Originally Posted by
oiramario
When the character stands at the door of orgrimmar bank, within 100 yards, there are 58 gameobjects in total.
After removing the static gameobjects that have been baked into mmaps, there are 26 remaining.
After reducing the distance to 50 yards, there are 6 left.
If the detection distance is set to character speed x 5 seconds, only 4 are left. When it is stopped, there are only 0.
When remove the gameobjects without collision, the number will be further reduced.
So we don't need kdtree when using obb.