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  1. #1
    ChrisIsMe's Avatar Contributor
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    8.2.5.31921

    Code:
    Targetting: Wow.exe+0x2680A30
    Lua Tainted: Wow.exe+0x2798610
    Lua Taint Expected: Wow.exe+0x2798618
    C_UnitReaction: Wow.exe+0xD28000
    Object Manager: Wow.exe+0x2893F90
    Name Cache: Wow.exe+0x0
    ItemsDB: Wow.exe+0x0
    RealmDB: Wow.exe+0x2449BC0
    Pet Name Cache: Wow.exe+0x2449F40
    Minimap Zone Text: Wow.exe+0x292B250
    Real Zone Text: Wow.exe+0x292B998
    Local Player GUID: Wow.exe+0x0
    Spell History: Wow.exe+0x2813F50
    
    First Object: ((Wow.exe+ObjectManager) + 0x8) +0x8 )+ 0x18
    Next Object : FirstObj + 0x30 ) + 0x8
    
    Object+0x10 | Type
    
    Object+0x18 GUID1
    Object+0x1C GUID2
    Object+0x20 GUID3
    Object+0x24 GUID4
    
    Object+0x110 | X
    Object+0x114 | Y
    Object+0x118 | Z
    Object+0x11C | R
    
    Object+0x128 | Position (Type 8 seems to be different than type 5)
    
    Object+0xC0 Active Player Descriptors (maybe)
    Descriptors+0x2F Player position
    
    Object+0xE0 Unit Descriptors
    UnitDescriptors+0x30 Object Position
    //Note below
    Only have time to check out some stuff in CE before tonight.


    The below applies to type 5 (Object.Unit)
    It looks like MAYBE they changed the object structure, 0xE0 seems like it could be the return of descriptors in a more meaningful structure instead of spread out in the initial object...
    Obj+ 0xE0) + 0x30 Seems to be object position

    Edit:
    It's most likely that my first and next object pointers are for entities only, not physical objects now that I think about where I got them in IDA.
    Last edited by ChrisIsMe; 09-24-2019 at 03:51 PM.

    8.2.5.31921
  2. #2
    ChrisIsMe's Avatar Contributor
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    Wow updated, waiting for the new exe to finish opening in IDA, then I'll update these.

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