[Help][Ascent]Spawning a GO, when a player starts a quest menu

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  1. #1
    daemon660's Avatar Member
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    [Help][Ascent]Spawning a GO, when a player starts a quest

    Hey i'm trying to create a custom quest.

    All i need to do is make the player search for an item and give it back to the npc.
    The easiest way i found to do this was with a GameObject Loot.

    So my problem is how do i get the GO to spawn only when a player is on a quest.
    And also limit the Go to only that player.
    I would prefer a LUA & SQL method over C++ but if not i would still go with the C++ method.


    Thank you.
    ~Daemon
    Last edited by daemon660; 07-17-2008 at 03:38 AM.

    [Help][Ascent]Spawning a GO, when a player starts a quest
  2. #2
    b!atch's Avatar Member
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    Where do you want this gameobject to spawn?..
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  3. #3
    daemon660's Avatar Member
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    Erm at certain points.
    I dont know where yet.
    But there be static and only one place it will spawn.

  4. #4
    b!atch's Avatar Member
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    function QuestGiver(Unit)
    QuestGiver = Unit
    end


    RegisterUnitEvent(ID of questgiver, 6, "QuestGiver")

    function SpawnObjectOnAcceptQuest (Unit, Event)
    QuestGiver:RegisterEvent("SpawningGameObject",500,1)
    end

    function SpawningGameObject(Unit)
    Unit:
    SpawnGameObject(Gameobject ID, x, y, z, Duration in miliseconds)

    end



    RegisterQuestEvent(Quest ID,2,"SpawnObjectOnAcceptQuest")

    RegisterUnitEvent(Quest giver ID,2,"SpawnObjectOnAcceptQuest")




    It would be something like that.. Im not sure
    Last edited by b!atch; 07-17-2008 at 04:30 AM.
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  5. #5
    daemon660's Avatar Member
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    Love you


    Even though i suck atm with that.
    Still though Thank you very much for the help.

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