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  1. #136
    nether drake's Avatar Member
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    If you are still alive.

    I want my boss ,

    name : Dark Dragon Dyamz ID 195009 , to summon 2 NPC on his location with names Dark Dragon Spawn 195008. when he hit 50% hp

    Will +2 rep
    I have 38 Title do you have more...?

    [Service] Doing LUA requests
  2. #137
    Lukas 45's Avatar Active Member
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    Originally Posted by Henka44 View Post
    Ive copy+pasted
    Code:
    local npcid = 500001
     
    function WarpNPC_OnGossipTalk(pUnit, event, player, pMisc)
    pUnit:GossipCreateMenu(100, player, 0)
    pUnit:GossipMenuAddItem(0, "Alliance Cities", 1, 0)
    pUnit:GossipMenuAddItem(0, "Horde Cities", 2, 0)
    pUnit:GossipMenuAddItem(0, "Outland Locations", 3, 0)
    pUnit:GossipMenuAddItem(0, "Instances", 4, 0)
    pUnit:GossipMenuAddItem(5, "Buff me up.", 57, 0)
    pUnit:GossipMenuAddItem(9, "Remove Rez Sickness", 58, 0)
    pUnit:GossipSendMenu(player)
    end
     
    function WarpNPC_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc)
    if (intid == 1) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Stormwind", 9, 0)
    pUnit:GossipMenuAddItem(2, "Ironforge", 10, 0)
    pUnit:GossipMenuAddItem(2, "Darnassus", 11, 0)
    pUnit:GossipMenuAddItem(2, "Exodar", 12, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 2) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Orgrimmar", 5, 0)
    pUnit:GossipMenuAddItem(2, "Undercity", 6, 0)
    pUnit:GossipMenuAddItem(2, "Thunder Bluff", 7, 0)
    pUnit:GossipMenuAddItem(2, "Silvermoon", 8, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 3) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Shattrath", 13, 0)
    pUnit:GossipMenuAddItem(2, "Blade's Edge Mountains", 53, 0)
    pUnit:GossipMenuAddItem(2, "Hellfire Peninsula/The Dark Portal", 50, 0)
    pUnit:GossipMenuAddItem(2, "Nagrand", 52, 0)
    pUnit:GossipMenuAddItem(2, "Netherstorm", 54, 0)
    pUnit:GossipMenuAddItem(2, "Shadowmoon Valley", 55, 0)
    pUnit:GossipMenuAddItem(2, "Terokkar Forest", 51, 0)
    pUnit:GossipMenuAddItem(2, "Zangarmarsh", 56, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 4) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(0, "Eastern Kingdom Instances", 14, 0)
    pUnit:GossipMenuAddItem(0, "Kalimdor Instances", 15, 0)
    pUnit:GossipMenuAddItem(0, "Outland Instances", 16, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 14) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Blackrock Mountains", 17, 0)
    pUnit:GossipMenuAddItem(2, "The Deadmines", 18, 0)
    pUnit:GossipMenuAddItem(2, "Gnomeregan", 19, 0)
    pUnit:GossipMenuAddItem(2, "Karazhan", 20, 0)
    pUnit:GossipMenuAddItem(2, "Naxxramas", 22, 0)
    pUnit:GossipMenuAddItem(2, "Scholomance", 23, 0)
    pUnit:GossipMenuAddItem(2, "Shadowfang Keep", 24, 0)
    pUnit:GossipMenuAddItem(2, "Scarlet Monastery", 25, 0)
    pUnit:GossipMenuAddItem(2, "The Stockade", 26, 0)
    pUnit:GossipMenuAddItem(2, "Stratholme", 27, 0)
    pUnit:GossipMenuAddItem(2, "The Sunken Temple", 28, 0)
    pUnit:GossipMenuAddItem(2, "Uldaman", 30, 0)
    pUnit:GossipMenuAddItem(2, "Zul'Gurub", 32, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 15) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Ahn'Qiraj", 33, 0)
    pUnit:GossipMenuAddItem(2, "Blackfathom Deeps", 34, 0)
    pUnit:GossipMenuAddItem(2, "Caverns of Time", 35, 0)
    pUnit:GossipMenuAddItem(2, "Dire Maul", 36, 0)
    pUnit:GossipMenuAddItem(2, "Maraudon", 37, 0)
    pUnit:GossipMenuAddItem(2, "Onyxia's Lair", 38, 0)
    pUnit:GossipMenuAddItem(2, "Ragefire Chasm", 39, 0)
    pUnit:GossipMenuAddItem(2, "Razorfen Downs", 40, 0)
