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  1. #106
    ABitHazy's Avatar Member
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    A Question and Descriptors.

    Anyone know how to find a Player's Name from their GUID or Base Offset?

    I just worked out that in 2.3.3, to find a Unit's name...

    Object base + 3496 -> +4 -> Unit name as a null terminating string.


    also, these might be helpful. Haven't seen them posted anywhere yet.
    They work for 2.3.3

    NOTE: All offsets are in decimal!!!!

    s_objDescriptors = 12491928
    s_itemDescriptors = 12490728
    s_containerDescriptors = 12488048
    s_unitDescriptors = 12483408
    s_playerDescriptors = 12454448
    s_gameObjectDescriptors = 12453928
    s_dynamicObjectDescriptors = 12453608
    s_corpseDescriptors = 12452848

    They are the starts of 8 lists of pointers which point to the Descriptors for the specified object type.

    read an integer at the base pointer (n) plus a multiple of 20 bytes to get the location of the desired Descriptor's name

    descPointer + (n * 20) + 0 = pointer to name
    descPointer + (n * 20) + 4 = offset
    descPointer + (n * 20) + 8 = size
    descPointer + (n * 20) + 12 = type
    descPointer + (n * 20) + (16 - 19) = 4 Flags (1 byte each)

    So to read one of the descriptors you find in these lists. Read ObjectBase + 8 to get a pointer to the object's storage start then add the descriptors offset to that and at that position read whatever type of variable the descriptor tells you it is.

    Here's what the Variable types refer to:
    1 - Integer (4 bit)
    2 - Unknown (never looked much into this.. so i dunno sry)
    3 - Single (4 bit floating point)
    4 - GUID (8 bits..)
    5 - Flag

    As an example... If you want to find the player's Health... Find the descriptor called 'UNIT_FIELD_HEALTH' its offset is at 88 and it's an Integer.

    Find a Unit's base (this one works for players as well) and add 8 to it. Read an integer here to get the Storage start. Add 88 (the descriptor offset) and read an integer at this location. Wallah.. there's the unit's health.

    So:
    UnitBase + 8 -> +88 Read int here for health

    For health it will show 100 as max unless it's your own health or somebody in your party/raid.

    So yeah.. I hope that might be helpful to some of you. Let me know if you cant understand what I mean.

    Cheers,
    Hazy

    WoW Current Statics and Offsets
  2. #107
    skypa's Avatar Member
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    Hi,

    greetings everyone, I'm new to the forum and thought I throw some statics in here I scanned recently. Since I'm on the Linux side of thing and thus had to code my memory scanning tools first, no fancy structs and pointers yet, but some statics if anyone needs 'em.

    Format is decimal (obviously):

    Y coordinate = 14440216
    X coordinate = 14440220
    Z coordinate = 14440224
    Type: Float
    They're world coordinates and thus not depending on a specific zone. It's ok for them to be negative by the way.

    Player orientation = 12884300
    Type: Float
    The value expresses itself as radian, so multiply it by (360 / 2*pi) if you like working with degree.

    Player level = 13308580
    Type: Integer

    Player mount status
    = 13320156
    Type: Integer
    Value is 1 if the player is on a mount, 0 if by foot.

    Area ID = 12871332
    Type: Integer
    Translates into a a local area identifier. So if you're in general Mulgore, the value will be zero. If you're in i.e. Bloodhoof Village, it'll be something else.

    Charname = 13643968
    Type: String (zero-terminated)

  3. #108
    Sychotix's Avatar Moderator Authenticator enabled
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    too bad 2.4 just came out and these probably dont work lol

  4. #109
    skypa's Avatar Member
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    Originally Posted by kth_prkns View Post
    too bad 2.4 just came out and these probably dont work lol
    Oh, really? Well, I guess that means one more day of fun with these for the european folks. I'll update the post tomorrow then when the patch is live over here.

  5. #110
    Sychotix's Avatar Moderator Authenticator enabled
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    cool... also why u using complex addies like that and not simply using pointers? =P To my knowledge, those look dynamic and not static but i could be wrong.

  6. #111
    ilimocromafia's Avatar Member
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    Yeah think so too.

  7. #112
    ilimocromafia's Avatar Member
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    Woops, 2nd post

  8. #113
    mrbrdo's Avatar Member
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    can someone post some new offsets and addresses? preferably TLS offsets.. like player orientation?

  9. #114
    Shynd's Avatar Contributor
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    You mean object facing direction? Read float at baseaddress+0xBFC.

  10. #115
    mrbrdo's Avatar Member
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    that works, but i meant if someone could post many of these offsets that he uses or knows... like many properties of the npc/player that can be read. with TLS now this info should be usable for a long time. i am also asking for a lot of things in my post here:
    http://www.mmowned.com/forums/wow-me...-how-read.html
    Things like that.

  11. #116
    TheSentinel's Avatar Member
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    thanks for that froogi

  12. #117
    suicidity's Avatar Contributor
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    Sent, stop spam posting.


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