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  1. #1
    Mike1786's Avatar Member
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    Spell_C__HandleTerrainClick not working

    Hi

    Maybe someone can help me, i searched with ida for the new Spell_C__HandleTerrainClick offset 0x247284, but it will not work,

    here is my function, which i use, is this function still okay?

    uint DoStringArg_Codecave = GV.WoWHook.Memory.AllocateMemory(20);
    uint Spell_C__HandleTerrainClick = (uint)GV.WoWBase + GF.Spell_C__HandleTerrainClick;

    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave, 0);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 4, 0);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 8, X);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 12, Y);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 16, Z);


    String[] asm = new String[]
    {
    "nop",
    "nop",
    "mov eax, " + DoStringArg_Codecave,
    "push eax",

    "mov eax, " + (uint)Spell_C__HandleTerrainClick, //

    "call eax",
    "add esp, 0x4",

    "retn",
    };

    Thx Mike

    Spell_C__HandleTerrainClick not working
  2. #2
    Mike1786's Avatar Member
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    after some reversing i found the problem

    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave, 0);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 8, 0);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 16, X);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 20, Y);
    GV.WoWHook.Memory.WriteFloat(DoStringArg_Codecave + 24, Z);

    maybe someone else will need it

  3. #3
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    first 16 bytes are a GUID fyi, and why the hell are you using 2 nop ?

  4. #4
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by JuJuBoSc View Post
    first 16 bytes are a GUID fyi, and why the hell are you using 2 nop ?
    He is giving his processor a well-deserved break!

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