    pUnit:GossipMenuAddItem(2, "Razorfen Kraul", 41, 0)
    pUnit:GossipMenuAddItem(2, "Wailing Caverns", 42, 0)
    pUnit:GossipMenuAddItem(2, "Zul'Farrak", 43, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 16) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(2, "Auchindoun", 44, 0)
    pUnit:GossipMenuAddItem(2, "Black Temple", 45, 0)
    pUnit:GossipMenuAddItem(2, "Coilfang Reservoir", 46, 0)
    pUnit:GossipMenuAddItem(2, "Gruul's Lair", 47, 0)
    pUnit:GossipMenuAddItem(2, "Hellfire Citadel", 48, 0)
    pUnit:GossipMenuAddItem(2, "Magisters' Terrace", 21, 0)
    pUnit:GossipMenuAddItem(2, "Tempest Keep", 49, 0)
    pUnit:GossipMenuAddItem(2, "Sunwell Plateau", 29, 0)
    pUnit:GossipMenuAddItem(2, "Zul'Aman", 31, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 57) then
    pUnit:GossipCreateMenu(99, player, 0)
    pUnit:GossipMenuAddItem(3, "Agility", 59, 0)
    pUnit:GossipMenuAddItem(3, "Intellect", 60, 0)
    pUnit:GossipMenuAddItem(3, "Protection", 61, 0)
    pUnit:GossipMenuAddItem(3, "Spirit", 62, 0)
    pUnit:GossipMenuAddItem(3, "Stamina", 63, 0)
    pUnit:GossipMenuAddItem(3, "Strength", 64, 0)
    pUnit:GossipSendMenu(player)
    end
    if (intid == 5) then
    player:Teleport(1, 1371.068970, -4370.801758, 26.052483) -- Orgrimmar
    end
    if (intid == 6) then
    player:Teleport(0, 2050.203125, 285.650604, 56.994549) -- Undercity
    end
    if (intid == 7) then
    player:Teleport(1, -1304.569946, 205.285004, 68.681396) -- Thunderbluff
    end
    if (intid == 8) then
    player:Teleport(530, 9400.486328, -7278.376953, 14.206780) -- Silvermoon
    end
    if (intid == 9) then
    player:Teleport(0, -9100.480469, 406.950745, 92.594185) -- Stormwind
    end
    if (intid == 10) then
    player:Teleport(0, -5028.265137, -825.976563, 495.301575) -- Ironforge
    end
    if (intid == 11) then
    player:Teleport(1, 9985.907227, 1971.155640, 1326.815674) -- Darnassus
    end
    if (intid == 12) then
    player:Teleport(530, -4072.202393, -12014.337891, -1.277277) -- Exodar
    end
    if (intid == 13) then
    player:Teleport(530, -1887.510010, 5359.379883, -12.427300) -- Shattrath
    end
    if (intid == 17) then
    player:Teleport(0, -7491.719238, -1074.845947, 265.089935) -- Blackrock Mountains
    end
    if (intid == 18) then
    player:Teleport(0, -11067.506836, 1527.711304, 43.282364) -- The Deadmines
    end
    if (intid == 19) then
    player:Teleport(0, -5182.464355, 607.487427, 408.965881) -- Gnomeregan
    end
    if (intid == 20) then
    player:Teleport(0, -11121.247070, -2012.714355, 47.096985) -- Karazahn
    end
    if (intid == 21) then
    player:Teleport(530, 12889.763672, -7326.697266, 65.491798) -- Magisters' Terrace
    end
    if (intid == 22) then
    player:Teleport(0, 3164.131592, -3747.983887, 132.852615) -- Naxxramas
    end
    if (intid == 23) then
    player:Teleport(0, 1230.314575, -2599.220703, 88.976143) -- Scholomance
    end
    if (intid == 24) then
    player:Teleport(0, -246.683914, 1532.607666, 77.124901) -- Shadowfang Keep
    end
    if (intid == 25) then
    player:Teleport(0, 2843.495605, -692.977295, 139.330276) -- Scarlet Monastery
    end
    if (intid == 26) then
    player:Teleport(0, -8772.176758, 840.297913, 91.003372) -- The Stockade
    end
    if (intid == 27) then
    player:Teleport(0, 3343.937744, -3379.550781, 144.775574) -- Stratholme
    end
    if (intid == 28) then
    player:Teleport(0, -10449.789063, -3823.687988, 18.066645) -- The Sunken Temple
    end
    if (intid == 29) then
    player:Teleport(530, 12588.159180, -6775.057617, 15.091800) -- Sunwell Plateau
    end
    if (intid == 30) then
    player:Teleport(0, -6071.516133, -2955.536377, 209.783035) -- Uldaman
    end
