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  1. #16
    BoostON's Avatar Member BOOST SERVICES CoreCoins Purchaser
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    Thx Torpedoes

    [WoW] [5.4.7 18019] Release x86 Info Dump Thread
  2. #17
    wow4everloool's Avatar Private
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    i comfirme work perfect

    thx you for your work and your scan information Torpedoes

    -Nico

  3. #18
    Neji666's Avatar Member
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    thanks torpedoes my hero <3

  4. #19
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Seriously, people are still using PQR ? why ?

  5. #20
    xalcon's Avatar Contributor ふたなり
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    because they think its safe when they use DynamoRIO. It might be, but I dare to say its not
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  6. #21
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    New warden scan :

    Code:
    0x000D75CE	6 Bytes (lua_load)

  7. #22
    daCoder's Avatar Sergeant
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    Originally Posted by JuJuBoSc View Post
    New warden scan :

    Code:
    0x000D75CE	6 Bytes (lua_load)
    What kind of bytes do you have there? The exe has has 55 8b ec 83 ec 14, but in the memory i see a far jmp.
    My Youtube Vidoes: https://www.youtube.com/user/daCoderVids
    OpenHack: https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/384086-open-souce-project-wow-1-12-1-a.html

  8. #23
    Journey's Avatar Legendary Authenticator enabled
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    Originally Posted by daCoder View Post
    What kind of bytes do you have there? The exe has has 55 8b ec 83 ec 14, but in the memory i see a far jmp.
    I don't see any kind of jmp in x64 memory. I'm not sure why it would differ unless you have hooked it (hehe)?

    Edit: Actually, it's probably related to this (Warden upgrade! Be careful!!!).


    Also, for those curious about what the 64-bit variant of Warden scans:
    Code:
    0x7c75d3 | 5 bytes -- CGGameUI::CanPerformAction
    0x7c75f8 | 4 bytes -- CGGameUI::CanPerformAction
    0xef8588 | 8 bytes -- Movement related?
    0x1563f0 | 6 bytes -- lua_load
    As you can see, they don't seem to care as much about about the x64 side of things. This makes sense as most hacks are 32-bit and Blizzard likes to take a very targeted approach.
    Last edited by Journey; 03-22-2014 at 01:48 AM.

  9. #24
    sandra11's Avatar Member
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    i made a bot to anto login and select realm and enter world,i use the Script_GetText offsit to read the current grue frame,but my client crashs,is this offsit correct?

    Script_GetText = 0x8088A2,

  10. #25
    daCoder's Avatar Sergeant
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    Originally Posted by Journey View Post
    I don't see any kind of jmp in x64 memory. I'm not sure why it would differ unless you have hooked it (hehe)?

    Edit: Actually, it's probably related to this (Warden upgrade! Be careful!!!).
    Thank you for the link. Very interesting stuff, what they do. Seems like i got flagged for beeing active too long in the game. This will also mean, that a basic warden protection by sending back the original byte is not working, since they are hooking the functions and change the values.



    Originally Posted by sandra11 View Post
    i made a bot to anto login and select realm and enter world,i use the Script_GetText offsit to read the current grue frame,but my client crashs,is this offsit correct?

    Script_GetText = 0x8088A2,
    The address is correct, but i have no idea if this can read the login frame.
    My Youtube Vidoes: https://www.youtube.com/user/daCoderVids
    OpenHack: https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/384086-open-souce-project-wow-1-12-1-a.html

  11. #26
    sandra11's Avatar Member
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    Code:
    Hook.LuaDoString(“currGlue=CURRENT_GLUE_SCREEN”);
    string frameName = Hook.GetScriptText("glueFrame");
    i usually use this code to get the current grue screen,
    first use LuaDoString,and then use Script_GetText offsite to read
    i don't use my bot for abut half 1 year,now it cause the client crashed with the new offsit




    it's the functions below
    Code:
            public static string GetScriptText(string variable)
            {
                // Write variable in the allocated memory
                uint codeCave = Memory.AllocateMemory(Encoding.UTF8.GetBytes(variable).Length + 1);
                Memory.WriteBytes(codeCave, Encoding.UTF8.GetBytes(variable));
    
