler.
    - Fixed another totem crash.
    - Fixed crash with area aura removal on a caster.
    - Changed delete / insert into statements back to replace until the server is more stable.
    ----
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/shared/CrashHandler.cpp
    Modified : /trunk/src/shared/Database/impl/MySQLDatabase.cpp
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1214
    Author: s8Fl2Ea3
    Date: 7:49:54 AM, Tuesday, January 16, 2007
    Message:
    - Fixed totem crashes.
    - Fixed "dropping off" effect on taxi's.
    + Added a few more unknown opcodes.
    - Fixed enchanting assert.
    - Protected characters by account id's, you cant log into someone elses character or delete them via packet hacking now.
    ----
    Modified : /trunk/src/game/CharacterHandler.cpp
    Modified : /trunk/src/game/Creature.cpp
    Modified : /trunk/src/game/Creature.h
    Modified : /trunk/src/game/Item.cpp
    Modified : /trunk/src/game/MapMgr.cpp
    Modified : /trunk/src/game/Opcodes.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/TaxiMgr.cpp
    Modified : /trunk/src/wowd/Master.cpp
    
    
    Revision: 1213
    Author: s8Fl2Ea3
    Date: 8:33:29 AM, Monday, January 15, 2007
    Message:
    - Fixed crash in guilds.
    - Fixed trainer stuff... with >60 spells.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AIInterface.h
    Modified : /trunk/src/game/Guild.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/realmlist/AuthSocket.cpp
    Modified : /trunk/src/realmlist/AuthSocket.h
    
    
    Revision: 1212
    Author: s8Fl2Ea3
    Date: 7:32:44 AM, Monday, January 15, 2007
    Message:
    * Rewrote all totem stuff, properly. Totemspells table still needs to be filled, however.
    * A fix for the event manager crashes, hopefully.
    - Fixed a crash in trade, with a possible invalid session.
    * Rewrote all area aura functions, they should 100% accurately now, only applying to subgroup and getting removed at the correct times. Applies to totems too.
    . Unified totem AA and paladin AA handlers.
    - Rewrote totem summon code.. just removed un needed stuff and a little optimization.
    ----
    Modified : /trunk/src/game/AIInterface.cpp
    Modified : /trunk/src/game/AIInterface.h
    Modified : /trunk/src/game/Creature.cpp
    Modified : /trunk/src/game/Creature.h
    Modified : /trunk/src/game/EventableObject.cpp
    Modified : /trunk/src/game/EventableObject.h
    Modified : /trunk/src/game/Level0.cpp
    Modified : /trunk/src/game/ObjectMgr.cpp
    Modified : /trunk/src/game/ObjectMgr.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/Spell.cpp
    Modified : /trunk/src/game/Spell.h
    Modified : /trunk/src/game/SpellAuras.cpp
    Modified : /trunk/src/game/SpellAuras.h
    Modified : /trunk/src/game/SpellEffects.cpp
    Modified : /trunk/src/game/TaxiHandler.cpp
    Modified : /trunk/src/game/WorldSession.cpp
    Modified : /trunk/src/game/faction.h
    
    
    Revision: 1211
    Author: oQXri6ct
    Date: 7:16:40 PM, Sunday, January 14, 2007
    Message:
    -quicky fix to fix wrong stacking if > 127
    ----
    Modified : /trunk/src/game/ItemHandler.cpp
    
    
    Revision: 1210
    Author: fLDobxnV
    Date: 6:46:01 PM, Sunday, January 14, 2007
    Message:
    Fixed vendors buying in stacks, we didnt support shift clicking of items to specify stack size
    ----
    Modified : /trunk/src/game/ItemHandler.cpp
    
    
    Revision: 1209
    Author: oQXri6ct
    Date: 5:24:58 PM, Sunday, January 14, 2007
    Message:
    -fixed bad mem allocation for ritual gamebjects and mem leak on go destructor.
    -changed some memsets to work more safely since they were prolly not setting all the array positions to zero.
    -made some small improvements on item iteminterface to be more safe to avoid stack overflows.
    ----
    Modified : /trunk/src/game/GameObject.cpp
    Modified : /trunk/src/game/ItemInterface.cpp
    Modified : /trunk/src/game/ItemInterface.h
    Modified : /trunk/src/game/Player.cpp
    Modified : /trunk/src/game/TaxiHandler.cpp
    
    //// THINGS THAT ARE ADDED/FIXED:
    
