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  1. #1
    Fecoooo's Avatar Member
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    Deciding the object type using object manager

    Hi there!

    My mining bot is nearly complete, the only thing left is to get the mineral veins around. From my obj manager I'm trying to read the object's displayID and/or the text.
    I tried to read the display id's from currObj + 0x8, currObj + 0x14 none of them gave me numbers like these ([List]Mines & Herb display ID's!). So I decided to read the name of the object and read everything to currobj + 10000, but I get nothing that makes sense.

    here's my code:

    Code:
     
                while (currObj != 0) {
                    currObj = MemoryHandler.readInt(currObjPtr);
    
                    file.WriteLine("-------------------------------");
                    for (int i = 0; i < 10000; ++i) {
                        file.WriteLine(MemoryHandler.readString(currObj + 0x1 * i, 20));
                    }
                    currObjPtr = currObj + NEXT_OBJECT;
                }
                file.Close();
    And the readString part, I tried UTF8, UTF7, UNICODE as well:

    Code:
            
                public static String readString(int address, int length) {
                byte[] bytesRead = ReadMemory(address, length, processHandle);
                string result = Encoding.Unicode.GetString(bytesRead);
    
                return result;
            }
    and the result:Deciding the object type using object manager-dump-jpg

    So the question is, how should I fix this code to read the proper values.

    The wow version is 3.3.5 (12340).

    Deciding the object type using object manager
  2. #2
    Frosttall's Avatar Active Member
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    Have you tried to work with CGGameObject_C::GetLockRecord? I haven't looked it up, but I guess these values are present in an objects' lock record.

    Keeping a list of objects isn't really a nice way, especially because that LockRecord tells you about the required skill aswell as the type and other properties.

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