    if (intid == 31) then
    player:Teleport(530, 6851.177246, -7946.305664, 170) -- Zul'Aman
    end
    if (intid == 32) then
    player:Teleport(0, -11915.947266, -1187.432007, 85.137840) -- Zul'Gurub
    end
    if (intid == 33) then
    player:Teleport(1, -8166.177734, 1531.099487, 4.195099) -- Ahn'Qiraj
    end
    if (intid == 34) then
    player:Teleport(1, 4247.057129, 741.940735, -25.184605) -- Blackfathom Deeps
    end
    if (intid == 35) then
    player:Teleport(1, -8369.945313, -4253.909820, -204.333389) -- Caverns of Time
    end
    if (intid == 36) then
    player:Teleport(1, -3520.068848, 1113.661337, 161.026123) -- Dire Maul
    end
    if (intid == 37) then
    player:Teleport(1, -1421.904297, 2910.345703, 137.410583) -- Maraudon
    end
    if (intid == 38) then
    player:Teleport(1, -4672.532227, -3702.960693, 46.147873) -- Onyxia's Lair
    end
    if (intid == 39) then
    player:Teleport(1, 1809.329834, -4404.645508, -18.714394) -- Ragfire Chasm
    end
    if (intid == 40) then
    player:Teleport(1, -4651.700684, -2500.510254, 81.400879) -- Razorfen Downs
    end
    if (intid == 41) then
    player:Teleport(1, -4473.704102, -1683.995361, 80.525322) -- Razorfen Kraul
    end
    if (intid == 42) then
    player:Teleport(1, -740.448181, -2215.664063, 16.156469) -- Wailing Caverns
    end
    if (intid == 43) then
    player:Teleport(1, -6808.160645, -2890.859131, 8.885407) -- Zul'Farrak
    end
    if (intid == 44) then
    player:Teleport(530, -3329.651855, 4936.043457, -90.39930) -- Auchindoun
    end
    if (intid == 45) then
    player:Teleport(530, -3624.857910, 315.062836, 38.903099) -- Black Temple
    end
    if (intid == 46) then
    player:Teleport(530, 730.947876, 6866.012695, -70.749023) -- Coilfang Reservoir
    end
    if (intid == 47) then
    player:Teleport(530, 3523.798340, 5153.760742, -1.424888) -- Gruul's Lair
    end
    if (intid == 48) then
    player:Teleport(530, -575.380798, 3119.677734, 5.5155335) -- Hellfire Citadel
    end
    if (intid == 49) then
    player:Teleport(530, 3098.487793, 1513.052124, 190.300110) -- Tempest Keep
    end
    if (intid == 50) then
    player:Teleport(530, -248.431702, 939.013367, 84.379822) -- Hellfire Peninsula/ The Dark Portal
    end
    if (intid == 51) then
    player:Teleport(530, -1176.588989, 5336.273926, 29.897034) -- Terokkar Forest
    end
    if (intid == 52) then
    player:Teleport(530, -526, 8440, 47.426472) -- Nagrand
    end
    if (intid == 53) then
    player:Teleport(530, 1114.010254, 7090.967285, 122.127274) -- Blade's Edge Mountains
    end
    if (intid == 54) then
    player:Teleport(530, 2315.689209, 2535.836670, 119.271622) -- Netherstorm
    end
    if (intid == 55) then
    player:Teleport(530, -2847.810791, 3190.677246, 8.136728) -- Shadowmoon Valley
    end
    if (intid == 56) then
    player:Teleport(530, 30.284981, 6983.303711, 148.666779) -- Zangarmarsh
    end
    if (intid == 58) then
    player:LearnSpell(15007) -- Remove Resurrection Sickness
    player:UnlearnSpell(15007)
    pUnit:SendChatMessage(12, 0, "Nub...lulz")
    pUnit:GossipComplete(player)
    end
    if (intid == 59) then
    pUnit:CastSpellOnTarget(33077, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 60) then
    pUnit:CastSpellOnTarget(33078, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 61) then
    pUnit:CastSpellOnTarget(33079, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 62) then
    pUnit:CastSpellOnTarget(33080, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 63) then
    pUnit:CastSpellOnTarget(33081, player)
    pUnit:GossipComplete(player)
    end
    if (intid == 64) then
    pUnit:CastSpellOnTarget(33082, player)
    pUnit:GossipComplete(player)
    end
    end
     
