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  1. #1
    mdawg112's Avatar Member
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    Server Help

    Hello MMowned! I just recently made my own server, i got it to where you can start with tier 6, but i was wondering if anyone could help me make my own NPC and Quest to make it an instant 70, or just make it where they start out that when they enter the world they are 70.


    Thanks,
    Mdawg

    Server Help
  2. #2
    Sublimepwns_'s Avatar Member
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    What repack are you using?
    :Swift Leveling: <Cheap Swift Power Leveling>
    https://swiftleveling.webs.com/

  3. #3
    mdawg112's Avatar Member
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    Ac-web. but im going to compile my own so i can make it instant 70. Please post what you think i should do compile or something else?

  4. #4
    Sublimepwns_'s Avatar Member
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    well i have one but it seems not to be working for me but i think its me not the server that has one you dont have to make anything it comes with a config file that looks like this

    ascent-optional.cfg


    Code:
    ###########################################################################
    # OpenAscent Optional Configuration File
    # Last Update: : ascent-optional.conf 309 2008-06-03 14:29:43Z tazjin $
    #
    # This configuration file contains all non-blizzlike values.
    ###########################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    #    Starting Level
    #	 This controls at which level characters are created. Range is from 1-70.
    #	 Default: 1
    #
    #    Level Cap
    #        This variable controls the level that stats will be generated up to internally.
    #        Beyond this level players can still see a higher level visually but their stats won't
    #        increase beyond this point.
    #        Default: 70
    #
    #    Generated Level Level Cap
    #	   This variable controls the level at which stats will generate up to. Generally the formulas go
    #	   crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #	   Default: 70
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Optional    StartingLevel = "1"
                 LevelCap = "70"
                 GenLevelCap = "70">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    #    InterfactionChat
    #	This directive controls whether horde and alliance players can talk to each other.
    #	Default: 0 (disabled)
    #
    #    InterfactionGroup
    #	This directive controls whether horde and alliance players are able to build a group together.
    #	Default: 0 (disabled)
    #
    #    InterfactionGuild
    #	This directive controls whether horde and alliance players are able to build crossfaction guilds
    #	Default: 0 (disabled)
    #
    #    InterfactionTrade
    #	This directive controls whether horde and alliance players can trade with each other.
    #	Default: 0 (disabled)
    #
    #    InterfactionFriends
    #	If this is enabled players can add other players from the opposite faction to their friends list
    #	Default: 0 (disabled)
    #
    #    InterfactionMisc
    #	This directive controls whether horde and alliance players are able to use different functions
    #	on players of the opposite faction. This includes e.g. using the /who command.
    #	Default: 0 (disabled)
    #
    #    CrossOverCharacters
    #	If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    #	Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Interfaction    InterfactionChat="0"
                     InterfactionGroup="0"
                     InterfactionGuild="0"
                     InterfactionTrade="0"
                     InterfactionFriends="0"
                     InterfactionMisc="0"
                     CrossOverCharacters="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #   Announce
    #	AnnTagColor
    #	This controls which color the [] tag in front of announces has.
    #	Default: 2 (Light Blue)
    #
    #	AnnGMTagColor
    #	This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    #	Default: 1 (Light red)
    #
    #	AnnNameColor
    #	This controls the color of the gamemaster's name in announces.
    #	Default: 4 (Green)
    #
    #	AnnMsgColor
    #	This controls the color of message in announces.
    #	Default: 6 (Gold)
    #
    #
    #   You can choose one of the colors below.
    #     LightRed	= 1
    #     LightBlue = 2
    #     Blue	= 3
    #     Green	= 4
    #     Red	= 5
    #     Gold 	= 6
    #     Grey	= 7
    #     White	= 8
    #     Magenta 	= 9
    #     Yellow 	= 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Color  AnnTagColor = "2"
            AnnGMTagColor = "1"
            AnnNameColor = "4"
            AnnMsgColor = "6">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    #	Instant70
    #		Enables Instant70 mode.
    #
    #	PvPToken
    #		This directive enables  item rewards when there is a PvP Kill and players are level 70
    #
    #	PvPTokenID
    #		If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    #	L70etc
    #		Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Extra Instant70="0" PvPToken="0" PvPTokenID="13905" PvPKillAnnounce="0" Portals="0" L70etc="0" WeddingNPC="0">
    :Swift Leveling: <Cheap Swift Power Leveling>
    https://swiftleveling.webs.com/

  5. #5
    soul02's Avatar Active Member
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    Originally Posted by mdawg112 View Post
    Hello MMowned! I just recently made my own server, i got it to where you can start with tier 6, but i was wondering if anyone could help me make my own NPC and Quest to make it an instant 70, or just make it where they start out that when they enter the world they are 70.


    Thanks,
    Mdawg
    here the npc/quest for instant 70+1.5kg

    Code:
    INSERT INTO `creature_names` VALUES ('70000', 'Welcome', '', '', '0', '12', '0', '3', '0', null, '10990', '0', '0', '0', '1', '1', '0', null);
    INSERT INTO `creature_proto` VALUES ('70000', '100', '100', '35', '100000', '100000', '100000', '1', '2', '1500', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0');
    
    INSERT INTO `creature_quest_finisher` VALUES ('70000', '70000');
    INSERT INTO `creature_quest_starter` VALUES ('70000', '70000');
    
    INSERT INTO `quests` VALUES ('70000', '0', '0', '0', '1', '70', '0', '1791', '1503', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Welcome', 'Welcome', 'Instant 70.', '', '', '', '', '', '', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42000', '0', '0', '15000000', '1000000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    red: npc id
    blue: quest id

  6. #6
    mdawg112's Avatar Member
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    Originally Posted by soul02 View Post
    here the npc/quest for instant 70+1.5kg

    Code:
    INSERT INTO `creature_names` VALUES ('70000', 'Welcome', '', '', '0', '12', '0', '3', '0', null, '10990', '0', '0', '0', '1', '1', '0', null);
    INSERT INTO `creature_proto` VALUES ('70000', '100', '100', '35', '100000', '100000', '100000', '1', '2', '1500', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '2.5', '8', '14', '0', '0', '0', '0', '0', '0');
    
    INSERT INTO `creature_quest_finisher` VALUES ('70000', '70000');
    INSERT INTO `creature_quest_starter` VALUES ('70000', '70000');
    
    INSERT INTO `quests` VALUES ('70000', '0', '0', '0', '1', '70', '0', '1791', '1503', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Welcome', 'Welcome', 'Instant 70.', '', '', '', '', '', '', '', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42000', '0', '0', '15000000', '1000000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    red: npc id
    blue: quest id

    ok, so i do that into my DB, then i need to spawn the npc, 70000. correct?

  7. #7
    Power of Illuminati's Avatar Contributor
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    Spawning the NPC is a pretty good idea yet >.<

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