    +FIXED ADDING GAME OBJECTS (when u add a game object like mail and it save on db the next time u load the server it crashes)
    +FIXED GETTING OFF TAXI, currently u have to type .dismount 2 times to get off.
    +FIX BANKER.
    +INCREASE the monsters speed when runing away from him.
    +FIXED, when you sit mana & life should be healing faster, same for when u sleep.
    +FIXED, Mana & LIFE are not recovering at the same time.
    +FIXED,ADDED new GM command ".itemrmv itemid#" it will remove the ITEM of the selected NPC (still needs some work it freezs the server for 1/2 second.)
    +FIXED, RAGE works but needs to regenarate when a creature hits you and stay, currently its not added when you are hit and when u manualy add it it starts to disapear.
    +added blizzard like Inventory full to loot and buy items
    +Added a auto save every 15 min
    +Added Support for banks slots
    +Fixed Gameobjects they save /load and don't crash so far
    +rogue's energy now regen correctly (20 each time).
    +Added a Remove all affect counter & kill Should be removed when we find out what causes the infinate loop
    +Added a .gameobject <display_id><type_id><faction>fieldsentry> doesn't work 100% yet still needs work
    +ADDED New GM command ".allowmove" makes all NPC's walk around in random waypoints, use it again to stop all npc's.
    +FIXED ELEVATORS/ZEPPELIS
    +ADD SPELLS ON SPELL BOOK! (THEY DO NOT SHOW.)
    +FIXED GAME OBJECTS, they cannot be view in client 1.5.x only in 1.4.2 (need to update opcode).
    +FIXED mailing system. (mail's body is missing -- need thet packet (SMSG_MAIL_LIST_RESULT) structure to add it.
    +FIXED CPU USAGE it goes 45-50% CPU when attacking mobs for some minutes.
    +ADDED START SPELLS ON PLAYERCREATEINFO.sql
    +the monster chace time is to short and they should move faster, very close behind you.
    +FIXED CREATURES! IF YOU ATTACK THEM AND RUN THEY GET DELETED!! YOU MUST WAIT TILL THEY ATTACK YOU BACK SO THEY DONT GET DELETED.!
    +FIX SERVER CHANING ALL NPC'S FLAGS TO 0!!!!!!!!!!!!!!!!!!!!!!
    +REFIX SH CANT RIGHT CLICK THEM TO RES YOU.
    +ADDED NEW NETWORKE CODE.
    +UPDATED NETWORK CODE.
    +FIXED creatures are not attacking back when you attack them.
    +ADDED ZONEMAPPER.H/.CPP
    +FIXED PARTY BUG THAT CRASHED THE SERVER WITH MORE THAN 4 players.
    +FIXED ITEM CRASHING SERVER BUG WHEN U DRAGED ITEMS TO THE CHARACTER WINDOW.
    +ADDED NEW GM COMMAND: ".infonpc" it will display name_id,guid,flag,faction,skinID of mobs.
    +FIXED TRAINERS.
    +FIX QUESTS.
    +SPRIT HEALERS CAN RES.
    +FIXED Vendors.
    +CHARACTER LEVELS OF SECURTY ARE NOT WORKING. (all characters created have level 4 securty.)
    +FIX WARPING TO GRAVEYARDS.
    +FIXED PARTY!
    +FIXED CHAT./say /yell /party chat fixes. W00T!!
    +"FIXED" GUID.
    +FIXED EMOTIONS.
    +FIXED TEXT NPC.
    +FIXED GM COMMANDS.
    +FIXED CLIENT GETTING STUCK ON LOGIN.
    +FIXED item visual, you no longer are naked but you cant take off items or put new ones on with out have to 
    relog!
    +FIXED item's other ppl see you naked but you dont.!!!!!!!!!!!!
    +FIXED range code.
    +FIXED DAMAGE ATTACK.
    +FIXED all spells. (needs more checking 99% working as of now) ** (skill line still missing hann is working on 
    it)
    +FIXED health regeneration.
    +FIXED mana regeneration.
    +FIXED undead cannot swimm in water! they sink to the ground.
    +FIXED creature chaceing you when u attak and run. (monster dont stop chacening you)
    +FIXED taxi's (you get stuck when you are going to get off the ride, you have to manualy type .dismount)
    +FIXED when creature stops running after and returns to its position it must be fully healed.
    +FIXED item still beeing rolled off. (for good?:P)
    +FIXED minor group bug that wouldnt let you kick members.
    +FIXED PARTY CRASHING SERVER!
    +FIXED CHANGE LEADER ON PARTY!
    +FIXED CLIENT GETTING STUCK ON CHAR REALMLIST ON LINUX!
    +FIXED EXP BUG!
    +FIXED spirit healers. (hide from living ppl)
    +FIXED SPIRIT HEAELERS not automaticly add in the npc_* tables with the ".addsh" command.
    
