I use ClientService:Send2 to send my packet to the server about 100 times per second.
After a while(5-10 secounds), I got a disconnection message.so the problem is whether it is disconnected by server(Maybe server send a disconnect packet) or
just disconnected by client(Maybe client could not process so much packets in a short time and it shutdown).
How can I prevent this from happening? Hook some disconnect functions or do something?
Thanks!