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  1. #1
    csoldjb's Avatar Member Authenticator enabled
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    How to prevent disconnecting from sending to much packets?

    I use ClientService:Send2 to send my packet to the server about 100 times per second.
    After a while(5-10 secounds), I got a disconnection message.so the problem is whether it is disconnected by server(Maybe server send a disconnect packet) or
    just disconnected by client(Maybe client could not process so much packets in a short time and it shutdown).
    How can I prevent this from happening? Hook some disconnect functions or do something?
    Thanks!

    How to prevent disconnecting from sending to much packets?
  2. #2
    Xecis's Avatar Legendary CoreCoins Purchaser
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    yeah server prevents you from spamming packets by disconnecting you after 1,000 - 3,000 sent in a short period of time.

  3. #3
    sed-'s Avatar ★ Elder ★
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    delay will prevent packet flooding

  4. #4
    csoldjb's Avatar Member Authenticator enabled
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    Originally Posted by culino2 View Post
    Spamming large packets will disconnect you much faster, so it depends on the size of the data you send to the server. How to prevent this? Insert a small delay and play around with the delay timer until it seems to be disconnect safe for you (or try to find a better solution instead of flooding, if possible )

    You don't get a "disconnect packet", server closes the connection, that's it.
    So there is no way to prevent this from happening( Hook some functions ) unless I add a delay according to the packet size?

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