Hi,
I've been reading through the ascent source code, trying to figure out why only player-visible NPCs can move/fight/generallyAI, and not any other NPCs on active maps/cells. I assume that this is by design to cut down on CPU usage, however i would like to know how to change its behaviour. I'm assuming theres some sort of seperate thread or AI handler that updates all the visible NPCs but so far i've been through a lot of ascent-world's source, but can't put my finger on anything.
If anyone knows how/where this can be found/adjusted i would be grateful
thanks,
Stew