~ViVo~
I saw a few people wanting this.. So I decided to post it.
Super Stable antrix!
Code:
Changelog:
Revision: 924 * Reverted change in Setup.cpp file made in rev. 909.
Note to author of commit number 909:
- Leave notes about changes made in other files as in rev. 909 comment I
can't find any note about disabling MOST scripts in Setup.cpp.
- I also couldn't find reason why that should be done as I am not able to
find any crashes related to scripts included in Antrix Script Project.
- Also I don't really understand why this should be commented. I
f someone doesn't want to use those scripts (and I presume most ppl would like to have instances with casting spell mobs)
he/she can easily comment them.
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Revision: 923 * added playsoundtoset to gmscripts (i <3 you too hypnotoad :P)
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Revision: 922 * Reverted spellaura patch, it causes all damage to always get resisted (don't have time to debug)
* Fixed negative hit chance bug
- Crash fixes
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Revision: 921 + Applied patch from zxc for GM JoinInstance function.
* Started work on Memory-mapped access for reading of map files.
+ Added example MC attunement script.
+ Added my script for the attack (incomplete)
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Revision: 920 * Applied fix for spellaura 79 by Streetball
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Revision: 919 * AI_Agents will now use the cooldown field in the database table.
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Revision: 918 * Applied patch for Mobs moving/sliding while stunned by ShadyDealer
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Revision: 917 - Fixed *nix compile
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Revision: 916 * Fixed speedhack detection.
- It won't detect false positives when having a faster fly/swim speed anymore, either. :)
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Revision: 915 * More cluster work :)
* Changed logonserver packet size to use a size of 4 bytes instead of 2 bytes.
This will solve the disconnection problem when sending character mappings on larger realms
(damn, why didn't I think of that before)
-
Revision: 914 -fix for ghost form not showing up or being removed
Revision: 913 - i hate you, old network code.
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Revision: 912 - cleanup
- Makefile.am
- vc8 projects
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Revision: 911 * Network code reverted to old library. (I hate you all, bitching windows users)
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Revision: 910 * Revert part 1: Moved network code to new folder
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Revision: 909 * Started implementation of cluster system. You'll start to see a lot of commits regarding this by me. :)
- Unfortunately for most of our antrix users, this cluster system will not be public. (Too bad, since I plan on integrating cross-realm battlegrounds and all sorts of cool stuff). Due to people making money off our work (wowscape, burningwow, hswow, just to name a few). Don't even bother trying to compile with the CLUSTERING define on, since the files necessary to do it have not been committed.
. Have a nice day.
Revision: 908 -fixed players appearing alive after a relog while dead
-fixed fast player regeneration when reviving.
-players will now be able to login without waiting for char to timeout aka instant login.
If any player is logged he will be disconnected and not the player logging in.
Revision: 907 « Fixed Melee enchant procs (and here I thought it was my fault *slaps Zack* )
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Revision: 906 - Finished and tested kqueue implementation. FreeBSD Ftw!
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Revision: 905 - Network code fixes + optimizations.
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Revision: 904* Changed socket() syscall to use WSASocket with WSA_FLAG_OVERLAPPED flag,
as it was before. See if this helps with lag issues (although, I couldn't produce any.)
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Revision: 903 * kqueue socket engine (untested)
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Revision: 902 * Optimized network code a little, tell me if this stops people's strange latency problems.
Antrix
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Database
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Tnps Revision 7 Be sure to change your max build!
Credit
~sashila~ (No longer a member)
~ViVo~
Get this while you can.
We are switching the source to ascent and going in our own direction.
MSN: [email protected]