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  1. #1
    kajko's Avatar Member
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    Help understand Descriptors

    Hi all,

    I am reading object / unit position, etc like this:

    Code:
    		case WOW_UNIT:
    			m_pMemMan->Read(objAddress + WOW_UNITPOSOFFSET, obj.pos, sizeof(Position));
    			break;
    		case WOW_OBJ:;
    			m_pMemMan->Read(objAddress + WOW_OBJPOSOFFSET, obj.pos, sizeof(Position));
    			break;
    where
    Code:
    #define WOW_UNITPOSOFFSET 0xA90
    #define WOW_OBJPOSOFFSET 0x140
    Now, when analyzing Descriptors, that part looks like:
    for player/Unit:
    ...
    /* 0920 340 + 058 = 0x398 */ BYTE QuestLog[3000]; // QuestLog = CGUnitData.End + 22, // Size: 750 - Flags: MIRROR_PARTY
    /* 3920 340 + C10 = 0xF50 */ BYTE VisibleItems[228]; // VisibleItems = CGUnitData.End + 772, // Size: 57 - Flags: MIRROR_ALL
    ...
    that coords are in the QuestLog somewhere
    or for object I do not even see where that is.

    Can someone clarify this, plz (some other structure or what else...) ?

    You can see full descriptors with offsets in attached file.

    Thanks,
    Kajko
    Attached Files Attached Files

    Help understand Descriptors
  2. #2
    TOM_RUS's Avatar Legendary
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    Descriptors have different pointer.

  3. #3
    kajko's Avatar Member
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    Originally Posted by TOM_RUS View Post
    Descriptors have different pointer.
    Thanks, I just realized I was looking at completely different place...objadress and descriptors are 2 different pointers

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