3D WoW Radar for 6.03.19116 32bit menu

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  1. #16
    KcDan's Avatar Active Member
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    Originally Posted by s2h View Post

    imgur: the simple image sharer
    Nice app! How can i fix this? i've tried playing witch X Y - nothing helps. Same problem with Yeti Sonar.
    What is your screens resolution? Also, the window needs to be windowed fullscreen. The ScreenY is usually like 10 over the screen height, and then the ScreenX scale is like 10 less than the ScreenY.

    I've only got one laptop with me to dev on so I cant really test too much stuff out to give you any useful information.

    3D WoW Radar for 6.03.19116 32bit
  2. #17
    Midi12's Avatar Contributor
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    Originally Posted by KcDan View Post
    What is your screens resolution? Also, the window needs to be windowed fullscreen. The ScreenY is usually like 10 over the screen height, and then the ScreenX scale is like 10 less than the ScreenY.

    I've only got one laptop with me to dev on so I cant really test too much stuff out to give you any useful information.
    You should get game window size from memory, and check if window is borderless or not in order to make it working on every resolution.
    92izii !

  3. #18
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by s2h View Post
    Nice app! How can i fix this? i've tried playing witch X Y - nothing helps. Same problem with Yeti Sonar.
    I'd just like to point out that Sonar doesn't have the same overlay issues that this radar does, but Sonar does become inaccurate near edges when you maximize the window. This is because the graphics become stretched if the aspect ratio is forcefully modified. That being said KcDan you may want to do a little more research into 3D projections. You have to build your own transformation matrix, taking into account the width and height, the near and far clips and even the FoV (yes that can be changed) and then use it to project each point. Furthermore if you're at all serious about supporting this long term, you'll have to fix overlays for transports (like alliance boats). You can save a little bit of time by looking at my research here and here. Good luck!

  4. #19
    KcDan's Avatar Active Member
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    Originally Posted by Midi12 View Post
    You should get game window size from memory, and check if window is borderless or not in order to make it working on every resolution.
    I'd rather just use GetClientRect and GetWindowLong to determine those things, you wouldnt have to update any addresses for those.


    Originally Posted by Torpedoes View Post
    I'd just like to point out that Sonar doesn't have the same overlay issues that this radar does, but Sonar does become inaccurate near edges when you maximize the window. This is because the graphics become stretched if the aspect ratio is forcefully modified. That being said KcDan you may want to do a little more research into 3D projections. You have to build your own transformation matrix, taking into account the width and height, the near and far clips and even the FoV (yes that can be changed) and then use it to project each point. Furthermore if you're at all serious about supporting this long term, you'll have to fix overlays for transports (like alliance boats). You can save a little bit of time by looking at my research here and here. Good luck!
    Thanks for pointing that out. What are some of the overlay issues?

    As for the 3d projections, I implemented the perspective projection formula thats on wikipedia early in my project and found it to be more of a dick pain then I wanted, and hence I fell back on an "optimized" version of Tom Nally's screenxy functions. For the wire frame drawing I'm doing, I dont think I need to get much more involved with it. It works flawlessly for me, accurately drawing a box around an objects position however close or far from the camera and however close or far from the center of the screen. It's fast and it works.


    EDIT: Ok, I just read through your thread about that (transport overlays), and that makes sense. I've yet to be in a situation where I've experienced that, so thanks, I'll probably fix that tonight.


    Thanks for the tips.

    -Dan
    Last edited by KcDan; 11-12-2014 at 05:38 PM.

  5. #20
    masturchief's Avatar Private
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    Great Radar, is it working with the WoD? i havent opened it since WoD release.

  6. #21
    KcDan's Avatar Active Member
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    worked for me last night

  7. #22
    Flubleah's Avatar Active Member
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    hey man, I absolutely love this thing, surprisingly it still works pretty flawlessly with the exception of one problem:

    If you alt+tab sometimes the 3d radar will randomly diappear, I have no idea why this happens but it gets really annoying because the only solution is to restart the radar.

    Has anyone else run into this problem?

  8. #23
    JhonnyB's Avatar Member
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    For me it does not work. I use SweetFX and DX11.

    Do i have to use special settings?

    Thank you.

  9. #24
    KcDan's Avatar Active Member
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    updated to new offsets, thanks to everyone who provides them!

  10. #25
    Armin005's Avatar Member
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    does not work? throws an error
    http://prntscr.com/8p25no
    Last edited by Armin005; 10-08-2015 at 06:33 AM.

  11. #26
    Jadd's Avatar 🐸
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    Locking this thread so as to not let it get necro'd again. OP, if you want me to unlock it, send me a message.

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