    RegisterUnitGossipEvent(npcid, 1, "WarpNPC_OnGossipTalk")
    RegisterUnitGossipEvent(npcid, 2, "WarpNPC_OnGossipSelect") 			 		
    But how do i get it inside the game, pls explain in noob language. =)
    Make a new text document, and then paste it in, then say Save As, and then change "Save As: Text Document" to "Save As: All Files" and then call it: Warp_Npc.lua You MUST call it .lua. After that put it into your Ascent Folder, and then inside lua folder. If you not got so make a new and call it lua

  3. #138
    Lukas 45's Avatar Active Member
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    Hmmm... My dont work... Ey. Shall fx
    Code:
    function Da_troll_MindBlast(pUnit, Event)
    pUnit:PlaySoundToSet(11334)
    pUnit:SendChatMessage(12, 0, "All mortals will perish!")
    pUnit:FullCastSpellOnTarget(41374, pUnit:GetRandomPlayer(0))
    end
    be the NAME of the unit(Da_troll_MindBlast(pUnit, Event))

  4. #139
    Exacute's Avatar Active Member
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    guess u mean that it are a wrong spell.. no, it is just a template i used, and forgot to change spell names.. makes no differenc if they are changed or not.. hmm think in the buttom theres maybe to many ends.. try remove some of them until it work


    btw heres your script nether
    ---------------------------------------------------------------------
    ----------------------[Dark_dragon_dyamz Script Body]-------------------------
    ---------------------------------------------------------------------
    function Dark_dragon_dyamz_Combat(pUnit, Event)
    pUnit:PlaySoundToSet(11332)
    pUnit:SendChatMessage(11, 0, "You want to fight da Dragons??")
    pUnit:RegisterEvent("Dark_dragon_dyamz_Phase2", 1000, 0)
    end

    function Dark_dragon_dyamz_Phase2(pUnit,Event)
    if pUnit:GetHealthPct() <= 50 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12,0,"RAAR DRAGONS ARISE! SERVE YOUR MASTER!")
    local x = pUnit:GetX();
    local y = pUnit:GetY();
    local z = pUnit:GetZ();
    local o = pUnit:GetO();
    pUnit:SpawnCreature(195008, x + 2, y + 4, z + 1, o, 17, 30000)
    pUnit:SpawnCreature(195008, x + 4, y + 2, z + 1, o, 17, 30000)
    end
    ---------------------------------------------------------------------
    ------------------------------[Restarts]-----------------------------
    ---------------------------------------------------------------------
    function Dark_dragon_dyamz_Leave(pUnit,Event)
    pUnit:RemoveEvents()
    end

    function Dark_dragon_dyamz_OnKill(Unit, event)
    Killchoice=math.random()
    if Killchoice > .5 then
    Unit:SendChatMessage(12,0,"Ya can't fight da power!")
    Unit:PlaySoundToSet(12026)
    else
    Unit:SendChatMessage(12,0,"You gonna fail!")
    Unit:PlaySoundToSet(12027)
    end
    end

    function Dark_dragon_dyamz_onDie(pUnit,Event)
    pUnit:SendChatMessage(12, 0, "I AM... UNDONE!!!")
    end

    ---------------------------------------------------------------------
    -------------------------[Restart Registers]----------------------
    ---------------------------------------------------------------------
    RegisterUnitEvent(195009, 1, "Dark_dragon_dyamz_Combat")
    RegisterUnitEvent(195009, 2, "Dark_dragon_dyamz_Leave")
    RegisterUnitEvent(195009, 3, "Dark_dragon_dyamz_Kill")
    RegisterUnitEvent(195009, 4, "Dark_dragon_dyamz_onDie")
    [/COLOR]

  5. #140
    Henka44's Avatar Active Member
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    ok i did what you said and the server loaded the Warp_Npc.lua but when i do .npc spawn 500001 in-game it sais "invalid entry ID" what am i doing wrong?

