Autoloot - actually picking the loot up [2.4.3] menu

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  1. #1
    Cargeh's Avatar Member
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    Autoloot - actually picking the loot up [2.4.3]

    Hi there! I've got CTM up and running, but I've come across a problem (or maybe just wierd behaviour)

    I'm writing the GUID and the 0x6 (CTM Loot action) to memory (addresses are 0x00D689C0 for guid and 0x00D689BC for ctm push). It works kinda fine: the character runs to the specified mob, opens the loot window and... does nothing. I mean, this loot window is just sitting there, on my screen, with loot waiting to be clicked on.

    I've tried googling - noobody seem to have spoken about such a problem. I've tried different autoloot addons, I've tried the built-in BC autoloot - nothing. Is that how it's supposed to work? If so, how do you pick up the loot? If this aint the way it should be, what can I do to fix it?

    PS. I'm only willing to do memory reads and writes and use legit addons.

    Thanks

    Autoloot - actually picking the loot up [2.4.3]
  2. #2
    Cargeh's Avatar Member
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    I found that WoW API has this gem: API LootSlot | WoWWiki | Fandom powered by Wikia

    I've made a macro "/script LootSlot(1)" that works well. That's one of the ways out, at least. I'll make a macro later on when I'm refactoring, and post it here.

    If you know any other ways of picking the loot up, let me know

  3. #3
    squiggy's Avatar Active Member
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    Edit: nm I see you had already tried using auto loot.
    Last edited by squiggy; 07-08-2017 at 02:40 PM.

  4. #4
    namreeb's Avatar Legendary

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    Are you sure that 0x6 is the code for auto loot, and not merely open loot? I would suggest monitoring what the game writes to that same location when you click for loot versus shift click for auto loot.

  5. #5
    tutrakan's Avatar Contributor
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    Just (this)call() the CGObject_C vtable #34 function (00619E00). Also known as CGUnit_C::OnRightClick.
    Last edited by tutrakan; 07-09-2017 at 11:41 PM.

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