[Release] Custom GM/Donor Ranks! (Command_Overrides) menu

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  1. #16
    Power of Illuminati's Avatar Contributor
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    Originally Posted by TheSpidey View Post
    Giving donors .mod,
    Giving rank 1 GMs .ban,
    This is so messed up.
    It's not messed up. What I know the donors only got acces to .mod displayid and as I know, they got a rule that if they mod display of someone else it's a ban.

    And rank 1 GMs need ban for hackers. I don't know what else you think they should do with hackers/idiots.

    ~Illuminati WoDC

    [Release] Custom GM/Donor Ranks! (Command_Overrides)
  2. #17
    MisterEMU's Avatar Banned
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    Originally Posted by TheSpidey View Post
    Giving donors .mod,
    Giving rank 1 GMs .ban,
    This is so messed up.
    No, you need .mod for .mod di. Donor can ONLY use .mod di. Nothing else.

  3. #18
    TheSpidey's Avatar Elite User
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    .mod hp 999999 999999
    .mod damage 1000000 1000000

    Bam instakill donors.

    If you give them .mod they get all the subcommands.

  4. #19
    Power of Illuminati's Avatar Contributor
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    TheSpidey. That's not true. You must give the subcommands too for it to work. Realy belived that you knew that as a emulation expert. Sub commands are made for a reason, so you only if you want, give out certain parts of one command. Else it would be very stupid to have subcommands.
    Last edited by Power of Illuminati; 05-15-2008 at 01:43 PM.

  5. #20
    MisterEMU's Avatar Banned
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    Originally Posted by TheSpidey View Post
    .mod hp 999999 999999
    .mod damage 1000000 1000000

    Bam instakill donors.

    If you give them .mod they get all the subcommands.
    what rey said =)

  6. #21
    V DeadlySins V's Avatar Member
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    nice ranks^^

  7. #22
    MisterEMU's Avatar Banned
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    Originally Posted by Gastricpenguin View Post
    I'm reviving the Dragonscript project, making my very own command tree, just need ideas :O

    First one finished:
    .dragon ban - Obliterates the account chosen.
    Yeah I have an idea.

    .dragon gm

    will make gms learn all the spells to moderate and handle players. Like mass sheeps

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