Anyone want to give a brother a hint to put me on the right path? menu

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  1. #1
    pinny's Avatar Active Member
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    Anyone want to give a brother a hint to put me on the right path?

    Okay so here's the deal. Yesterday I kept trying to find a way to access the memory address that stores my target's X/Y/Z. It seems to change so the only method I can think of is checking for a pattern. The pattern i've recognized is shown below

    int TargetLocalID
    int TargetType
    int UnknownInt<--? (Always seems to be greater than 0)
    float rotation? (This value is 0 when the player selects himself, but different when they select another entity)
    float x
    float y
    float z



    So i've managed to find that every time I find a value for my target's LocalID that this is the information around it. I have two static addresses that i've found. One represents my target's local ID and one represents my target's type.

    Should I pattern scan for the values that I know I can check in the static addresses for the LocalID / UnitType, and then for the other bytes? Or what method would you guys go about for doing this as far as using MemoryReading/Writing.

    Edit: In previous expansions, i've always been able to narrow it down to a pointer scan, but other than pattern scanning I don't know how I could calculate the address when necessary after the program starts.

    I tried pattern scanning, but for some reason VirtualQueryEx will give me blocks of memory that RPM fails to even read from.
    Last edited by pinny; 07-18-2014 at 12:15 PM.

    Anyone want to give a brother a hint to put me on the right path?
  2. #2
    Jadd's Avatar 🐸 Premium Seller
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    Find how to access the object manager. There's a list of pointers to the game's objects, which in turn contains the position (among other things) for each object. Here's your hint: Use search on the forum or google it.

  3. #3
    pinny's Avatar Active Member
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    Thanks jadd you're the ****ing man +rep

  4. #4
    DarkLinux's Avatar Former Staff
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    If you look at your local player you can get your target GUID, its a __int64. After that loop the obj manager for the object with that GUID. I don't think you can get the base address of the target any other simple way. You can, but you would need a hook. If you need any help hit me up.
    Last edited by DarkLinux; 07-18-2014 at 01:55 PM.

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