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Contributor
Last edited by ChrisIsMe; 11-01-2023 at 05:07 PM.
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Post Thanks / Like - 2 Thanks
Razzue,
qop1832 (2 members gave Thanks to ChrisIsMe for this useful post)
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Established Member
Code:
std::string get_player_name(player) {
guid = player->get_guid();
name = get_name_from_cache(guid);
if name.is_empty() {
name = player->get_name_vmt();
}
return name;
}
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Member
Hello, sorry for my maybe dumb question, how i can get entity list to find static offset of Health / mana and other stuff?
Thank you for answer!
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Post Thanks / Like - 1 Thanks
IceSpiritNik (1 members gave Thanks to Razzue for this useful post)
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I'm in the view to make my character move, and I write the direction value in $PlayerBaseAddr + 0x30 to make the character rotate, then use KeyDown and KeyUP to move. Also write the target GUID at Mouseover_Guid and interact with it with shortcut keys.
Is my method safe? Would this memory write be easily forbidden?
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Member
Hello friends, I'm new to the forum and would like to ask for your help, the fact is that when I call CastSpell (), the game freezes visually (picture freezes)
, while it continues to work and send me logs, what could be the matter?
I try to change CastSpell, but its didn't give results....
Sorry for my bad eng..
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Contributor
Last edited by ChrisIsMe; 11-01-2023 at 05:07 PM.
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So I should write the GUID to the target GUID address to avoid this interruption, and the vmt you mentioned before I still don't understand how to use it I'm so stupid.
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Member
Anyone have 2.5.2 41510 Memory dump? pls