    
    ////WOWD FEATURES!
    +ADDED realm selection, now u can link WoWD server together.
    +ADDED banned function on acctoun table.
    +ADDED fall damage.
    +ADDED DeMorph() function to Unit class.
    +When you die as a night elf you turn into WISP!! w00T!
    
    Changelog:
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Current CVS
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    * Obejct manager rewrite started - Ignatich
    * We use hash_maps now for objects, should help performance a lot - Ignatich
    * New chat commands - sYkez
    * Spell code rewrite started - Ignatich
    * Improved logging - sYkez
    * Some chat commands fixed - Ignatich
    * Chat fixed and improved support - Munky
    * Worldport fix - Munky, Ignatich and Rguy
    * Changed wowWData to dynamic buffers - Ignatich
    * More Handlers converted to new structure - Ignatich, sYkez, Mooseman
    * Initial work on big handler update  - Ignatich
    * Character screen fixes for 0.9.0 - Munky & RGuy
    * Namechange and general cleanup - sYkez
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Pre 0.9.0.1
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    * Timers now use time difference provided by Server class
    * Movement code now interpolates monster movement
    * Commands can be nested now. (ex. !modify hp 100 100)
    * GPS command added
    * CMSG_NAME_QUERY fixed properly this time
    * Database code cleanup
    
    older changees:
    
    Command patch v3:
    
    * More command code cleanup
    * More detailed command responses
    * All command now automatically show help if you enter wrong number of arguments
    * You can call all commands via '.' and '!' (to satisfy '.' addicted users)
    * Fixed GetPlayerNameFromGUID
    
    Command patch v2:
    
    * New commands:
        !gmlist - who list of active GMs
        !displayid - change display id of a creature
        !npcflag - change npcflag of a creature
        !factionid - change faction of a creature
    * All commands fixed so creature commands no longer work on characters and vice verse. (!delete for example)
    * This patch also includes CMSG_NAME_QUERY CPU hog patch
    * Some db queues are more efficient now
    * Fixes by sYkez included too (should be in cvs already but pserver is down)
    * Combat crash fixed (same here)
    * Fixed identation for DatabaseInterface.cpp (really annoying)
    * Some smaller command code fixes and cleanups
    
    Command patch v1:
    
    * Now each command has it's own function
    * Advanced help system
    * Command completion
    * DB configurable security and help
    * Some fixes for lina's command patch
    * Some other fixes from my dev tree i can't remember
    Sorry for the double post on this thread but more of the log was shown and i couldn't fit it on one page.

  3. #3
    Gastricpenguin's Avatar Legendary
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    Im liking the dates... January 2007
    Old news
    Life Puzzler WoW - Website | Forums

  4. #4
    AzolexX's Avatar Contributor
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    hm what are this Tools for?

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  5. #5
    CoolManBob's Avatar Active Member
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    This isnt Pre-BC this is the leaked WoWD by XmD on Emupedia, this is also knows as EspireEmu, it supports 2.0.12, this is ascent before it was ascent and before it was antrix

  6. #6
    jmulhern345's Avatar Banned
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    Hmm. The site WoWD.me uses this Emulator right? The past owner of Rebel WoW owns it.

  7. #7
    Ickybad's Avatar Contributor
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    Does it matter ^^?

  8. #8
    Ballwinkle's Avatar Contributor Authenticator enabled
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    if you remove this link, you should remove all ascent/acemu/aspire links, cas there based off it

  9. #9
    Ickybad's Avatar Contributor
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    whats aspire and etc links? They aren't on the thread...

  10. #10
    Ballwinkle's Avatar Contributor Authenticator enabled
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    i ment all on mmowned.com

  11. #11
    Clain's Avatar Banned
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    Originally Posted by jmulhern345 View Post
    Hmm. The site WoWD.me uses this Emulator right? The past owner of Rebel WoW owns it.
    Yes, Spirit uses a leaked version of WoWD from 1 year ago. GG its based from WoWD lol.

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    Ballwinkle's Avatar Contributor Authenticator enabled
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    lol its summit, it has same bugs

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    There is a 2nd wowd rebuilt off ascent. I have that to. Its 2.4.3, working AV none summit script and most bugs fixed. I tryed it.
    Last edited by Ickybad; 10-12-2008 at 04:51 PM.

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    post it? <filler>

  15. #15
    Ickybad's Avatar Contributor
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    Why? For people to take it lawl its the svn and all.

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