Is there something wrong with this because Moroes keeps garroting himself :SCode:function Moroes_OnCombat(Unit, event) Unit:PlaySoundToSet(9211) Unit:SendChatMessage(12,0,"Hmm, unannounced visitors? Preparations must be made.") Unit:RegisterEvent("Moroes_Blind",8000,0) Unit:RegisterEvent("Moroes_Vanish",14500,0) Unit:RegisterEvent("Moroes_Garrote",15001,0) end function Moroes_Blind(pUnit, event) pUnit:FullCastSpellOnTarget(34654, pUnit:GetMainTank()) end function Moroes_Vanish(Unit, event, miscunit, misc) print "Moroes Vanish" Unit:FullCastSpell(41476) Unit:PlaySoundToSet(9215) Unit:SendChatMessage(11, 0, "Now, where was I? Oh yes...") end function Moroes_Garrote(pUnit, event) local plr = pUnit:GetRandomPlayer(0) if (plr ~= nil) then pUnit:FullCastSpellOnTarget(37066, plr) end end function Moroes_PartTwo(Unit, event) Unit:RegisterEvent("Moroes_Blind",8000,0) Unit:RegisterEvent("Moroes_Vanish",14500,0) Unit:RegisterEvent("Moroes_Garrote",15001,0) end function Moroes_Blind(pUnit, event) pUnit:FullCastSpellOnTarget(34654, pUnit:GetMainTank()) end function Moroes_Vanish(Unit, event, miscunit, misc) print "Moroes Vanish" Unit:FullCastSpell(41476) Unit:PlaySoundToSet(9316) Unit:SendChatMessage(11, 0, "You rang?") end function Moroes_Garrote(pUnit, event) local plr = pUnit:GetRandomPlayer(0) if (plr ~= nil) then pUnit:FullCastSpellOnTarget(37066, plr) end end function Moroes_OnDied(Unit) Unit:RemoveEvents() Unit:SendChatMessage(12,0,"How terribly clumsy of me...") Unit:PlaySoundToSet(9213) end function Moroes_OnKilledTarget(Unit) Unit:SendChatMessage(12,0,"I've gone and made a mess.") Unit:PlaySoundToSet(9315) end function Moroes_OnLeaveCombat(Unit) Unit:RemoveEvents() end RegisterUnitEvent(15687,1,"Moroes_OnCombat") RegisterUnitEvent(15687,2,"Moroes_PartTwo") RegisterUnitEvent(15687,3,"Moroes_OnLeaveCombat") RegisterUnitEvent(15687,4,"Moroes_OnKilledTarget") RegisterUnitEvent(15687,5,"Moroes_OnDied")