  6. #141
    Exacute's Avatar Active Member
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    you need a SQL for it.. give me a sec updating soon
    INSERT INTO `creature_names` (`name`, `subname`, `info_str`, `type`, `family`, `rank`, `male_displayid`, `female_displayid`, `civilian`, `Leader`, `entry`) VALUES ('Mikey', 'My Chemical Romance', '2', '2', '0', '1', '21666', '0', '0', NULL, '500001');
    INSERT INTO `creature_proto` (`minlevel`, `maxlevel`, `Faction`, `minhealth`, `maxhealth`, `mana`, `Scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `combat_reach`, `boss`, `equipmodel1`, `equipmodel2`, `equipmodel3`, `respawntime`, `auras`, `invisibility_type`, `death_state`, `entry`) VALUES ('150', '150', '35', '9000', '109000', '100', '1', '2', '1500', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '36000', '0', '0', '0', '500001');
    Insert that into your Database
    Last edited by Exacute; 10-01-2008 at 09:49 AM.
    [/COLOR]

  7. #142
    Henka44's Avatar Active Member
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    Is that for me and my Warp_npc ?
    If so it dousent work, i mean, i can spawn him but i cant talk to him at all...
    Last edited by Henka44; 10-01-2008 at 10:03 AM. Reason: lack of text xD

  8. #143
    Henka44's Avatar Active Member
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    Seriosly can someone who's good at this add my msn [email protected] and help me out, i have my server online so i can let u go ingame and test it and so one.. What i have is the Warp_npc.lua and the Warp_npc.sql and i can spawn him but hes a bandmember with a guitar.. and hes unable to talk to...
    I would marrie the one who can help me with this so i can continuee on building my mall

  9. #144
    Lukas 45's Avatar Active Member
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    Exacute. You didnt answer at my question. The LUA dont work. And is the LUA for MaNGOS or Ascent, or is it the same?

  10. #145
    Exacute's Avatar Active Member
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    guess u mean that it are a wrong spell.. no, it is just a template i used, and forgot to change spell names.. makes no differenc if they are changed or not.. hmm think in the buttom theres maybe to many ends.. try remove some of them until it work
    yes i did..
    [/COLOR]

  11. #146
    Babbaa's Avatar Member
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    Originally Posted by Lukas-45 View Post
    After that put it into your Ascent Folder, and then inside lua folder. If you not got so make a new and call it lua
    THAT is so wrong, my friend.

  12. #147
    Henka44's Avatar Active Member
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    Babbaa cant u help me with my script then =) ? plz

  13. #148
    Lukas 45's Avatar Active Member
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    Originally Posted by Babbaa View Post
    THAT is so wrong, my friend.
    As you easyly can see im NOT LUA nerd or expert ;P Where shall i put it then? I could maybe be cuz that its not are working. Where shall i put it? I got a LUA folder in my Ascent. Theres are alot of other LUA's to bosses and creatures

  14. #149
    zozoka's Avatar Member
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    i`m sorry here is my script:
    Code:
     local npcid = 112112
    
    function On_Gossip(pUnit, event, player)
    	pUnit:GossipCreateMenu(100, player, 0)
    	pUnit:GossipMenuAddItem(0, "noJIy4uTe CBOu nPu3!", 7, 0)
    	pUnit:GossipSendMenu(player)
    end
    
    function Gossip_Submenus(pUnit, event, player, id, intid, code)
    if(intid == 7) then
    	pUnit:GossipCreateMenu(100, player, 0)
    	pUnit:GossipMenuAddItem(0, "Night Watch Coins", 5, 0)
    	pUnit:GossipSendMenu(player)
            pUnit:SendChatMessage(13, 0, "HawJIu CblHa XyJIuraHa!!")
    end
    
    if(intid == 5) then
    	player:AddItem(34822, 10)
    	pUnit:NoRespawn(1)
    	pUnit:GossipComplete(player)
    end
    end
    
    RegisterUnitGossipEvent(112112,1,"On_Gossip")
    RegisterUnitGossipEvent(112112,2,"Gossip_Submenus")
    Plz help me so i need 2 thing
    1) that the message "HaWJIu CblHa..." have been announced to ALL if it possible can you make it like a widescreenmessage?
    2) i need that NPC will randomly change his situated place

    Hope you can help me

  15. #150
    Sounddead's Avatar Contributor
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    As you easyly can see im NOT LUA nerd or expert ;P Where shall i put it then? I could maybe be cuz that its not are working. Where shall i put it? I got a LUA folder in my Ascent. Theres are alot of other LUA's to bosses and creatures
    Instead of making a folder called Lua.. make a folder called scripts and put them in there

    I live in a shoe

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