Code:
CREATE TABLE `gameobject_spawns` (
`id` int(11) unsigned NOT NULL auto_increment,
`Entry` int(10) unsigned NOT NULL default '0',
`map` int(10) unsigned NOT NULL default '0',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
`Facing` float NOT NULL default '0',
`orientation1` float NOT NULL default '0',
`orientation2` float NOT NULL default '0',
`orientation3` float NOT NULL default '0',
`orientation4` float NOT NULL default '0',
`State` int(10) unsigned NOT NULL default '0',
`Flags` int(10) unsigned NOT NULL default '0',
`Faction` int(10) unsigned NOT NULL default '0',
`Scale` float NOT NULL default '0',
`stateNpcLink` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
KEY `Map` (`map`)
) ENGINE=MyISAM AUTO_INCREMENT=2107173 /*!40100 DEFAULT CHARSET=cp1251 COLLATE=cp1251_general_cs PACK_KEYS=0 ROW_FORMAT=FIXED COMMENT='Spawn System'*/;
should work like a charm...