                String[] asm = new String[] 
                            {
                                "push 0",
                                "push -1",
                                "mov edx, " + codeCave + "",
                                "push edx",
                                "call " + FrameScript_GetText,
                                "add esp, 0Ch",
                                "retn",
                            };
    
                // get value
                string varResult = Encoding.ASCII.GetString(InjectAndExecuteReturn(asm));
                Memory.FreeMemory(codeCave);
    
                return varResult;
            }
    
    	public static void LuaDoString(string command)
            {
                // Allocate memory
                uint DoStringArg_Codecave = Memory.AllocateMemory(Encoding.UTF8.GetBytes(command).Length + 1);
    
                // Write value:
                Memory.WriteBytes(DoStringArg_Codecave, Encoding.UTF8.GetBytes(command));
    
                // Write the asm stuff for Lua_DoString
    
                // int __cdecl FrameScript_ExecuteBuffer(const char *a1, int a2, int a3)
                String[] asm = new String[] 
                {
                    "mov eax, " + DoStringArg_Codecave,
                    "push 0",
                    "push eax",
                    "push eax",
                    "mov eax, " + ((uint)Memory.BaseAddress + (uint)Lua_DoString), // Lua_DoString
                    "call eax",
                    "add esp, 0xC",
                    "retn",    
                };
    
                // Inject
                InjectAndExecute(asm);
                // Free memory allocated 
                Memory.FreeMemory(DoStringArg_Codecave);
            }


    Originally Posted by daCoder View Post
    Thank you for the link. Very interesting stuff, what they do. Seems like i got flagged for beeing active too long in the game. This will also mean, that a basic warden protection by sending back the original byte is not working, since they are hooking the functions and change the values.





    The address is correct, but i have no idea if this can read the login frame.
    Last edited by sandra11; 03-27-2014 at 05:53 AM.

  12. #27
    daCoder's Avatar Sergeant
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    Seems like you need the offset for FrameScript_GetText, and you need one more value to be pushed.
    Code:
    FrameScript_GetText = 0x05139B;
    FrameScript_GetText(token, ordinal, gender, 0);
    try this with the new offset.
    Code:
                                 "push 0",
                                "push 0",
                                "push -1",
                                "mov edx, " + codeCave + "",
                                "push edx",
                                "call " + FrameScript_GetText,
    My Youtube Vidoes: https://www.youtube.com/user/daCoderVids
    OpenHack: https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/384086-open-souce-project-wow-1-12-1-a.html

  13. #28
    sandra11's Avatar Member
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    yes,perfect!
    with your new offsit,my bot is running now!but no need to change any code.
    2 reps given.

    btw,i am a newbie of this,could you show me some tutorial that i can find this offsit in the next patch?
    thank you,i would like to give you 2 reps everyday,very helpful!


    Originally Posted by daCoder View Post
    Seems like you need the offset for FrameScript_GetText, and you need one more value to be pushed.
    Code:
    FrameScript_GetText = 0x05139B;
    FrameScript_GetText(token, ordinal, gender, 0);
    try this with the new offset.
    Code:
                                 "push 0",
                                "push 0",
                                "push -1",
                                "mov edx, " + codeCave + "",
                                "push edx",
                                "call " + FrameScript_GetText,

  14. #29
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Originally Posted by daCoder View Post
    Code:
                                 "push 0",
                                "push 0",
                                "push -1",
                                "mov edx, " + codeCave + "",
                                "push edx",
                                "call " + FrameScript_GetText,
    Why not just "push " + codeCave, ?

  15. #30
    plaguedog32's Avatar Private
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    Hi I'm new to reading stuff from memory but have made some decent progress. I'm stuck on reading unit auras and was wondering if anyone happens to have the aura table/count offsets? I've been poking around trying to find them but so far have only managed to find what I believe to be one of the count offsets on my own but am not having much luck beyond that.

    Also as a side note I'm basing my aura access stuff on this ([WoW][5.0.4.16016] x86 Info Dump Thread) I assume the methodology for getting the auras is still the same from the time of this post since I haven't been able to find anything more recent than that.
    Last edited by plaguedog32; 03-31-2014 at 02:06 PM.

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