Hey i'm trying to create a custom quest.
All i need to do is make the player search for an item and give it back to the npc.
The easiest way i found to do this was with a GameObject Loot.
So my problem is how do i get the GO to spawn only when a player is on a quest.
And also limit the Go to only that player.
I would prefer a LUA & SQL method over C++ but if not i would still go with the C++ method.
Thank you.
~Daemon