Hi, forgive me if I'm missing something obvious here but whenever I try to call the ClickToMove function with MoveType.Face (0x2), it only ever faces north instead of facing the location I want it to face.
I am calling the function like this:
Code:
mov ecx, PlayerBase
push Precision ; 0
push ctmStruct ; pointer to CTM struct in format fY, fX, fZ
push guid ; pointer to GUID (Int64)
push 2 ; MoveType.Face
call ClickToMove ; CTM function
The player base is correct, the co-ordinates are correct, the function address is correct, and I can walk perfectly using MoveType.Walk (0x4) and I can face a target using MoveType.FaceTarget (0x1) (and passing in the target GUID).
I'd appreciate any help getting location facing to work (: