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  1. #1
    wardrive's Avatar Active Member
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    Line of Sight

    Not much on the subject over the years, just wanted to clear the dust that's settled on the topic:

    Are people using traceline for LOS checks, or simply parsing the error messages and establishing a retry timer?

    Or is a better method perhaps available now that wasn't since the last thread?

    Line of Sight
  2. #2
    scizzydo's Avatar Contributor
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    I'm pretty sure the function is still used quite a lot. I know personally I use it, and have never needed to fallback to messages, so long as you're performing from the appropriate Z values. There hasn't been much talk on it, because it hasn't changed. It's used in the WoW binary for quite a few different things.

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  4. #3
    Mathex's Avatar Member
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    Most, if not all people, are just using traceline using the function in WoW.

    Using error messages would require you to have to call lua and is thus only really a good option for lua unlockers, also it's slow and will generate errors in the ui which is not something most people want.

    I guess you could parse the map from files and do tracelines that way but you would have to parse objects etc. from your object manager and it would be very much over-engineering at this point compared to just calling the function.

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  6. #4
    wardrive's Avatar Active Member
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    Originally Posted by Mathex View Post
    Most, if not all people, are just using traceline using the function in WoW.

    Using error messages would require you to have to call lua and is thus only really a good option for lua unlockers, also it's slow and will generate errors in the ui which is not something most people want.

    I guess you could parse the map from files and do tracelines that way but you would have to parse objects etc. from your object manager and it would be very much over-engineering at this point compared to just calling the function.
    You can read the text in the error message dialogue without injecting anything or unlocking lua in any way whatsoever. At any rate, traceline it is. Thanks gents.
    Last edited by wardrive; 09-16-2023 at 09:41 AM.

  7. #5
    Razzue's Avatar Contributor Avid Ailurophile

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    Originally Posted by wardrive View Post
    You can read the text in the error message dialogue without injecting anything or unlocking lua in any way whatsoever. At any rate, traceline it is. Thanks gents.
    Not only can you read it, you can overwrite the address to zero bytes and clear the message (no idea how "safe" it is but, meh 🤷) otherwise you don't really have a way to tell if you get identical messages multiple times in a row, maybe there's an internal counter somewhere you could keep track of as well, idk 🤷
    "May all your bacon burn"

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